Narma the Returned

Legendary

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Knights Revenant

ACC aura

Increases Ally ACC in Dungeons by 80

Narma the Returned is a senior Knight Revenant and one of the most feared not only among the Knights' enemies, but also among their own ranks. A long-standing member of the Cult of K’Leth, Narma quickly found rivalry in Sheleth, another well-established Knight Revenant who singled Narma out as a foe. For her part, Narma thought Sheleth flagrant in her mocking abuse of her fellow K’Leth acolytes. Though Knights Revenant rarely have much regard for the lives of the cultists, Narma saw how Sheleth’s brazen distaste for her underlings caused discord in the lower ranks. As Narma saw it, there was a danger that the truth about the Cult of K’Leth – that no acolyte’s soul would ever be transferred into a new body – would be exposed, creating the very real possibility that the main body of cultists would rise up against their masters. It was on this count that Narma challenged Sheleth and the two fought a well-matched duel through the catacombs of Narbuk. It was to be Sheleth’s victory. A talented practitioner of dark magics, she tore open a portal to the Crag of Despair, a far-flung rocky outcrop infested by Demonspawn in the Lost Isles. Narma was flung through the portal and Sheleth sealed it behind her, leaving Narma to be slain on the accursed isle. Decades passed, and Sheleth’s arrogance continued to damage the reputation of the Knights Revenant, with fewer petitioning to join the Cult. Senior members considered how they might constrain Sheleth but were too divided to conclude and take action. In the end though, they need not have concerned themselves. One storm-wracked night at a sitting of the Revenant Council in the ruins of Narbuk, a figure arrived demanding entry. Sheleth was the name the stranger asked for, and the Knights who saw her knew her to be Narma, though she had changed. Her appearance had grown deathly pallid and wicked and her voice was as cold and cutting as the two poison-coated, razor-edged sickles she carried as weapons. The council looked on as Sheleth came forward and Narma demanded they duel once more. Sheleth accepted, but had barely raised her blade when Narma cut her apart in a lithe assault. The score, Narma declared, had been settled. From that night onward Narma has been known as ‘The Returned’. She has never spoken of her time on the Crag of Despair, but its effect on her is clear – not only in her countenance but in her craving for pain and agony. Not only does she inflict pain on herself but she delights in inflicting it on others, including lesser K’Leth cultists. Theories to explain her pain-lust circulate among the Knights and their acolytes. If their constant transmutations leave Knights Revenant with dulling senses, perhaps Narma’s banishment has let her feel again, and she now craves the sensation of physical pain above all else? Others say that her freedom was bought at a cost and she must pay a demonic entity in errands of agony. Whatever the reason, a sub-faction of pain-worshipers has grown around Narma the Returned, and follows her acts of agony with twisted delight. Narma the Returned is also seen as an enforcer. Her deadly presence has been known to quell the excesses of some of those Knights who show too much arrogance or too great a disregard for the wider wellbeing of the Cult of K’Leth. Furthermore she intimidates and, where necessary, removes supposed allies of the movement who outgrow their usefulness, or begin spreading spurious accusations about what is really done with most soul gems. In battle, Narma the Returned is a whirlwind of razor-sharp agony. With her dance-like fighting style she dodges and leaps around the blows of more cumbersome opponents, while she strikes with a speed most find impossible to follow, let alone defend against. She delights in torturing her foes before killing them, cutting hamstrings and tendons, lopping off fingers, severing arms and legs, mutilating faces, and slashing a thousand agonizing, toxin-laced gashes before delivering the final, killing blow. Most of those who know her choose to flee rather than face her on the battlefield, and those with the courage to face her know that should they plea for mercy they will be met only with cruel, mocking laughter.

Champion Stats


HP19,815
ATK1,002
DEF1,255
SPD105
C. RATE15%
C. DMG50%
RES30
ACC20

Champion Stats


HP19,815
ATK1,002
DEF1,255
SPD105
C. RATE15%
C. DMG50%
RES30
ACC20

Skills

  • Hell Crescent

    Multiplier: 4.9*ATK
    Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

    Damage based on: [ATK]


    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +15%

  • Weirding Dance

    5 turns
    Multiplier: 6.5*ATK
    Attacks 1 enemy.

    Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies.

    Heals all allies by 25% of this Champion's MAX HP.

    Damage based on: [ATK]


    Decrease ATK 50%Decrease ATK 50%
    LeechLeech

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10% Lvl. 6 Cooldown -1 Lvl. 7 Cooldown -1

  • Toxin Trance

    5 turns
    Multiplier: 6.8*ATK
    Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.

    If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.

    Damage based on: [ATK]


    Poison 5%Poison 5%
    Poison Sensitivity 25%Poison Sensitivity 25%

    Lvl. 2 Damage +15% Lvl. 3 Buff/Debuff Chance +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10% Lvl. 6 Cooldown -1 Lvl. 7 Cooldown -1

  • Caustic Rebuttal [P]

    Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%.

    Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.

    Poison 5%Poison 5%

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP

    Gauntlets

    HP

    Chestplate

    HP

    Boots

    HP

    Ring

    HP

    Amulet

    HP

    Banner

    Set Priorities

      Substat Priorities

        Relic & Blessings

      1. Generic - PvP


        Artifacts & Accessories

        Main Stats

        HP

        Gauntlets

        HP

        Chestplate

        HP

        Boots

        HP

        Ring

        HP

        Amulet

        HP

        Banner

        Set Priorities

          Substat Priorities

            Relic & Blessings