Arbais the Stonethorn

Mythical

Support / HP

Sylvan Watchers faction banner

Sylvan Watchers

SPD aura

Increases Ally SPD in All Battles by 25%

Sylvan legends tell of Arbais the Stonethorn, a beautiful yet terrible Fae who stalks the darkest groves and dangerous frontiers of the Mistwood. Before she was a part-petrified and embittered shadow of her former self, she began her existence as an altogether more peaceful and harmonious entity. Arbais' seedling chrysalis grew up alongside the ancient Heart Tree near the center of the Mistwood, sharing soil and sunlight with the mighty sentinel. When she was old enough, she dragged up her roots and walked for the first time. She went abroad through the forest, learning its ways and her place within it, communing with birds and beasts, boughs and bark. While she made all of the great woodland her home, she returned often to the Heart Tree's side, settling her roots back where she had first grown, intertwining them with the other's. The Heart Tree was as a mother, a wise and protective spirit whose Rhythm sang Arbais to sleep. When she slumbered, Arbais did so for many years, and during one such period things changed. A darkness, spread by the servants of Siroth, erupted from the Heart Tree. Slowly it twisted and subverted the ancient core of the forest and distorted the Rhythm. Arbais' sleep became more fitful and disturbed. As her dreams turned to nightmares, she started awake and discovered, to her horror, that they were not merely her imagination. The Heart Tree had been corrupted. Evil wormed through its bark and rotted its leaves. Worse, the taint had spread into Arbais' own body, her timber now lousy with the Darkness of Siroth. Sickened and repulsed, she tried first to commune with the Heart Tree, to warn it, to make it all stop, but it showed no recognition. Growing desperate, she called to the surrounding trees, but they were tainted too. Panicking, she physically tried to scour away the corruption from the Heart Tree, but found herself breaking and snapping parts of it to no avail – the taint had delved too deeply. As her own agony built and she felt the contagion burrowing into her, Arbais realized that there was only one way she could preserve herself from the foulness – physically separate herself from the tree she had once adored above all else. With great difficulty, Arbais tore her roots away from the Heart Tree's, weeping with pain and sorrow, her whole frame shuddering. They had grown even more entwined during the years she had spent in slumber, and in freeing herself she ripped away part of the older tree, while at the same time leaving behind part of herself. Arbais stumbled away, in a haze of anguish and agony, her lament sending shivers through swathes of the forest. Her survival remained uncertain, as the act of separation had almost come too late. Cut off from the nourishment of the Heart Tree, her bark began to petrify. Only through her connection to the wider forest was she able to cling onto life — she planted herself for a while in the Whispering Glade and embraced the sunlight there, and her roots drank of the cool, renewing waters of the Greenrun Stream. Slowly her life-force became constant and steady again. As she recovered, Arbais discovered the fragment of the Heart Tree that had been torn away with her roots. Rather than destroy it, she kept it, her attuned nature telling her that though it would be forever damaged, the evil it had once borne had been left behind when she ripped it free. The Rhythm still emanated from it, albeit disjointed, and was a reminder of a happier past and a horrifying present. All of the Mistwood was threatened by the corruption of the Heart Tree, and when the forces of the Sylvan and their allies, the Skyiron Dwarves and Shadowkin rebels of Yakai, finally mustered for the final time to halt it once and for all, they were joined by a beautiful, masked woman with flesh as emerald as the forest canopy who was wrapped in gossamer cloth, and who spoke with a voice like the rushing of the wind in the leaves. Arbais could change her form, and when she joined the Sylvan Elves who comprised part of the army's vanguard, she assumed one that they might empathize with more. During the fighting that followed, Arbais struggled unlike anyone else. The sight of the Heart Tree, warped almost beyond recognition after decades of further corruption, filled her with a fury she had never known before. She led the assault on the corrupt Fae, Demonspawn, and the Mikage Autocracy forces that were using the tree as a locus, plunging her roots into their bodies and draining the life from them, her whip-vines severing heads and limbs. She set about slaughtering the maddened, tainted Fae that assailed her, ripping out their wings and staving in their shrieking features. She wept bitter tears of amber sap, and transformed back into her original, tree-like form as she fought. Her stony bark was impervious to the blows of beings she had once counted as family, whom she uprooted to clear a path toward the Heart Tree itself. The struggle to purge the Darkness from it was even more painful than tearing herself away from it for Arbais, but by the end, Siroth's evil was cast out. While the Heart Tree's remains were no longer being defiled by the Shadow God, the taint could not be reversed. Arbais could never again peacefully settle among its roots, which were now gouged and charred, or drink from soil upon which now lay the rotting remains of countless fallen warriors. Her soul felt as hollow as the dead husks of the trees of the battle site. For a time after she wandered the forest, tracking down lingering remnants of the evil forces. Now, known as Arbais the Stonethorn, she spends years at a time planted at single sites along the border, ever watchful for intruders.

Champion Stats


HP0
ATK0
DEF0
SPD0
C. RATE0%
C. DMG0%
RES0
ACC0

Champion Stats


HP0
ATK0
DEF0
SPD0
C. RATE0%
C. DMG0%
RES0
ACC0

Skills

  • Bladegale

    Multiplier: 3.75*ATK
    Attacks all enemies. Has a 40% chance of placing a [Block Active Skills] debuff for 1 turn.

    Damage based on: [ATK]


    Block Active SkillsBlock Active Skills

    Lvl. 2 Damage +10% Lvl. 3 Ignore RES +20%

  • Verdant Rebirth

    4 turns
    Removes all buffs from all enemies. Increases the duration of all ally buffs by 1 turn. Then places a [Revive On Death] buff on all allies for 2 turns.

    Revive On DeathRevive On Death

    Lvl. 2 Ignore RES +20% Lvl. 3 Cooldown -1

  • Harmonious Whisper

    5 turns
    Fills the Turn Meters of all allies by 30% and places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 2 turns.

    Increase ATK 50%Increase ATK 50%
    Increase ACC 50%Increase ACC 50%

    Lvl. 2 Cooldown -1

  • Metamorph

    4 turns
    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
  • Stonethorn's Embrace [P]

    Has a 30% chance of placing a [Petrification] debuff on an attacker for 1 turn, whenever an ally is attacked while under a [Revive On Death] buff placed by this Champion.

    PetrificationPetrification

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    RES

    Banner

    Set Priorities

    1. 1Speed
    2. 2Protection
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Supersonic
    3. 3Feral

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Intimidating Presence

    Legendary

    5-6★
    Strengthens your team’s Aura and weakens the enemy team’s Aura.

    If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only 1 Intimidating Presence will work.

    Hallowed Hilt

    Mythical

    Starting Strength
    Unburdened
    Uncontrollable
    Invigorated
    Whenever the wearer heals an ally with an active skill, has a 25% chance to place the [Fervor] buff on the ally for 1 turn.