Armanz the Magnificent

Legendary

Support

Barbarians faction banner

Barbarians

SPD aura

Increases Ally SPD in Arena Battles by 28%

Armanz the Magnificent, immortal master of ceremonies of Teleria’s Festival of Creation, could be the most famous and talented troubadour in Teleria’s history. Though devotees of the great Dwarf bard Fodbor might disagree, Armanz himself will say so if given half a chance. His stock of stories, songs, wisdom, and wit is seemingly endless. His nimble fingers can perform feats of sleight of hand with the same grace that they move across the fretboard of his lute, and when his sword is in those quick hands, a song of blood is sure to follow. To hear him tell it, there is no exotic locale that he has not visited, no beauty he has not pursued, no pompous fop he has not embarrassed. He has learned his skills and honed his crafts all over the world as a poet, a jeweler, a pirate, a baker, a thief, and anything else a questioner may think to ask. He is a man who has been everywhere, yet comes from nowhere, admired by many but a true friend only to a rare few. Part of Armanz’s mystique comes from his impeccable style, inspired by dozens of cultures across Teleria but unique to himself. Laden with rings, bracelets, and necklaces, he dazzles with bold and brightly-colored garb and a bandana binding his bejeweled braids. His love of luxury and beauty does not transgress into vanity or greed. His wealth is part of the majesty of his performance, displayed to delight the masses, not himself. He readily displays his tattooed skin, making his whole body part of the work of art that is his life. The two most prominent are of the Arbiter and the Undead caricature, Deathknight. The staunchly pious — many of whom already dislike noise and frivolity to begin with — sometimes condemn it, but Armanz has a ready explanation. He immortalized the Deathknight on his flesh alongside the holy Arbiter because the balance of Light and Dark is inherent to all living things. This is something Armanz has marked well during his long journeys and many encounters, whether singing raucous drinking songs with the Dwarves, engaging in feats of strength with Orcs, or dining with Elven nobles. It is natural for an entertainer to appear on days of celebration, but the Festival in its purest form is about the unity of Light and Dark, which is what Armanz’s tattoos symbolize. One cannot exist without the other, and nor can Teleria exist without either. So too for grief and joy, love and loss. Though Armanz has great exuberance, he has also seen great sorrow, just as Teleria itself has witnessed days of glory and days of strife. For Armanz is a witness of Teleria and a teller of its tales, at one with the land and its many peoples. For all his jollity, Armanz is skilled in the battle-arts and war magics of a hundred traditions from across the world, and will fight with steely resolve if tested. He trains stridently, for he serves a high cause: the Arbiter is not just a muse but his direct mistress, and she has given him a Shard to preserve his eternal essence. Armanz does not merely earn his coin performing during the Festival of Creation, he is the spiritual steward of the Festival and charged by the Arbiter to maintain its traditions. For a month before and after the Festival, this eternal bard walks the world. When Armanz ventures forth, he gathers a coterie of like-minded celebrants: dancers, singers, storytellers, fools, sages, seers, and skalds from across the spectrum of Teleria’s people are drawn to him, honored and excited at the thought of performing by his side. They form a caravan that wends across the land, its progress tracked from village to village with growing anticipation and glee. Where they stop, Armanz’s band unpacks and constructs their own stages and stalls. They offer everything from visions conjured within a crystal orb to barter in books and used clothes, along with virtuoso performances. The finale of Armanz’s visits is always a splendid miracle-play depicting Telerian cosmogony and the Dances of Creation, so that the folk of the world are reminded that the Festival of Creation is more than just a period of mindless merry-making. And then, in a flash, he is off to his next destination, leaving behind those he has entertained. Then, he returns to slumber within his Shard. This cycle leaves Armanz in a strange perpetual state of simultaneous detachment and attachment to society and the mortal world. Armanz makes a friendly impression on everyone, but, though few realize it, he keeps them all at an emotional distance. For always must the show go on, and with it Armanz, onward to a new stage.

Champion Stats


HP19,320
ATK1,167
DEF1,123
SPD108
C. RATE15%
C. DMG50%
RES30
ACC20

Champion Stats


HP19,320
ATK1,167
DEF1,123
SPD108
C. RATE15%
C. DMG50%
RES30
ACC20

Skills

  • Wyrd Blade

    Multiplier: 4*ATK
    Attacks 1 enemy.

    Has a 35% chance of increasing the cooldown of a random active skill by 2 turns.

    Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

    Damage based on: [ATK]


    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +5% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +15%

  • Greatest Hits

    4 turns
    Multiplier: 4.2*ATK
    Attacks all enemies.

    Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.

    Damage based on: [ATK]


    StunStun

    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Cooldown -1

  • For My Next Trick!

    5 turns
    Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked.

    Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.

    SheepSheep

    Lvl. 2 Buff/Debuff Chance +10% Lvl. 3 Cooldown -1 Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Cooldown -1

  • Master of Ceremonies [P]

    Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max.

    Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

    If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Pinpoint

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer