Valkanen

Legendary

Attack

Undead Hordes faction banner

Undead Hordes

SPD aura

Increases Ally SPD in Arena Battles by 30

Bad-el-Kazar has been declared the greatest mage on the surface of Teleria. The truth of this declaration is debatable, but he is, without a doubt, incredibly powerful, and incredibly influential. He once ruled the grand city-state of Ireth with an iron fist, and some even claim that he was the very one to drag that glorious city into the corruption and ruin it is known for today. Sightings of Kazar can be traced all across the continents of Teleria, his purposes inscrutable. Many claim that he is a necromancer, hunted by the Sacred Order, while others claim he is, himself, Undead, blessed and cursed with eternal life. The more curious dare to ask themselves where his power might have come from. The answer to that question is known to precious few, but if one traces back through history to find Ireth as it once was – a center of learning, of culture, of wisdom, and wealth – one would find a very sad young boy, standing at the window of his new prison-home, watching a ship sail away. The boy’s name was Valkanen, and he missed his mother. Valkanen had not chosen to attend the Academy at Ireth. Back home in Kaerok, he had performed a powerful spell that had destroyed a man’s memory, reducing him to a blubbering beggar. The man had been Valkanen’s father. Valkanen’s protests – that he had cast the spell in self-defense – were little comfort to the paranoid townsfolk, and their attempts to get rid of him might have escalated to violence if not for the intercession of the local Duke’s house mage. The mage disrupted a fomenting riot, calming the angry crowd by taking the boy responsible away. ‘Away’ turned out to be half a world away – the mage took Valkanen across the sea, to the great continent of Peltas. There, nestled on the southern coastline of the Krokhan Desert, was Ireth. Ireth was a glittering jewel at that point, and Valkanen had been suitably overwhelmed by its majesty when he had first arrived. But when he learned of his fate – that this was not a visit, but an exile – the city lost much of its luster to him. Valkanen never lost that faint sense of resentment, but he did, at least, come to adapt to his circumstances. He learned he was an extremely powerful magic user, becoming a rising star in the Mage Academy, and he found himself the subject of much adoration by both fellow students and full-blooded mages alike. The respect and camaraderie was at first soothing, then later, addicting. As Valkanen grew into manhood, he became wholly dependent on the affection of others – their dreams of him growing into the greatest mage in Ireth became not only his own, but they replaced all his hopes and ambitions. But those ambitions made competition intolerable. And competition did come, in the form of Arion – the son of the very duke who had Valkanen banished. Arion had poise, tact, and talent, and was quick to wrap the Academy around his finger. Was he as powerful, as skilled, or as promising as Valkanen? Promising, maybe, and he certainly had flair that Valkanen lacked. In the eyes of the Academy, though, it was enough that Arion at least presented himself as Valkanen’s superior – Ireth was hungry to have its star pupil tested. The teachers encouraged the rivalry, stoking the competition between them, hoping it would push them to improve. It worked… but it worked far too well. As his friends abandoned him at the urging of the senior mages, and as praise was heaped on the undeserving Arion, Valkanen was consumed with rage. The spotlight had been the only thing he had to hold on to, and he would not abide it being stolen. What few limits Valkanen had left melted away. Caution. Ethics. Self-preservation. Most consequential of all, incredulity. Valkanen sought power, from anywhere that he could find it, and he found it in a whisper in his dreams – a shadow at the corner of his eye, a fleeting figure in the mirror that was not a mere reflection. As Valkanen would learn – as all of Ireth would learn – there are sources of magic that are always waiting for those strong and foolish enough to reach for power without asking where it comes from… or what it might cost.

Champion Stats


HP14,865
ATK1,531
DEF1,057
SPD96
C. RATE15%
C. DMG63%
RES30
ACC10

Champion Stats


HP14,865
ATK1,531
DEF1,057
SPD96
C. RATE15%
C. DMG63%
RES30
ACC10

Skills

  • Dread Scythe

    Multiplier: 3.6 ATK
    Attacks 1 enemy. Ignores [Shield] buffs.

    Has a 60% chance of extending the duration of all debuffs on the target by 1 turn.

    Has an 80% chance of placing a [Debuff Spread] effect, transferring 2 random debuffs from the target to all enemies under [Hex] debuffs.

