Ba Satha

Legendary

HP

Lizardmen faction banner

Lizardmen

HP aura

Increases Ally HP in All Battles by 31%

Ba Satha was born from the great Drake breeding pens of the City of Dreams in the Sorrowlakes, and his early life with his pack was one of great enjoyment. Trained as both sturdy pack animals and ferocious war beasts, Ba Satha and his kin were treated well by their Lizardmen handlers, and they shared strong bonds. Ba Satha would do anything to protect his masters and friends, and they would do the same for him. The outbreak of the Gaellen War ripped this idyllic life apart, with him and his fellows thrust into the bloody conflict. Handler and packmate alike were slaughtered with Telerian League steel, and Ba Satha survived through battle after battle by sheer luck. During one terrible clash, while defending his master, Ba Satha was struck with a mace and knocked unconscious. Hours later, he awoke to find himself alone, in a field of corpses. He rose, cried out for his friends, and roamed through the muck, bodies, and blood, hoping that even one of his broodmates or handlers still lived. He found no-one — only the cruel Knights Revenant and their flesh-pickers, who scoured the battlefields for fresh corpses for use in their rituals. Ba Satha was exhausted and terrified. He was captured easily. After being chained and dragged to a hidden outpost in the Stormwind Wastes, Ba Satha was subject to horrendous treatment. Injected with vile concoctions, tortured with nightmarish equipment, and forced to eat the flesh of his own kind, his suffering seemed unending. Yet Ba Satha still cried out for his friends, hoping that someone would finally come and lead him back home. Thinking they had finally broken his spirit, Ba Satha’s torturers carried out a deed that would have been barbaric even to other Knights Revenant, had they known about it. They implanted a soul into the Drake’s tired form, hoping he would relinquish his body to it. But it was not just any soul — the Knights Revenant had captured a Demonspawn, and they were curious what effect she would have on Ba Satha’s tortured being. Ba Satha writhed and screamed, as his soul and the Demonspawn’s struggled for dominance. As they fought, their body transmogrified, turning Ba Satha into a half-Demonic, half-Drake monstrosity. His wordless howls became guttural sobs, with his calls for help piercing the ears of all who watched this hellish experiment. To the surprise of Ba Satha’s captors, one soul did not dominate the other. Instead, the two merged, uniting behind the same bone-deep desire: escape. Once their synthesis was complete, Ba Satha was no longer an animal – they were a creature wholly unique to the world, with the strength of a Drake and the magic and cunning of a Demonspawn. As their agony finally faded and they adapted to their new form, Ba Satha rose from their haunches and turned on their captors. The Knights Revenant did not flee fast enough. Emerging from their prison, Ba Satha was torn as to where to go. They knew of other Demonspawn hiding in the Stormwind Wastes, but they were unsure how they would be received. Instead, they turned north, toward the Sorrowlakes – for the part of Ba Satha that remained a Drake hoped there would be friends there, and safety. Across parched fields, dust bowls, and feeble fords, Ba Satha advanced — limping past ravaged supply trains, ramshackle field hospitals, and mounds of dead. They used their Demonspawn powers to lend themselves strength, burning through magic to keep going. The part that was once a Demonspawn could not help but think what horror might be awaiting them, but the Drake in Ba Satha wanted to be home so badly that there was no turning from the path. When Ba Satha finally arrived, they did not find their friends. They did not find their enemies. All they found was a smoking ruin, a sea of bodies, and small pockets of Gaellens picking through it all — the remnants of the once great City of Dreams. Ba Satha dragged himself to what remained of their birthing pen and settled down in the rubble. They let out one last heart-rending scream, hoping some — any — of their broodmates or masters might emerge. But no one came. Even the Gaellens in the ruins were too forlorn, too devastated, at the sight of the destroyed city, to go to him. Exhausted, the bruised and battered Ba Satha let their twisted body collapse. They closed their eyes and hoped for peaceful dreams. They did not get them, but they awoke deciding they would not give up, and so they set out into the wider Sorrowlakes, searching for the family the Drake had lost. How long it would take, or how long the Demonspawn would tolerate this quest, they did not know.

Champion Stats


HP20,310
ATK837
DEF1,387
SPD101
C. RATE15%
C. DMG50%
RES50
ACC10

Champion Stats


HP20,310
ATK837
DEF1,387
SPD101
C. RATE15%
C. DMG50%
RES50
ACC10

Skills

  • Death Roll

    Multiplier: 0.24*HP
    Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

    Damage based on: [HP]


    Decrease ATK 50%Decrease ATK 50%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10%

  • God Beast's Boon

    4 turns
    Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.

    Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.

    Continuous Heal 15%Continuous Heal 15%
    Strengthen 25%Strengthen 25%
    ShieldShield

    Lvl. 2 Shield +10% Lvl. 3 Shield +10% Lvl. 4 Cooldown -1

  • Staggering Heft

    5 turns
    Multiplier: 0.27*HP
    Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%.

    Damage based on: [HP]


    StunStun

    Lvl. 2 Damage +5% Lvl. 3 Damage +10% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +15% Lvl. 6 Cooldown -1

  • Soulkeeper [P]

    1 turns
    Whenever an enemy is revived, has a 75% chance of placing a [Stun] debuff on them for 1 turn. This effect cannot be resisted or blocked.

    StunStun

    Lvl. 2 Buff/Debuff Chance +10% Lvl. 3 Buff/Debuff Chance +15%

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Pinpoint

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer