Night Queen Krixia
Mythical
Support / Support

Knights Revenant

Increases Ally RES in All Battles by 80
Even before she became the Night Queen, Krixia was a powerful and influential noblewoman. Her husband was a ruling council member – and close advisor to the duke – of the incredibly rich Free City of Jaglon, located on the western coast of Anhelt, which plays host to trade fleets from Yakai, the Mistwood, and the Skyiron Dominion. In all the ways that mattered, Krixia had everything that a person might desire. But she wanted nothing less than an eternity of dominance. Her family crest was a bound woman, held upside down, surrounded with penitent supplicants. She vowed from the day she came of age she would never be bound, never be a penitent, only bowed to and praised.
Outwardly, Krixia was a woman of great charm and spirit. Wielding an elaborate sword-staff and large shield she battled pirates and bandits. She was a patron of the Church of Lumaya, and a benefactor of the poor. She led efforts to improve the lot of Jaglon’s underclasses and was often consulted by her husband and the duke on matters of social importance. But beneath this noble mask, the truth festered.
In private, Krixia felt herself superior to her peers and subjects. She saw no good reason that a woman of her beauty and intelligence should wither and fade. Worse, she feared that her influence would wane with her looks over time, including her hold over her husband. She eagerly consulted with sages and sorcerers in a secretive and increasingly desperate search for the secret of immortality.
Krixia took every effort to maintain her outward façade of respectability, knowing that her husband would more than frown on her practice of certain rituals designed to preserve youth, including bathing in the blood of young women and inhaling strange concoctions. It was during this time that she attracted the attention of the Cult of K’Leth. One of the sages she consulted was a member of the cult and he was quick to offer her the object of her desire.
Despite her pragmatism, Krixia cast all wisdom aside in her desperation to be immortal. The Cult promised her the eternity she wanted; in return she simply had to help them acquire more highly-placed members, as well as the resources those members could provide. Krixia readily agreed.
As charming as ever, she oversaw the induction of many of her fellow nobles into the Cult. But while she wasn’t the only aristocrat in Jaglon who desired more than their allotted span, she believed herself to be the only one truly worthy of it. Even so, she identified those among her peers who might be susceptible to the Cult’s message as well as those who might become troublesome in the future. She was quick to aim her new allies at old rivals, further cementing her own position.
But not every new member was as discreet as Krixia and, in time, their activities attracted the attention of the Sacred Order. Rumors of missing people and dark magic haunted the streets of Jaglon as the Cult’s power waxed. The duke, concerned, invited the Order to investigate and commanded Krixia’s husband to act as his official liaison.
For a time Krixia avoided the eye of the inquisitors, and kept the Cult informed about what the Sacred Order was doing and who they planned to do it to. Yet Krixia knew that she could not stay one step ahead forever; if she wished to have any chance to claim the reward the Cult had promised her, she had to ensure the success of their operations in Jaglon.
Thus Krixia, as cunning as she was pragmatic, betrayed her husband for the good of the Cult of K’Leth. She accused him before the representatives of the Sacred Order, blaming him for her crimes she had committed and providing falsified evidence to prove it. Stunned, her husband could mount no defense, and soon burned on an execution pyre, along with a dozen others, all less influential members of the Cult whose loss would mean little to its overall goals.
Visibly grieved and repentant, Krixia was soon more popular than ever with the citizens of Jaglon and thus it only made sense that, once a suitable amount of time had passed, the duke would take her as his wife. As a wedding gift and a sign of her new husband’s trust, she was given the keys to the city and its treasure vaults.
Moreover, with the Cult’s support, Krixia began to study magic for herself and found that she had a talent for it and learned how to twist her mortal form into something beautiful and terrible. This winged, angelic form could be manifested with but a word, and it allowed Krixia to spread the faith among the lower classes without worry of being identified as their new duchess. Instead, they spoke only of the ‘terrible angel’, ‘the Night Queen’ or ‘the Lady of the Boneyards’... a holy spirit who came among them to find those worthy of escaping the chill clutch of death forever. She also found that she inspired fear in those who set themselves against the Cult. They saw her as a harbinger of terrible things; a nightmare made flesh, a physical manifestation of its evil.
In this guise, Krixia has continued to preach to the poor and downtrodden, expanding the Cult’s reach throughout the lower quarters of the city and beyond. Word of the Night Queen has even reached Yakai, and her fame grows with every passing night as more souls are bound to her by faith and desperation. Her angelic form has further allowed her the freedom to dispatch her enemies in suitably grand fashion, swooping down on them in the dark of the night and striking without mercy, further cementing her reputation as a saint of the Cult of K’Leth.
But as Krixia’s power grows, some in the Cult grow fearful of her spreading influence; it is even rumored that K’Leth himself is concerned about her growing popularity among the rank and file. For her part, Krixia wonders whether the Cult will ever make good on its promise. If they do not, she may well take the secret of immortality for herself…
Champion Stats
HP20,970
ATK1,189
DEF1,266
SPD110
C. RATE15%
C. DMG50%
RES30
ACC20
Champion Stats
HP20,970
ATK1,189
DEF1,266
SPD110
C. RATE15%
C. DMG50%
RES30
ACC20
Skills

Swordspear Slash
Multiplier: 2*ATKAttacks 1 enemy 2 times. Each hit has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.Damage based on: [ATK]

Doom Lantern
4 turnsPlaces a 50% [Decrease RES] debuff and a [Block Buffs] debuff on all enemies for 2 turns.
Also decreases each target’s Turn Meter by 20%.
Deathly Apparition
5 turnsMultiplier: 4*ATKAttacks all enemies. Removes all buffs from all enemies. Also increases the cooldowns of all enemy skills by 3 turns.Damage based on: [ATK]

Metamorph
4 turnsTransforms this Champion into their Alternate Form. Then grants an Extra Turn.
Shadowvigil [P]
Immune to [Stun] debuffs. Increases this Champion’s ACC by 1 for every 2 RES they have.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Stars of the Jiinang
Mythical





Whenever an enemy’s Turn Meter is increased, the wearer increases their own Turn Meter by 10% of the enemy’s Turn Meter increase.


