Acelin the Stalwart

Legendary

Defense

Banner Lords faction banner

Banner Lords

DEF aura

Increases Ally DEF in All Battles by 25% Increases Ally HP in All Battles by 15% (only applies to Banner Lords)

The name Acelin first appears in recorded history during the Age of Treachery, in the Land of Rebirth, where penitents can earn full forgiveness for their sins in exchange for ten years of humble toil. There is no record of what sin drove the man to this place. When his decade was up, Acelin, though he wanted to, could not simply stay. He had to test his redemption to know if it was real. As it happened, his ultimate trial came for him immediately. As he was making warm goodbyes, a breathless messenger arrived. War had come to Kaerok, and the Sacred Order was mustering to aid their brethren in faith and staunch allies. Northern heretics of Frostheim had violently broken with the Order’s orthodoxy. Alongside Orc mercenaries and warbands of malcontent Skinwalkers led by the Orc warlord Saftor the Farsighted, the northerners were besieging, one after another, what were at that time merely the Free Cities of Kaerok — proud and strong, but divided against themselves. If Frostheim had chosen to settle their differences with the Order in blood, Acelin vowed to repay them in kind and traveled to the nearest muster-grounds. When he was evaluated, he proved naturally competent with shield and pick-hammer. When the marshals of the Order questioned if had a fighting background, Acelin’s eyes darkened and he did not explain his skills. The Sacred Order could scarce afford to reject any able—bodied recruit, less a trained warrior, especially one who had earned the erasure of his past, and so he was passed. Acelin was no ordinary soldier. He was a born leader and a beast of war. He quickly rose through the ranks and proved a tactician without peer, and a skilled negotiator to boot. In his first battle, he not only struck down a dozen foes and saved the lives of several comrades with the timely intervention of his shield, but arbitrated between two feuding commanders and helped them synthesize a plan that ultimately won the field. He continued to produce victories and used his growing fame to advocate fiercely for trust and coordination between the Cities. It was during this time he became known as the Stalwart. The humility and righteousness hard-won by Acelin in the Land of Rebirth was key to his charisma and success. He fought for every soldier’s life as if they were his kin, always meticulously choosing his engagements to avoid unnecessary casualties. This compassion won him the trust of the lords and garnered support for his calls to elect a singular warlord, a Knight of Knights, to oversee the war and, perhaps, the future of Kaerok as its sole monarch. One Lady Sethallia, who had long denounced the selfishness and disunity she saw among the lords, was his first avid supporter, and soon others followed. Without a Knight of Knights, Kaerok could never have repelled Frostheim as it did. And had any but Acelin the Stalwart, the twice-destined, been elected to be that Knight of Knights, they may well have failed to live up to the enormous challenge. Acelin’s magnanimity, sincerity, and guile saw Kaerok, the Order, and Aravian expeditionaries conduct a counter-invasion. The war had left a power vacuum and absence of leadership that Acelin exploited just as the Frostheim coalition had sought to do with the disunity of the Free Cities. The last general standing to oppose him was Tellana lronwill. She had consolidated what was left of the Frostheim political structure under her leadership, and was the only power-holder who could feasibly accept the terms of a surrender and legitimize the deal in the eyes of her people. Frostheim and Kaerok both were remade by the treaty of peace: no longer confederations of city-states or of petty kings, but two strong kingdoms. Tellana became the first Queen of a united Frostheim, and immediately proposed a marriage alliance to Acelin. The warrior-queen and the Knight of Knights were wed, and yet again Acelin was able to bring unity where strife had once prevailed. He was the first king of Kaerok, and under him the heads of the noble families became known as the Banner Lords. The impact of his rule went much further than this – Acelin and Tellana laid the blame for the war squarely at the feet of Saftor the Farsighted, and in so doing laid the ground for the bloody Red Crusade. Centuries of strife followed, in which the Gaellen Pact was formed. The origins of the Gaellen War itself, bloodier than the Crusade, can be traced back to the decisions of Acelin.

Champion Stats


HP18,825
ATK760
DEF1,564
SPD106
C. RATE15%
C. DMG63%
RES30
ACC0

Champion Stats


HP18,825
ATK760
DEF1,564
SPD106
C. RATE15%
C. DMG63%
RES30
ACC0

Skills

  • Hammer of Kaerok

    Multiplier: 3.5*DEF
    Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn.

    Will ignore 25% of the target’s RES if this Champion is under a [Shield] buff.

    Damage based on: [DEF]


    StunStun

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +15%

  • Shield Crush

    4 turns
    Heals all allies by the total value of all [Shield]s on all allies.

    Then removes all [Shield]s from all allies and attacks all enemies. The damage dealt by this attack is equal to the total value of the [Shield]s removed (damage cannot exceed 1,000% of this Champion’s DEF).

    Damage based on: [DEF]


    Lvl. 2 Heal +10% Lvl. 3 Heal +10% Lvl. 4 Cooldown -1

  • Behold the Banner

    5 turns
    Places a [Shield] buff equal to 30% of this Champion's HP on all allies for 2 turns, and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.



    Banner Lords Unity
    1 Faction ally:
    Instantly activates this skill whenever an ally is revived. Will not put the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
    2 Faction allies:
    Also places a [Block Damage] buff on this Champion for 2 turns.
    3 Faction allies:
    Buffs placed by this skill cannot be removed.

    Ally Protection 50%Ally Protection 50%
    ShieldShield
    Block DamageBlock Damage

    Lvl. 2 Shield +10% Lvl. 3 Cooldown -1 Lvl. 4 Cooldown -1

  • Knight of Knights [P]

    Allies under [Shield] buffs receive 10% less damage. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.



    Banner Lords Unity
    1 Faction ally:
    Allies under [Shield] buffs are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuff.
    2 Faction allies:
    Allies under [Ally Protection] buffs have a 20% chance of counterattacking when hit.
    3 Faction allies:
    The values of all ally [Shield] buffs are increased by 100%, except [Shield] buffs granted by Artifact Sets.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    C. DMG

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Savage
    2. 2Merciless
    3. 3Speed

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3DEF%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    C. DMG

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Stone Skin
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3DEF%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.