Embrys the Anomaly

Mythical

Support / HP

Knights Revenant faction banner

Knights Revenant

HP aura

Increases Ally HP in All Battles by 35%

The wretched being named by ‘his’ master as Embrys, or ‘the Anomaly’ by others, was never supposed to exist. He was neither conceived, carried, nor born. ‘Accident’ is the best explanation Grand Arcanist Kelezar, a Knight Revenant of the Cult of K’Leth, can give. He calls himself Embrys’ ‘master’, but he and everyone around him knows that to be self-flattering at best. It all began with the quest of some Knights Revenant to find a cure for the dread illness known as Stormwind rot, an agonizing wasting disease which originates in the Stormwind Wastes, where the Cultists of K’Leth operate in large numbers. The illness is so potent it infects the soul, following infected Knights Revenant from body to body, even damaging the soul gems they depend on to preserve their spirits in Teleria. Many Knights established underground arcane laboratories in the Stormwind Wastes to find a solution, using relics, dark magic, slaves, and animals in countless depraved experiments, racing to be the first. Nothing worked. But there were results that defied explanation. Test subjects went catatonic or bloodily exploded before a spell was cast or they were exposed to an artifact. Books of dark magic refused to be opened. Animals physically merged into horrific constructs without warning. Relics known to have deadly potency fell inert or suddenly turned on their owners in murderous rampages. There was a power here beyond the combined knowledge of the best Knights Revenant arcano-scholars and esoteri-mages. Kelezar hypothesized it was connected with the Stormwind rot, and desired to study and weaponize it. He believed mastering this force could grant him far more power than just being able to cure Stormwind rot, and dared dream he could do both. In the face of opposition from his colleagues Kelezar turned on them all, killing or driving them away before seizing their sites, acolytes, and resources. The Grand Arcanist had his followers dig tunnels between as many of the laboratories as possible and increased the number and complexity of experiments. Given the perplexing nature of this force they had discovered, most tests were little more than observations of whatever happened to the subjects. As often as not, cultists setting up the experiments were engulfed in them as well, mutated, rendered hysterically happy, ripping each other limb from limb, or becoming inert. Many terrible beasts were formed, the largest of which Kelezar called the Chimera, a monstrous hybrid of slave Skinwalkers, lions, rams, and venomous snakes, which possessed terrifying intelligence. Kelezar had no idea the power was Uncreation itself, brought there when the Demon Lord tore into Teleria through the Brimstone Gate centuries after the Sin of Dragons. It could not be controlled. It behaved, not according to any will, but because it just behaved. One of its manifestations was the spontaneous growth of hundreds of amniotic sacs, some the size of a hen’s egg, others titanic. Each carried a creature which clawed and cut its way into the world. Some died quickly, dissolving to fleshy paste once exposed to the air, or eaten by another beast. Hundreds survived, to Kelezar’s delight. The first of these was Embrys. ‘He’ is also the most physically and magically stable. He is a musclebound, towering brute with pallid, lilac skin, blood red eyes, and pulsating crimson veins. Thick, fleshy, protruding spikes and writhing tentacles burst from his back and along one arm. Over his head – or perhaps it is his head – lies a hood of the same royal purple, vein-threaded substance. For some time Kelezar and his acolytes observed Embrys. The being crafted himself armor and took an enormous, heavy-bladed ax from the detritus that lay within the warren of tunnels. Kelezar marveled as he killed cultists hunting other creatures born from the region’s bizarre magic, or interlopers who had found their way inside. He possessed remarkable affection for the Chimera, their bond to this day inexplicable. Kelezar’s ego could not have been more stoked when, of its own volition and without explanation, Embrys came to him, offering his weapon, from then on becoming the Grand Arcanist’s chief, silent enforcer. In Kelezar’s council meetings, Embrys stands at his right shoulder, tentacles wriggling, eyes glaring, veins throbbing. To be merely in his presence – except for Kelezar, for reasons unknown to all – is deeply disturbing, in a different way each time. Sickness, existential angst, migraines, and a deep sense of foreboding are common. Further unease is inspired by Embrys’ physical form. His tentacles move according to their own whims, sometimes caressing their host or fighting with each other, or drifting in the air like seaweed in an ocean current. The final component of Embrys’ intimidating quality is his ax. Were the enormous weapon in his gigantic fists not enough, the blade itself sports a growth of tentacles, with slime-drenched bulbous growths embedded within them. These are sentient and ever-hungry, given names and doted on by Embrys like a besotted father. He feeds them gibbets of meat whenever he pleases, but sometimes this is insufficient and they screech in ravenousness. In these hungry moments they eagerly lash out to tear into the necks of passers-by. Embrys does not realize that at times it is they who control him, not the other way around. On occasion, Embrys takes a different form, one of a mortal man in the garb of a K’Lethi Cultist, bedecked in symbols of death, though some of his veins still paint red rivulets across his skin. It was years before Kelezar knew he could do this, and the Grand Arcanist and his council wonder how often he transformed before they noticed. What might he have seen or heard, wandering about the laboratories in disguise? Is this, or his monstrous form, his true form? Might the impossible power of the Wastes allow him to present as he wishes, in front of anyone, or even appear differently to each individual in a group to better have the impact he wishes to have? Such is the mystery of Uncreation made manifest.

