Arbiter
Legendary
Support

High Elves

Increases Ally SPD in Arena Battles by 30%
Of all the figures throughout the history of Teleria, none loom larger than the Arbiter. The wilder, older histories say that she was the most beloved of Lumaya, that she was the template on which the Elves were created, and that she is and was a warrior of incomparable power and skill. Legends paint her as the immortal protector of all of Teleria, fighting an endless war against Siroth down the centuries – a sentinel with an eternal vigil, and with endless vigilance to match.
None of that is wrong. But the full truth is in short supply, and what little is known has been distorted by time, error, and cruel intention. And so, when one speaks of the Arbiter, one might speak of three different people: the Arbiter of the ancient tales, the Arbiter that the Sacred Order tries to forget, and the Arbiter of the world today.
The Arbiter of long ago, spoken of in hidden texts and painted on crumbling ruins, was a warrior – that much can be held in certainty. She fought to protect Teleria, and even the most cautious scholars agree that the Arbiter was the ultimate leader of the Telerians during the First and Second Great Wars — wars in which the existence of Teleria itself was threatened by Siroth’s mighty hordes of Undead and Demonspawn. This Arbiter was a hero, and she called herself the ‘Herald of Lumaya’. Little else is known.
Among the knights of the Sacred Order, the Arbiter is not spoken of at all. She is not unknown to them, precisely — she is a vacuum, a void, an empty hole in their faith and doctrines. She has been carefully cut out of the Order, her statues toppled and her commands erased. The Arbiter of the Sacred Order is a mark of shame, or perhaps a mark of betrayal. Whose betrayal? Whose shame? That knowledge has been lost – or, it has been destroyed outright.
Today, precious few alive have met the Arbiter, or even recognize her. If the tales of her power and leadership were ever true, she has now long since faded – gone is the Herald of Lumaya, commander of the armies of Teleria, destroyer of Siroth and smiter of the Demonspawn legions. All that is left is visions of an Elf-like woman, wandering the roads of the kingdoms that only exist because of what she has done.
If one were to ask her who she is, she will say she is one of the Firstborn — whoever they are — that she oversaw the Great Divorce — whatever that is — and that she is the last protector of Lumaya’s True Will — whatever that might be. She will talk of how much the world seems to be slipping between her fingers. Where once entire nations raised their armies at her command, she now compels only beggars and saints — the truly desperate, or the mad. Where once her gratitude was coveted by kings and emperors alike, now she is ignored or shunned, bringing hard truths to ears which do not wish to listen. Where once she was a symbol of order and stability, now she is forgotten, and useless wars cripple the only powers capable of defying the shadow that she sees seeping into the world with every passing day.
But the Arbiter fights on, regardless of all this, for at least part of the myths is true indeed: she has an eternal vigil, matched with endless vigilance. And while her power may be spent, her word largely ignored, and her strength broken, she still has her Shards. She still has her Champions. Most of Teleria may have given up on the Arbiter, but she will never give up on Teleria.
Champion Stats
HP21,135
ATK1,068
DEF1,101
SPD110
C. RATE15%
C. DMG50%
RES30
ACC10
Champion Stats
HP21,135
ATK1,068
DEF1,101
SPD110
C. RATE15%
C. DMG50%
RES30
ACC10
Skills

Gaze of Justice
Multiplier: 1.8*ATKAttacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.Damage based on: [ATK]

Enforced Humility
4 turnsMultiplier: 2.2*ATKAttacks all enemies 1 time. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn.Damage based on: [ATK]

Mentor of Heroes
4 turnsPlaces a 50% [Increase ATK] buff on all allies for 2 turns, then fills the Turn Meters of all allies by 30%. Heals all allies by 25% of their MAX HP if they have less than 50% HP.
Destiny's Call
7 turnsRevives all dead allies to 30% HP, then fills the Turn Meters of all allies by 20%.
Grants an Extra Turn to this Champion if an ally was successfully revived.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

RES
Banner
Set Priorities
- 1
Speed - 2
Protection - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Supersonic - 3
Feral
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Intimidating Presence
Strengthens your team’s Aura and weakens the enemy team’s Aura.
If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only 1 Intimidating Presence will work.
Hallowed Hilt
Mythical





Starting Strength
Unburdened
Uncontrollable
Invigorated
Whenever the wearer heals an ally with an active skill, has a 25% chance to place the [Fervor] buff on the ally for 1 turn.


