Urost the Soulcage

Legendary

HP

Undead Hordes faction banner

Undead Hordes

RES aura

Increases Ally RES in All Battles by 80

Urost the Soulcage was born in the fecund horrors of the Bilebog, a bleak expanse of mire found near the eastern coast of Anhelt. Becoming a petty dabbler in dark magics early in his adult life, Urost was seized by an inquisitor passing through his home village, but managed to escape. Panicking, Urost knew that fleeing into the Bilebog meant almost certain death, but fancied it a better fate than the flames of the inquisitor’s pyre. Into the marshes he went, and was never heard from again, at least in his Human form. What unspeakable things occurred to Urost within the Bilebog remains unknown. The dismal swamp was said to have grown over the sight of an ancient battle between Elves and Demonspawn. The slaughter was so great, and the powers unleashed so intense, that over time the marshland developed a sentience of its own, albeit one trapped to the bounds of the former battlefield. In Urost, however, it discovered the possibility of escape. Once the being that had formerly been known as Urost reemerged from the marshes, he was unrecognizable. The spirit of the Bilebog itself had entered into him, overwhelming both his body and soul and poisoning him with its festering evil. At last, the sentience of the accursed place had found a way to break the bounds of its own imprisonment and spread itself far and wide, using the subverted agency of Urost’s soul. Urost was imprisoned within the Soulcage, a frame formed from the loamy bedrock, the gnarled, worm-gnawed roots, and the stinking ooze of the marshes. Trapped in unspeakable agony, his physical body and infected soul acted as the vessel for the Bilebog’s parasitic sentience. Shambling and stomping out, he made for his home, terrified and desperate. His former friends and fellow-villagers fled before him in horror. He wandered the moors and the hills, wracked with pain, unconsciously spreading the poison of the marshes and causing the Bilebog to break its borders and expand. News of the ‘Monster of the Bilebog’ spread, and the same inquisitor who had first chased off Urost returned to destroy the beast. In the battle that followed, the inquisitor’s followers were rotted down to mulch by Urost’s toxic miasma, or had their bones smashed and flesh pulverized by his great fists. The inquisitor was snatched up and consumed in the dripping maw-hole of the horror. In that moment, Urost knew release - his spirit was freed to disappear into Teleria’s leylines, his place within the Soulcage taken by the shrieking inquisitor’s soul. Now it was his turn to endure as the Bilebog’s vessel. Those not learned in the dark magics that had given birth to the Bilebog’s sentience knew nothing of the exchange of souls. To those who had heard of the monster’s legend, it was still Urost, the poor fool who had dabbled in the arcane and paid the price. So the name of the creature remained, even as the being at its heart changed. Whoever is imprisoned within the Soulcage, their goal remains the same. Tortured by the agony of the Bilebog’s poisons, they must seek out and consume another soul, praying that it takes their place within the rank prison. Not all souls are created equal, at least not as far as the spirit of the Bilebog is concerned. The one devoured must be considered worthy by the wicked marshland spirit, or the original prisoner’s sentence will continue. Because of this, the thing commonly known as Urost typically seeks out great heroes and warriors, and will stop at nothing to consume them. In this, Urost is aided by its near-invulnerability, its root-bones and muck-flesh reknitting after each blow. The poisons which suffuse it are lethal, and can be unleashed not only to wreak further mayhem, but to allow Urost to experience a moment’s catharsis, when it shares its pain with others. In their delusions, some individuals trapped within the Soulcage seek out dark magicians and practitioners of Undead magics, believing they might hold the knowledge of their release. Such hope is a vain one, however. Many Undead allies have learned to use Urost’s desperation in their favor, forming alliances with the rancid creation. What some fail to realize is that, when their promises aren’t kept, Urost is as implacable hunting them down as it was when aiding them. Whenever Urost succeeds in devouring a worthy foe, the cycle begins anew, and the curse resets itself. And all the while, the swampy Bilebog itself continues to grow, the marshland’s bounds reaching out to turn fields rotten, make wells stagnant, and consume the villages and farms. If it remains unchecked, one day in the very distant future all of Anhelt may be reduced to a featureless, festering morass, and the evil at Urost’s heart will reign supreme.

Champion Stats


HP24,450
ATK782
DEF1,167
SPD95
C. RATE15%
C. DMG50%
RES50
ACC10

Champion Stats


HP24,450
ATK782
DEF1,167
SPD95
C. RATE15%
C. DMG50%
RES50
ACC10

Skills

  • Jagged Knuckles

    Multiplier: 0.22*HP
    Attacks 1 enemy. Places a [Shield] buff on this Champion equal to 10% of this Champion's MAX HP for 2 turns. The value of the [Shield] buff increases by 1% for each [Poison] debuff on the target.

    Damage based on: [HP]


    ShieldShield

    Lvl. 2 Damage +5% Lvl. 3 Shield +5% Lvl. 4 Damage +10% Lvl. 5 Shield +10%

  • Fetid Eruption

    4 turns
    Multiplier: 0.24*HP
    Attacks all enemies. Has a 75% chance of decreasing the Turn Meters by 15% of enemies under 1 or more [Poison] debuffs. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies under 2 or more [Poison] debuffs. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies under 3 or more [Poison] debuffs.

    [Instantly activates this skill when this Champion is revived by Rian the Conjurer.]

    Damage based on: [HP]


    Decrease SPD 30%Decrease SPD 30%
    StunStun

    Lvl. 2 Damage +5% Lvl. 3 Buff/Debuff Chance +5% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +10% Lvl. 6 Buff/Debuff Chance +10% Lvl. 7 Cooldown -1

  • Soul Bounty

    5 turns
    Places a 25% [Strengthen] buff on all allies for 2 turns. Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.

    Strengthen 25%Strengthen 25%
    Ally Protection 50%Ally Protection 50%

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Call of the Cage [P]

    When attacked, has a 50% chance of placing a 5% [Poison] debuff on the attacker for 2 turns.

    Whenever an ally is attacked while under a [Strengthen] buff, has a 50% chance of placing a [Provoke] debuff on the attacker for 1 turn.

    Increases this Champion’s MAX HP by 5% whenever an enemy receives damage from a [Poison] debuff placed by this Champion. Whenever an enemy receives damage from a [Poison] debuff placed by this Champion, also destroys their MAX HP by 5%.

    [Cannot destroy a single Champion's MAX HP by more than 25% in one Battle. Will not destroy Bosses' MAX HP. Cannot increase this Champion's MAX HP by more than 50%.]

    Poison 5%Poison 5%
    ProvokeProvoke

    Lvl. 2 Buff/Debuff Chance +5% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +10%

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

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    HP

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        Relic & Blessings

      1. Generic - PvP


        Artifacts & Accessories

        Main Stats

        HP

        Gauntlets

        HP

        Chestplate

        HP

        Boots

        HP

        Ring

        HP

        Amulet

        HP

        Banner

        Set Priorities

          Substat Priorities

            Relic & Blessings