Admiral Blacktusk
Legendary
Support

Dwarves

Increases Ally ACC in All Battles by 60 Increases Ally SPD in All Battles by 15% (only applies to Dwarves)
The re-establishment of contact between the Dwarves of Gloomdeep Hold and the Skyiron Dominion during the Age of Treachery was a moment of great optimism. After years of isolation, both factions rejoiced at the opportunity to reconnect. They eagerly negotiated trade agreements and technological exchanges, while thousands prepared to reunite with lost kin or seek fresh opportunities. However, the reconnection was magical rather than physical, achieved through runic gazing stones. The once-functional underground tunnels between the two holds had collapsed, been flooded, or become infested with dangerous creatures. Establishing a land route was equally impossible, as it would require crossing hostile territories such as the Krokhan Desert and the Sorrowlakes. The Dwarves needed another solution.
They turned to the sea. With existing ports and naval experience, the Dwarves of both holds committed their full strength to shipbuilding. Massive trade ships and heavily armed war vessels were constructed to ensure safe passage across treacherous waters. As the fleet took shape, the question arose of who would lead the first expedition. The choice was clear: Admiral Blacktusk of the Skyiron Dominion, a seasoned naval commander renowned for his ruthless efficiency. His brutal yet effective tactics had earned him the moniker of the Boar-Admiral. He was relentless in battle, driving his fleet forward like a charging herd, crushing anything in his path. Fiercely devoted to the safety of his people, he had sworn to eliminate any threat to Skyiron after studying its near downfall at the hands of Demonspawn.
Years before the Treasure Fleet’s maiden voyage, Blacktusk had demonstrated his ferocity against a growing pirate kingdom in the Lost Isles. After pirates slaughtered the crews of several Skyiron fishing vessels, Blacktusk launched a devastating assault on their stronghold, the Altar of Sla’teshk. He annihilated the pirate fleet and displayed their severed heads on pikes around the city as a grim warning. His leadership and tactical brilliance made him the ideal commander for the fleet’s perilous journey to Gloomdeep Hold. He personally oversaw the construction of his flagship, the Iron Boar, ensuring it was fast, powerful, and capable of breaking through any obstacle in its path.
The first Treasure Fleet set sail with two dozen ships, carefully chosen to withstand the unpredictable perils ahead. Blacktusk knew that failure would not only cost lives but could also destroy the fragile hope rekindled between the two Dwarven strongholds. He proceeded with caution, aware that a single misstep could doom future expeditions. The journey proved as dangerous as expected. The fleet endured monstrous sea creatures like the Great Red Shark and the Granite Kraken, as well as violent tempests and towering waves. The vessel Cloudspires’ Favor vanished under eerie circumstances, found abandoned with only streaks of blood and shattered timbers remaining. Signs of sawfish-like teeth embedded in the wood hinted at an unknown horror lurking beneath the waves.
Despite these formidable challenges, the mission was ultimately a success. Though five ships failed to reach Gloomdeep Hold, all but one returned to the Skyiron Dominion. Blacktusk meticulously documented every encounter, refining his strategies and sharing his knowledge with the Dwarven navigators, merchants, and admirals. His careful planning and unwavering resolve paved the way for future voyages, ensuring the connection between Gloomdeep and Skyiron remained strong. The first Treasure Fleet’s voyage marked the beginning of a new era for the Dwarves, proving that their bond could withstand even the most formidable trials the world had to offer.
Champion Stats
HP20,640
ATK826
DEF1,376
SPD100
C. RATE15%
C. DMG50%
RES50
ACC0
Champion Stats
HP20,640
ATK826
DEF1,376
SPD100
C. RATE15%
C. DMG50%
RES50
ACC0
Skills

Blacktusk's Ax
Multiplier: 3*DEF+0.2*HPAttacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn.
This debuff cannot be resisted when this Champion is attacking out of their active turn.Damage based on: [DEF] [HP]

Admiral's Orders
6 turnsRemoves all debuffs from all allies.
Then teams up with all allies to attack a single enemy. The allies joining the attack will use their default skills.
Defender of Skyiron
5 turnsRemoves all buffs from a target enemy and places a [Stun] debuff on them for 2 turns.
Fills this Champion's Turn Meter by 50%. Fills this Champion's Turn Meter by an additional 10% for each buff removed from the target.
Dwarves Unity
1 Faction ally:
The buff removal and [Stun] debuff cannot be resisted.
2 Faction allies:
Resets the cooldown of this skill when an enemy is killed while under a [Stun] debuff placed by this Champion.
3 Faction allies:
Allies deal double damage to targets under [Stun] debuffs placed by this Champion.
Uniter of Dwarves [P]
Allies will counterattack whenever they lose 10% or more of their MAX HP from a single hit. If there are multiple Champions on the team with this skill, only one will activate.
Dwarves Unity
1 Faction ally:
Whenever an ally places a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff, fills that Champion’s Turn Meter by 20%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
2 Faction allies:
Whenever an ally is attacked, has a 50% chance of placing a 50% [Decrease RES] debuff and a 30% [Decrease SPD] debuff on the attacker for 1 turn. If the ally is under [Block Damage], [Unkillable], [Ally Protection], or [Stone Skin] buffs, the chance increases to 100%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
3 Faction allies:
At the start of each Round, places a [Stone Skin] buff on all allies for 1 turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

RES
Chestplate

SPD
Boots

DEF
Ring

C. DMG
Amulet

RES
Banner
Set Priorities
Substat Priorities
Relic & Blessings
Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

RES
Chestplate

SPD
Boots

DEF
Ring

C. DMG
Amulet

RES
Banner
Set Priorities
Substat Priorities
Relic & Blessings




