Drokgul the Gaunt
Legendary
Support

Ogryn Tribes

Increases Ally HP in All Battles by 25%
Drokgul the Gaunt appears in legends spanning almost all of Teleria, renowned as a lonely Ogryn who wanders the wilderness. Most believe that in his quest for enlightenment he has become part of the landscape itself, as natural a phenomenon as the sunrise over the mountains, snows in winter, or the crash of the waves against Aravia’s craggy coast. Less known is that his wanderings were born out of rage.
Like many Ogryn during the Gray Age, Drokgul was restless and quick to anger. After one clash too many with his kin, he was exiled from his home in the Redspike Mountains. In his rage he stormed away with no clear destination in mind, and simply kept going. On Drokgul walked, driven by his prodigious Ogryn stamina, encountering many peoples and places he had known nothing of before. He trekked with the Orcs in Kaerok, through the blistering sands of the Krokhan with the desert Nomads, and even reached the far-off Mistwood, where he lived for a while with the Sylvan, traveling from treetop to treetop.
Step by step, the rage that had once defined him drained away. How could there be a place for thoughtless anger in a world as vast and varied as the one he now wandered? Over the years, Drokgul witnessed kindness and happiness and the desire of other communities to live peacefully. His travels brought him an inner stillness, and a new enlightenment that he slowly but surely explored. As his appreciation for the nature of Teleria itself grew, he felt a response from the magics of the land, from the rock and soil, and wind and rain. The energies of the elements filled him with fresh vigor, allowing him to continue what was now a quest for deeper understanding. Age and weariness became as unknown to him as they were to the great stones of the earth. For many years he walked, and life was good, though always he sought a keener knowledge of the meaning of his existence.
Eventually, Drokgul returned to the Redspike Mountains, to the great rock that was the seat of his tribe. He hoped to find the descendants of his people there, to express his regret at his past rage and share what he had learned, perhaps setting them upon their own path to enlightenment. To his dismay, however, he discovered that they were gone, their fate unclear, perhaps driven away or dispersed. Filled with sorrow, Drokgul settled upon the outcrop he had once played atop as a child, his back against a stony pinnacle, and reached into the earth with his elemental powers. He sought to be subsumed by Teleria itself, to become truly one with its nature, and so pass over into the magics of the land beneath him.
Drokgul’s efforts were only partially successful. He awoke after centuries to find that his body and mind remained separate from the natural forces around him, though he was more connected to them than ever before. His skin was now rugged and rock-like, and his mind sang with the wind, cognizant of every blade of grass, every bird call.
Drokgul was also aware of great pain. His spirit now bound so thoroughly to Teleria, he felt not only its untamable and wild soul but also its agony. Discord was growing across the land, as forces led by Siroth conspired to rip apart the world Drokgul knew and cherished. He realized he could not remain in the Redspike Mountains forever. If he was to ensure that Teleria was not destroyed, he would have to leave his home once more and fight.
When Drokgul broke his stony bonds and dragged himself to his feet, it took time for him to fully awaken his own senses and overcome his shared agony. When he eventually did, he discovered that a new people had sprung into being around him. These people bore a striking resemblance to the roving Norr Drokgul had met on his ancient wanderings, and they had settled around his rock, not realizing that he was anything other than an extension of the stone beneath. At first they were terrified, but Drokgul convinced them that he meant no harm. Drokgul set about teaching them the ways of Teleria, seeing in them a kindred, wandering spirit, but he knew he could not remain for long. Bidding his new friends farewell, Drokgul recommenced his great trek. He took with him a boulder from the pinnacle he had rested against and chained it to his back as a symbol of his link to Teleria, determined to carry it with him always. His purpose now he believes is to preserve the sanctity and existence of Teleria, in defiance of the forces that would wreak destruction upon it.
Champion Stats
HP22,965
ATK991
DEF1,057
SPD107
C. RATE15%
C. DMG50%
RES40
ACC0
Champion Stats
HP22,965
ATK991
DEF1,057
SPD107
C. RATE15%
C. DMG50%
RES40
ACC0
Skills

Bonebreak Boulder
Multiplier: 0.2*HPAttacks 1 enemy. Has a 20% chance of placing a [Stun] debuff for 1 turn.Damage based on: [HP]

Eldritch Ground
5 turnsPlaces a 50% [Increase ATK] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Block Damage] buff for 1 turn on allies with less than 30% HP.
Runestone Blessing
5 turns[Active Effect]
Places a [Shield] buff equal to 15% of this Champion's MAX HP on all allies for 3 turns.
[Passive Effect]
Heals each ally by 15% of this Champion's MAX HP whenever a [Shield] buff placed by this Skill expires, is removed, or is broken by an enemy attack. Allies whose [Shield] buffs are broken will also counterattack the enemy that breaks the [Shield]. When a [Shield] is broken, the heal occurs instantly before any remaining damage from the Shield-breaking attack is taken.





