Robar
Legendary
Attack

Orcs

Increases Ally ACC in Faction Crypts by 50
Robar earned his ill repute at the Battle of Three Armies. It was in this bloody clash that a host of the Free City of Danmor, the Dark Elf raiders of Hykyth Blacktongue, and the Orc warband of Skragg the Raging met. Robar had only recently come of age to join the Orc warriors in battle, and was seen a lowly runt whom most wagered would be slain by battle’s end. Little did they know of Robar’s quiet eagerness for battle, and deep thirst to prove himself. He would end their doubts with action, of that he was determined.
Skragg withheld his warband from the fighting between the soldiery of Danmor and the Dark Elves, his plan to strike once the two enemies had exhausted themselves. Robar was furious as he and the other Orcs watched the battle unfold, believing his great opportunity was slipping away. Without orders, the young warrior broke ranks and charged toward the two battling hosts, bellowing his war cry.
Most of the Orcs were amused by this unprompted assault, and waited for Robar to be cut down by the first combatant he encountered. But from their safe and distant position they watched with surprise as he smashed down a Human knight with his mace. They watched still as Robar charged into his next foe, a Dark Elf raider, and pulverized her, too.
At first Skragg’s warriors laughed at the wild young Orc, and some cashed in on their bets. But the laughter stilled and coins stopped changing hands as Robar went on and on, slaying each foe in his path. Elves and Humans fell beneath his bloody mace as he waded deeper into the melee. From their station the warriors who had mocked him began to murmur their support, and then to roar it, invested in and amazed by the youth’s mad show of defiance.
Driven into a frenzy by Robar’s display, the warriors surged forward to join him, crashing into both opposing armies at once. Skragg tried to hold his warband back, but to no avail, and watched as the Danmor and Dark Elf armies broke and ran, blindsided by the sudden aggression of an enemy that had seemed content to wait out the contest. Confusion and panic reigned and, by the time the chaos had subsided, Robar stood alone amidst the carnage, the captured great-standard of Danmor in one fist and the severed head of Hykyth Blacktongue, in the other. From that day forth, none questioned Robar.
As Skragg’s campaigns continued, Robar’s star rose further. He proved the Battle of Three Armies was no fluke, cementing his reputation as a mighty warrior, and neither armor nor magics were adequate protection against his mighty, relentless blows with his infamous mace, Skullshatterer. It was not long before he earned the position of Skragg’s closest personal guard and warrior, with the task of finding the foe’s best fighters and crushing them into the dirt.
While Robar might have continued in this role for the rest of his days, fate had other ideas. Before long, Skragg began to fear that his most prized warrior might usurp him. The warlord considered ways to remove Robar but knew he would need the help of assassins from afar, as none in his own warband would dare raise a weapon against this mighty Orc whom all admired and feared in equal measure.
In the end, Skragg did not need to go ahead with his scheme, for Robar discovered it. Skragg expected that his favorite warrior would slay him for his duplicity. Instead, Robar loudly defamed Skragg before the warband, admonishing him as an insecure and weak-willed wretch. In truth, Robar had never intended to use his popularity to unseat the warlord and seeing now just how weak the warlord truly was, Robar departed, intent on putting his warlike talents to use for stronger and more appreciative masters. In the years since, he has found no shortage of those, for Teleria is almost always in a state of conflict and now as much as ever, a strong arm and fighter’s skill is in high demand.
Champion Stats
HP18,990
ATK1,619
DEF694
SPD87
C. RATE15%
C. DMG63%
RES30
ACC10
Champion Stats
HP18,990
ATK1,619
DEF694
SPD87
C. RATE15%
C. DMG63%
RES30
ACC10
Skills

Stunning Strength
Multiplier: 3.4*ATKAttacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. Grants an Extra Turn if this debuff is successfully placed.Damage based on: [ATK]

Wild Swing
4 turnsMultiplier: 4.3*ATKAttacks all enemies. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.Damage based on: [ATK]

Merciless Assault
4 turnsMultiplier: 4.2*ATKAttacks all enemies. Damage increases if the target is under [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] debuffs.Damage based on: [ATK]
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP
Gauntlets

HP
Chestplate

HP
Boots

HP
Ring

HP
Amulet

HP
Banner
Set Priorities
Substat Priorities
Relic & Blessings
Generic - PvP
Artifacts & Accessories
Main Stats

HP
Gauntlets

HP
Chestplate

HP
Boots

HP
Ring

HP
Amulet

HP
Banner
Set Priorities
Substat Priorities
Relic & Blessings


