Aphidus the Hivelord
Mythical
Attack / Defense

Dark Elves

Increases Ally ATK in All Battles by 35%
The creature known as Aphidus the Hivelord has only recently appeared to the Dark Elves, and regards Durham Forest and all within as his property or prey, to do with as he sees fit. While, at times, he has the appearance of an Elf, at other times he takes the form of a monstrous insect, a thing of iron-hard chitin and bone-crushing claws. The latter is his natural form, for he is one of the great beasts that have dwelled and ruled in Durham for far longer than any Elf.
Aphidus’ existence first came to light after a brutal series of attacks on several Dark Elf logging expeditions to the Bleakwood, in the northern spiderglens. Until then, the Bleakwood was thought to be relatively placid, thus the attacks came as a shock to the forestry guilds of the northern canopy-settlements. Rangers were dispatched from the town of Redmoss to investigate.
None returned… at least not in one piece.
The eviscerated bodies of the dead Rangers were deposited on the outskirts of the logging camp of Welt by parties unknown. Each of the unlucky Elves appeared to have been carefully vivisected, as if someone or something were studying them. Necromancy was suspected; the logging teams refused to go out, especially after one reported seeing the enigmatic creature known as Ruel the Huntmaster. Mercenaries were dispatched to force the loggers back to work.
Work resumed, though at a slower rate. Attacks against the logging teams became commonplace, with predatory insects being the culprits in every instance. At the same time, the Cult of the Fang gravitated toward the logging camp, bringing more disruption.
A few months later, a messenger arrived… one of several loggers who’d gone missing and been presumed dead.
The logger was terrified to the point of madness, but otherwise in good health. He spoke of swarms of bone-beetles, blood-wasps, and the great white centipedes that hunted in the upper canopy like wolves all being on the move. Welt, he insisted, was surrounded by a veritable army, and that it and all the settlements of the Bleakwood would soon be destroyed, unless they negotiated. A 'great leader' was waiting at the heart of Bleakwood to speak with the ruling Dark Elves in the area.
Though the very idea of this was offensive to the Dark Elf leadership, as word of the incident spread throughout the northernmost settlements, the merchant-lords of Redmoss realized that the only way to maintain their authority and ensure the sanctity of their revenue streams was to meet with this so-called ‘great leader’. An expedition was mounted, consisting of several prominent nobles, including Ansell Grimir, the Baron of Redmoss, their personal household guards, as well as a hundred Crimson Helms, led by Captain Darga Preyk.
When the expedition reached Welt, they were joined by a large group of Fang Clerics, who insisted that it was their responsibility to translate for the insects. Baron Ansell, no fool and well aware of the cult’s reputation, agreed.
The enigmatic Ruel was awaiting the group on the outskirts of the camp. It was clear to Ansell that the Huntmaster was to be their escort, and they entered the Bleakwood with the eerie wanderer at the head of their party.
Many conflicting stories have emerged about the travails of the Dark Elves’ journey; the most common describe how the travelers were shadowed by packs of leafscuttlers and root-slitherers, as well as how Ruel seemed to be in communication with these beasts.
The meeting place was an ancient dolmen, its black stones wreathed in thick roots and nests of poison ivy. Waiting for them there was something that resembled an Elf. His skin, where it was not hidden beneath gruesome, organic-looking armor, was the color of insect-bile. His hair was like cobwebs, he greeted them in voice the sound of a hundred droning flies, and his movements were like the scuttling of a scorpion. He bore a huge, stinger-shaped blade that, like his armor, seemed to have been grown rather than forged.
The strange being called himself Aphidus and declared himself Hivelord of Bleakwood. He commanded that the Dark Elves leave its confines, and cease their efforts to harvest its lumber. In return, he would personally direct them to more profitable regions for harvesting, and see that they were spared the attention of the insects which lurked there. Ansell and the other nobles huddled together to discuss this. As they did so, more and larger insects arrived. Ansell realized that the expedition was hugely outnumbered. He also noted the odd smile on Aphidus’ waxen face… as the being was not sure how to hold the expression.
The nobles agreed to Aphidus’ proposal, all too aware that the creature had them at his mercy. Even so, they could not help but wonder why such a powerful being would negotiate. Ansell, braver than the rest, dared to ask that very question. Instead of answering, however, the Hivelord gave a gurgling laugh and turned to depart. As he did so, he shed his Elven form, revealing a hulking, insectoid shape, like some abominable hybrid of scorpion, centipede, and beetle. Moments later, he was gone, melted into the forest, Ruel with him, as well as the host of beasts that surrounded the Dark Elves.
In the months since, Aphidus has been as good as his word. He has even taken the field himself more than once alongside Dark Elf forces, gorily eviscerating enemies with claw and blade, or leaving them paralyzed or writhing in pain as if on fire with his venoms. While Redmoss and the other northern settlements act in public as if the arrangement is a beneficial one, some whisper that a creature like Aphidus would not make such a bargain without an ulterior motive. Even the Cult of the Fang has no answers, but some among them mutter of a ‘great discontent’ among the monstrous inhabitants of the deep forest, and they cannot help but wonder if this ‘alliance’ with the Hivelord is but a harbinger of more dangerous times to come…
Champion Stats
HP17,010
ATK1,586
DEF1,134
SPD103
C. RATE15%
C. DMG63%
RES30
ACC20
Champion Stats
HP17,010
ATK1,586
DEF1,134
SPD103
C. RATE15%
C. DMG63%
RES30
ACC20
Skills

Blink Cut
Multiplier: 3.9*ATKAttacks 1 enemy. Places a 60% [Decrease DEF] debuff for 2 turns.
Also places a [Perfect Veil] buff on this Champion for 1 turn.Damage based on: [ATK]

Umbral Stingers
3 turnsMultiplier: 4*ATKAttacks all enemies. Before attacking, places a 50% [Increase ATK] buff on all allies for 2 turns.
Will ignore 25% of a target's DEF if they are not under a [HP Burn] debuff. Will ignore 50% of a target's DEF if they are under a [HP Burn] debuff.
Then, increases the duration of all enemy debuffs by 1 turn.Damage based on: [ATK]

Blisterbug Horde
3 turnsMultiplier: 4*ATKAttacks all enemies. Damage increases by 25% against targets under any debuffs.
Instantly activates one tick of all [HP Burn] debuffs on all enemies.
If an enemy is not under any [HP Burn] debuffs, place a [HP Burn] debuff on them for 2 turns.Damage based on: [ATK]

Metamorph
4 turnsTransforms this Champion into their Alternate Form. Then grants an Extra Turn.
Fleshsearer [P]
Each time this Champion places a [HP Burn] debuff, decreases the target's DEF by 3% (stacks up to 30%).
For each [HP Burn] debuff on the enemy team, increase this Champion's C.DMG by 10% (stacks up to 100%).
Whenever an enemy [HP Burn] debuff activates, increase this Champion's ATK by 5% (stacks up to 50%). Resets each Round.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Savage - 2
Cruel - 3
Merciless
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Nature’s Wrath
Increases the damage inflicted by this Champion for every debuff they successfully place, except debuffs placed by Gear Sets.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Lethal - 2
Merciless - 3
Stone Skin
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.