    Damage based on: [ATK]


    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +10% Lvl. 6 Cooldown -1

  • Hex of Blades

    4 turns
    Multiplier: 4.2*ATK + (4.2*ATK*0.1*Target Debuffs)
    Attacks all enemies. This attack deals single-target damage to each target individually, rather than AoE damage.

    Before attacking, has an 80% chance of placing a [Hex] debuff on all enemies for 2 turns. Will ignore 20% of each enemy's RES for each dead ally.

    Damage of this skill increases by 10% for each debuff on each enemy.

    Damage based on: [ATK]


    HexHex

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +10% Lvl. 6 Cooldown -1

  • Death's Bargain

    5 turns
    Target an ally.

    If the ally is alive, kills them and unlocks a secret skill, Malice Unleashed. Also places a 25% [Weaken] debuff for 2 turns and [True Fear] debuff for 1 turn on all enemies. These debuffs cannot be resisted or blocked. Then, fills this Champion's Turn Meter by 75%.

    If the ally is dead, heals this Champion by 50% of the dead ally's MAX HP. If all allies are dead, also unlocks a secret skill, Malice Unleashed. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to any surplus heal. If this Champion already has a [Shield] buff, the value of the [Shield] is increased by any surplus heal. Then, fills this Champion's Turn Meter by 75%.

    ShieldShield
    True FearTrue Fear
    Weaken 25%Weaken 25%

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Malice Unleashed

    Attacks 1 enemy.

    Before attacking, steals all buffs from the target. This effect cannot be resisted.

    If the target has ATK equal to or higher than this Champion's ATK, this attack gains a bonus damage multiplier, equal to the target's ATK. Not applicable to Bosses.

    If the target's ATK is less than this Champion's ATK, this attack will ignore 50% of the target's DEF.

    This attack will also ignore [Block Damage], [Unkillable], [Shield] and [Ally Protection] buffs. Places a [Block Revive] debuff if the target is killed.

    Damage based on: [ATK]


    Block ReviveBlock Revive
  • Phantom Bulwark [P]

    1 turns
    [Active Effect]

    Places a [Shield] buff on this Champion each time an ally or enemy Champion dies. The value of the [Shield] buff is equal to 50% of the dead Champion's MAX HP. This [Shield] buff cannot be removed, stolen, or transferred.

    If this Champion is already under a [Shield] buff, the value of the [Shield] is increased by 50% of the dead Champion's MAX HP. Does not activate when a Boss or minion dies.

    [Passive Effect]

    Whenever an enemy hits this Champion while they are under a [Shield] buff, places a random debuff on the attacking enemy. [True Fear], [Freeze], [Provoke], [Petrification], [Sleep], and [Stun] debuffs are placed for 1 turn. Any other debuffs are placed for 2 turns. Will ignore 20% of enemy RES for each dead ally.

    Cannot place Boss-exclusive debuffs, [Sheep] or [Smite] debuffs.

    ShieldShield
    Poison 5%Poison 5%
    HP BurnHP Burn
    BombBomb
    Decrease ATK 50%Decrease ATK 50%
    Decrease DEF 60%Decrease DEF 60%
    Decrease SPD 30%Decrease SPD 30%
    Decrease C. RATE 30%Decrease C. RATE 30%
    Decrease C. DMG 30%Decrease C. DMG 30%
    Decrease ACC 50%Decrease ACC 50%
    Decrease RES 50%Decrease RES 50%
    StunStun
    FreezeFreeze
    SleepSleep
    ProvokeProvoke
    FearFear
    True FearTrue Fear
    PetrificationPetrification
    Weaken 25%Weaken 25%
    Poison Sensitivity 25%Poison Sensitivity 25%
    Block Active SkillsBlock Active Skills
    Block Passive SkillsBlock Passive Skills
    Block BuffsBlock Buffs
    Heal Reduction 100%Heal Reduction 100%
    LeechLeech
    HexHex

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP

    Gauntlets

    HP

    Chestplate

    HP

    Boots

    HP

    Ring

    HP

    Amulet

    HP

    Banner

    Set Priorities

      Substat Priorities

        Relic & Blessings

      1. Generic - PvP


        Artifacts & Accessories

        Main Stats

        HP

        Gauntlets

        HP

        Chestplate

        HP

        Boots

        HP

        Ring

        HP

        Amulet

        HP

        Banner

        Set Priorities

          Substat Priorities

            Relic & Blessings