Champion Stats


HP22,140
ATK1,101
DEF1,277
SPD111
C. RATE15%
C. DMG50%
RES30
ACC20

Champion Stats


HP22,140
ATK1,101
DEF1,277
SPD111
C. RATE15%
C. DMG50%
RES30
ACC20

Skills

  • Fetid Glaive

    Multiplier: 0.19*HP
    Attacks all enemies. Destroys each target’s MAX HP by 3% (stacks up to 30%).

    Also increases the duration of 1 random debuff on all enemies by 1 turn. This effect cannot be resisted if enemies have any [Necrosis] stacks.

    Damage based on: [HP]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10%

  • Voidstare

    5 turns
    Places a [True Fear] debuff on all enemies for 1 turn, and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These effects cannot be resisted if enemies have any [Necrosis] stacks.

    Then grants an Extra Turn.

    Decrease ATK 50%Decrease ATK 50%
    True FearTrue Fear

    Lvl. 2 Ignore RES +20% Lvl. 3 Cooldown -1

  • The Unmaking

    5 turns
    Multiplier: 0.27*HP
    Attacks all enemies.

    Removes any [Stone Skin] buffs and replaces them with [True Fear] debuffs. [Block Debuffs] buffs will be replaced with [Block Buffs] debuffs.

    Also removes any buffs positively affecting stats, and replaces them with their mirrored debuff equivalent, such as [Increase ATK] being replaced with [Decrease ATK]. Buffs such as [Continuous Heal] and [Strengthen] will be replaced with [Heal Reduction] and [Weaken] debuffs respectively. The mirrored debuffs will have the same duration as the buffs before they were replaced.

    Then steals 5% of each target's Turn Meter for each buff converted into a debuff by this skill. Also decreases the Turn Meters of all enemies by 20%.

    These effects cannot be resisted if enemies have any [Necrosis] stacks.

    Damage based on: [HP]


    Lvl. 2 Ignore RES +20% Lvl. 3 Cooldown -1

  • Metamorph

    4 turns
    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
  • Wrongful Existence [P]

    Whenever an enemy is killed, places one [Necrosis] stack on all other enemies. [Necrosis] stacks cannot be resisted or blocked. [Necrosis] stacks can only be removed by reviving dead allies. This effect does not work against Bosses and their minions. If there are multiple Champions on the team with this skill, this effect will only activate once.

    At the start and the end of this Champion's turn, instantly activates any [Necrosis] stacks on all enemies.

    NecrosisNecrosis

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP

    Gauntlets

    HP

    Chestplate

    HP

    Boots

    HP

    Ring

    HP

    Amulet

    HP

    Banner

    Set Priorities

      Substat Priorities

        Relic & Blessings

      1. Generic - PvP


        Artifacts & Accessories

        Main Stats

        HP

        Gauntlets

        HP

        Chestplate

        HP

        Boots

        HP

        Ring

        HP

        Amulet

        HP

        Banner

        Set Priorities

          Substat Priorities

            Relic & Blessings