Soulless

Legendary

Defense

Knights Revenant faction banner

Knights Revenant

DEF aura

Increases Ally DEF in All Battles by 33%

The being now known only as the Soulless was once known as Sir Ector. A stern and strong knight of the Free City of Delanos, Sir Ector became a member of the Cult of K’Leth during its early years and rose quickly to the inner circle of the Knights Revenant. Though not a cruel or vindictive man, Ector believed in the hierarchical nature of his society and that low-borns should know their place, a stance that made him a natural fit among the higher ranks of the Cult. For hundreds of years Sir Ector lived as a Knight Revenant, his soul being transposed into a new body as the last grew old, sick, or battle-injured. A tireless warrior, Ector was regarded highly by his fellow Knights Revenant – not only for his skill in combat, but for his generalship and strategic wit and vision. Often the first choice as leader when the Cult of K’Leth was forced to do battle, his rise to prominence might well have continued were it not for the infamous Battle of Mournsorrow. The Aravian authorities learned that the Cult had made the forlorn site, in an untamed land, a stronghold, and dispatched a force to drive it out. Their attack came at the time when a number of Knights were going through the critical stages of a soul transposition ceremony. Sir Ector was among them. Cultists fell to Elven spears and swords. Elves were hacked down with Cult axes and cudgels. Were it not for the ruthless cool of the Soul Shepherd leading the ceremony, who rallied the Cultists and organized the defense against the surprise attack, the Elves would surely have been victorious. Despite the Cult's victory, the damage done by the interruption to Ector and the other Knights Revenant was devastating. Caught during mid-transference, their souls failed to lodge properly in their new host bodies. The other Knights Revenant perished, but Ector clung on to life, a sliver of his being having successfully pierced the essence of his new host. But while he was able to draw slowly back from the brink of death, he found himself forever changed. Sir Ector was no more. Most of his soul was gone. He had only the vaguest memories of his past, just ghostly half-recollections that he feared were mere products of his imagination. From that day forth, the Knight Revenant once known as Sir Ector became known as the Soulless. The draining of so much of Ector’s soul has left little of the former man behind. But some still remains: his disdain for those he considers his lessers can be heard in his miserable ramblings, and he has lost none of his combat prowess. Even so, his existence is one with little emotion, a gray and desolate realm of which he is a lonely king. Free of emotion, immune to pain, and protected by his heavy enchanted armor, Ector is immovable on the battlefield, and he gives his mountain-like defense a wicked edge with the hacking of his great war ax. The bitter existence of the Soulless is alleviated only when he can claim the souls of others, often in the midst of battle – then he can experience second-hand those last fleeting sensations of raw emotion, potent draughts of fear and terror. In an effort to feast on these feelings and regain the emotions he has lost, he distorts soul gem magic to snare and imprison the souls of his foes into his weapons and armor, snagging them during combat and storing them up to experience their feelings at his leisure. Their tormented agony is still visible in the warped faces and clawing hands that adorn his shield and breastplate, their horror-stricken images feeding the Soulless and reminding him that, against the odds, he still lives and can still feel. The spirits he binds within his armor fade over time, and so the Soulless finds himself on an eternal quest, collecting the darkest of emotions as he tries in vain to fill his meaningless existence.

Champion Stats


HP19,650
ATK848
DEF1,421
SPD97
C. RATE15%
C. DMG50%
RES50
ACC10

Champion Stats


HP19,650
ATK848
DEF1,421
SPD97
C. RATE15%
C. DMG50%
RES50
ACC10

Skills

  • Bewildering Blow

    Multiplier: 3.6*DEF
    Attacks 1 enemy. Has a 35% chance of placing a [Stun] debuff for 1 turn.

    Will ignore 30% of the target's DEF if the target is under a [Provoke] debuff.

    Damage based on: [DEF]


    StunStun

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +15%

  • Wave of Despair

    3 turns
    Multiplier: 3.9*DEF
    Attacks all enemies. Has a 75% chance to remove all buffs.

    Also has a 75% chance to place a 50% [Decrease ATK] debuff and a [Hex] debuff for 2 turns.

    Damage based on: [DEF]


    Decrease ATK 50%Decrease ATK 50%
    HexHex

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +15%

  • Reign of Terror

    4 turns
    Multiplier: 4.9*DEF
    Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn, then places a [Provoke] debuff on all enemies for 1 turn.

    Places a [Shield] buff on all allies for 2 turns equal to 30% of damage inflicted, and a [Counterattack] buff on this Champion for 2 turns.

    Damage based on: [DEF]


    ShieldShield
    CounterattackCounterattack
    ProvokeProvoke

    Lvl. 2 Damage +10% Lvl. 3 Shield +10% Lvl. 4 Shield +10% Lvl. 5 Cooldown -1

  • Foul Provocation [P]

    Will ignore 30% of a target’s RES if the target's DEF is lower than this Champion's.

    Allies deal 25% more damage to targets under a [Provoke] debuff placed by this Champion.

    If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP

    Gauntlets

    HP

    Chestplate

    HP

    Boots

    HP

    Ring

    HP

    Amulet

    HP

    Banner

    Set Priorities

      Substat Priorities

        Relic & Blessings

      1. Generic - PvP


        Artifacts & Accessories

        Main Stats

        HP

        Gauntlets

        HP

        Chestplate

        HP

        Boots

        HP

        Ring

        HP

        Amulet

        HP

        Banner

        Set Priorities

          Substat Priorities

            Relic & Blessings