Noct the Paralyzer

Legendary

HP

Dark Elves faction banner

Dark Elves

HP aura

Increases Ally HP in Dungeons by 35%

In the Dark Elves' continual web of internecine feuding, many of them have risen to undreamt heights of infamy, and few more so than Noct the Paralyzer. Noct began his career serving in the household guard of a noble family, but his callous disregard for life and his utter lack of discipline earned him few friends. For Noct, fighting was simply a means to an end; a way to indulge the sadistic tendencies that had been heretofore hidden within him, free of consequence. Unable to obey orders to the satisfaction of his betters, Noct soon found himself at loose ends. Few would employ him as a mercenary or bodyguard due to his generally unpleasant demeanor and unpredictable nature, and he had no liking for grubbing in the dirt as a fungus farmer. With few options open to him, Noct grudgingly took up the life of a Ranger. It was not a pleasant time, for the forest was wilder and fiercer than any Dark Elf truly knew, and had dangers aplenty, even for a seasoned killer like Noct. Wary of traversing the treacherous forest paths, Noct often chose to travel via the canopy overhead. It was on one such journey that he met his match in a ravenous, hard-shelled insect matching his size, one of the innumerable species that inhabited the deepest reaches of the forest. It stalked him through the canopy, and was on him before he knew it. Only Noct’s quick reflexes saved him from the creature’s scimitar-like pincers, but its weight carried them both from the high branches, down through the boughs and to the forest floor. They crashed through an ancient stone slab, and into the depths of what might have been a forgotten temple, reclaimed centuries earlier by the woodland. Dazed by the fall, Noct could only watch as his attacker scuttled towards him, intent on finishing what it had started. It never reached him. A swarm of smaller insects, round and buzzing shapes that shone with emerald iridescence, attacked the creature, stinging it into motionlessness. Noct froze, instinctively understanding that to move was to die. He remained still, barely daring to breathe. The swarm hovered for a moment, then retreated into the darkness of the ruin, leaving Noct alive… and curious. Noct examined the larger insect and found to his surprise that it still lived, though it was paralyzed. He considered slaughtering it, but something made him hesitate. Instead, he retreated to a safe distance and waited. Soon, the swarm returned, in larger numbers. As Noct watched, they fed on their victim, eating it alive over several days. There, Noct had an epiphany. He seized the opportunity to slay one of the creatures when it became separated from the swarm and carefully extracted its poison sacs. Dipping his wickedly curved blades into the poison, he set about testing his hypothesis on several unfortunate Rangers who happened across the ruin. After some trial and error, Noct realized that he could paralyze an opponent with the merest scratch from one of his knives, or with a well-placed thrust, deliver the poison to a target’s bloodstream and stop the heart, lungs, and brain in a matter of moments. Further experimentation revealed that varying the amounts could cause excruciating pain to a victim, rather than killing them, cause nightmare-filled sleep, or cause paralysis in specific body parts, such as the eyes, ears, or limbs. With these experiments completed to his satisfaction, Noct decided the time had come to put his newfound knowledge to practical use. He scavenged bits of the insects’ kills to make himself a suit of armor, and took his pick of the gear left over from his own victims. After making note of the ruin’s location for his poison needs in the future, he departed, to return to the undergrowth-towns of his people. But not as a Ranger. Instead, Noct had decided to take up a new career: that of assassin. In the months that followed, Noct learned to utilize the venoms of dozens of insectoid species, and quickly established his reputation as a dealer of exquisitely painful deaths. Not satisfied with merely dispatching his targets, Noct tortures his victims as a warning to those who consider crossing his clients. He often leaves paralyzed victims for the insects in the forest, or entombs them alive. Others he simply incapacitates, leaving them to die in immense agony. Stories of Noct's grisly exploits have swiftly spread throughout Durham Forest, and with them have come a surge of potential clients, vying his services.

Champion Stats


HP22,470
ATK826
DEF1,255
SPD99
C. RATE15%
C. DMG50%
RES40
ACC20

Champion Stats


HP22,470
ATK826
DEF1,255
SPD99
C. RATE15%
C. DMG50%
RES40
ACC20

Skills

  • Haze of Pain

    Multiplier: 0.23*HP
    Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

    Damage based on: [HP]


    Decrease ACC 50%Decrease ACC 50%

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10%

  • Dreamer's Demise

    4 turns
    Multiplier: 0.25*HP
    Attacks all enemies. Has a 75% chance of placing a [Sleep] debuff for 1 turn and two 5% [Poison] debuffs for 2 turns.

    [Passive Effect]

    Places two additional 5% [Poison] debuffs for 2 turns whenever a [Sleep] debuff placed by this skill is removed or disappears after an enemy takes damage.

    Damage based on: [HP]


    Poison 5%Poison 5%
    SleepSleep

    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +15% Lvl. 6 Cooldown -1

  • Heady Fumes

    5 turns
    Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.

    Continuous Heal 15%Continuous Heal 15%
    Ally Protection 50%Ally Protection 50%

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Somnolence [P]

    Heals this Champion by 3% of their MAX HP, and all allies except this Champion by 1% of this Champion’s MAX HP, every time a [Poison] debuff ticks on an enemy.

    Whenever an ally is attacked while under an [Ally Protection] buff, has a 40% chance of placing a [Sleep] debuff on the attacker for 1 turn.

    SleepSleep

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP

    Gauntlets

    HP

    Chestplate

    HP

    Boots

    HP

    Ring

    HP

    Amulet

    HP

    Banner

    Set Priorities

      Substat Priorities

        Relic & Blessings

      1. Generic - PvP


        Artifacts & Accessories

        Main Stats

        HP

        Gauntlets

        HP

        Chestplate

        HP

        Boots

        HP

        Ring

        HP

        Amulet

        HP

        Banner

        Set Priorities

          Substat Priorities

            Relic & Blessings