Artak

Legendary

HP

Orcs faction banner

Orcs

Hundreds of years ago, the Gaellen Pact invaded the Kingdom of Kaerok. It was defeated. After seven years of war and pillage, the Gaellen Pact's forces were broken on the field of battle, and tens of thousands of Orcs, Ogryn, Lizardmen, and Skinwalkers were scattered throughout the continent of Anhelt. But not all of these Gaellens were warriors. For many of the Gaellen Pact, the invasion of Kaerok was not simply retribution for the Red Crusade, but also a reclamation of what they believed to be their ancestral homelands. Anticipating a glorious victory and the purge of every Human in Anhelt, dozens of Gaellen clans sailed to Kaerok in their entirety, families and children traveling alongside hosts of warriors. When the Gaellen forces were broken, these innocents were exposed to the wrath of the Banner Lords and others, and were forced to flee alongside their routing defenders. None of the Gaellen Pact races suffered that fate as much as the Orcs. Nearly every Orc clan had sailed to Anhelt as part of the invasion, and each clan had to find its own way after the Pact's defeat. Some managed to negotiate with Banner Lords too weakened by the war to fight them, but most were forced to hide on barren lands or in choking forests. As centuries passed, these isolated clans set about doing what they did best: making do with what they could get. But once the Banner Lords recovered from the Gaellen War, they found even this meager peace intolerable. It was into this world — a world growing ever-smaller as Banner Lord knights raided every Orc clan they could find — that Artak was born. Artak was the son of Turan, his clan’s warlord – a title that did not fit the Orc well, as he was famous among the clans as a peacemaker. Despite increasing provocations from the local Kaerok duke, Turan refused to allow any of his warriors to retaliate, instead granting humiliating concessions to the duke’s knights. It earned Turan the nickname ‘Peacelord’, a name which Turan himself laughed off, but which boiled Artak’s blood. Then, one day, the duke approached ‘Peacelord’ Turan with an offer: fight alongside the duke’s forces in a dispute against a neighboring Banner Lord, and the duke would recognize some of Turan’s territorial claims near one of his cities. Artak begged his father to refuse, arguing that the duke could not be trusted, but his father was blinded by the promise of a permanent home. Artak’s instincts were right. The duke’s forces spent the Orcs’ lives cheaply, sending them to the worst of the fighting and to do the dirtiest deeds. The duke won his war, but more than half of Turan’s warriors were killed. Worst of all, when the King of Kaerok came down on the duke for fighting in his own realm, the duke blamed Turan’s clan for instigating the fighting. The duke cast out Turan and his people, breaking his promises and stripping away his land. With his forces depleted, Turan was in no position to resist. Artak was forced to watch his once-proud father wither away to a shadow of who he once was, before the ‘Peacelord’ finally succumbed to illness less than a year after the clan was forced to flee. It was a betrayal that Artak would never forgive. Not long after assuming the title of warlord, Artak sent messengers to every other Orc clan he knew of, calling for a grand gathering — ostensibly an opportunity for trade and competition, but Artak had a far greater hope in mind. Almost every clan agreed to meet, such gatherings had been called before, and they were an ancient tradition. While Artak’s people enjoyed the games and traded with the other clans, the man himself addressed the other collected warlords. He shouted the injustices that his father had suffered, and the uselessness of appeasement — the Banner Lords would take until the Orcs had nothing left at all, as ‘Peacelord’ Turan had been forced to learn. Artak claimed there was no bottom to the greed of Humans. And so he presented an alternative: war. Bloody vengeance, exacted on the entire realm of Kaerok. Not every warlord agreed, but none stood against him, and so he walked away from the gathering with an army of revanchists. Artak’s army fell upon Kaerok like a plague, slaughtering any who dared to oppose them. The Orcs cut a bloody swathe through the Banner Lords, achieving success after success, and that led to even greater numbers joining them. All Artak’s victories — all his righteous anger — only made it more difficult for him to swallow his pride when his son, Galek, dared to push for mercy to be granted to the Humans.

Champion Stats


HP22,545
ATK848
DEF1,233
SPD99
C. RATE15%
C. DMG57%
RES30
ACC0

Champion Stats


HP22,545
ATK848
DEF1,233
SPD99
C. RATE15%
C. DMG57%
RES30
ACC0

Skills

  • Chaosrazor

    Multiplier: 0.1*HP
    Attacks all enemies. Has a 35% chance to extend the duration of any [HP Burn] debuffs on each target by 1 turn.

    Damage based on: [HP]


    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +5% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +5%

  • Dogs of War

    4 turns
    Multiplier: 0.25*HP
    Attacks all enemies. Before attacking, instantly activates any [HP Burn] debuffs on each enemy.

    Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns.

    Damage based on: [HP]


    Decrease ATK 50%Decrease ATK 50%

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Cooldown -1

  • Purifyre

    4 turns
    Multiplier: 0.14*HP
    Attacks all enemies 2 times. The first hit has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns.

    Restores this Champion’s destroyed MAX HP by 10% for each [HP Burn] debuff placed by this skill. Heals this Champion by 5% of their MAX HP for each [HP Burn] debuff attempt blocked or resisted by the enemy team.

    Damage based on: [HP]


    HP BurnHP Burn

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Cooldown -1

  • Burning Blood [P]

    Whenever a [HP Burn] debuff is activated, destroys this Champion’s MAX HP by 5%. Stacks up to 50%. Increases this Champion’s DMG, C. DMG, and DEF by 1% for each 1% of their destroyed MAX HP. Also increases this Champion’s SPD and RES by 2 for each 1% of their destroyed MAX HP.

Masteries

  • Generic - PvE


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Regeneration

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    S Tier

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.

    A Tier

    Golden Elixir

    Epic

    Wearer is instantly healed by 10% when their HP drops below 50%.

    B Tier

    Sinner’s Cloak

    Rare

    Wearer receives 1% DEF for each 15% HP missing (stacks up to 75% missing HP)