Bambus Fourleaf
Legendary
Support

Skinwalkers

Increases Ally HP in All Battles by 25%
From his earliest days, Bambus was a vivid dreamer. His dreams brought him both joy and concern, for the dreams of Telerians are a common doorway for supernatural forces to influence one’s mind and soul. Over the centuries, sleepers have reported seeming encounters with the gods, the Fae, powerful Demonspawn, the Arbiter, and other mysterious entities. Some receive revelations, some compulsions, others are outright controlled. Not all such tales are credible, but overall the phenomenon is widely accepted among Telerians. That is why Teleria’s many cultures each developed numerous customs and rituals related to sleep – prayers, tokens, and rites to keep a sleeper’s dreams safe or enable a sleeper to tap into the power of dreams. This body of lore always fascinated the young Bambus.
But Bambus was a hard-working Ogryn longshoreman in a busy Yakai port, loading and unloading commercial goods and the spoils of expeditions to the Lost Isles and beyond. He had little time to sleep, but dreamt richly when he did, inhabiting a dream-world that he had been exploring and shaping since childhood. In the land of dreams, his best friend was a talking panda called Hocho, a little bear who never grew up. Hocho was clever and kind, if somewhat cowardly. Together, they had many fine adventures and explored fantastical dream-realms, the memories of which satisfied Bambus through his long days of hard labor in the waking world.
Over the course of months, troubling omens crept into Bambus' dreams. Dark clouds grew larger on the far horizons of the dreamscape. The inhabitants of the various dream-kingdoms became cold and alien; in the end only faithful Hocho remained to guide him. Bambus searched the dreamworld for the source of this malignant feeling, but no matter where he went, the evil emanation always seemed nearby, but out of reach.
While this unfolded in his sleep, during the day Bambus still worked the docks, and from sailors and merchants he overheard reports of unease and radicalism among the Elves of distant Anhelt. Bambus never cared about the politics and cultures of the waking world, and paid it little mind, until a name emerged: the ‘Dreamwalker.’ It was said that Elves were being seduced into a cult led by this enigmatic figure – or, to hear others tell it, that a peaceful spiritual movement promising liberation and equality was being tyrannically persecuted. Either way. it was a being called the Dreamwalker at the center of the drama. This ignited Bambus’ curiosity and suspicion.
Bambus went with Hocho to the top of the highest peak of his fantastical world and shouted to the Dreamwalker to reveal and explain himself. After this he began to hear a faint, wicked laughter growing louder and louder and the skies above the mountain peak darkened as Bambus and Hocho stood side by side ready to defend their world.
Bambus has no memory of encountering the Dreamwalker, or anyone else – only a terrible blank. He awoke in a bamboo grove outside of town, wracked with pain, and he saw by moonlight that his body was no longer as it was. He was a clawed and hairy humanoid panda, and the terror of awakening in this altered shape scarcely had time to set in before Bambus saw another horrific sight before him: a young panda, dead. Aflame with fear and guilt, he returned to the bunkhouse where he lodged. He dared not admit to his fellows there what he had become, but he asked about who he had been. He was told that an Ogryn called Bambus indeed lodged there but had left hours ago on a listless walk out of town.
Bambus had sleep-walked into becoming a Skinwalker. He was certain he had been perversely forced to slay the panda and trigger the curse by the awful being who roamed Teleria in the guise of the Dreamwalker. Desperate for answers, he indentured himself to a merchant company in exchange for passage to Anhelt. He yearned to confront the so-called Dreamwalker in the real world, but what gnawed at him most was the fate of his own dreamworld – for ever since that terrible night, his sleep was empty and meaningless, and he had no idea what had become of his beloved companion Hocho.
While serving two years in servitude at sea, Bambus trained with the sailors to learn to fight, and drew on his knowledge of sleep-lore to prepare soporific concoctions in a large, distinctive bottle that he could use in battle to knock an enemy unconscious. Afterward he was deposited at an Aravian port and made his way to Durham Forest – but Bambus faded from history thereafter and the secretive Dark Elves are silent as to his fate.
Champion Stats
HP21,480
ATK870
DEF1,277
SPD110
C. RATE15%
C. DMG50%
RES30
ACC20
Champion Stats
HP21,480
ATK870
DEF1,277
SPD110
C. RATE15%
C. DMG50%
RES30
ACC20
Skills

Bamboo Splinter
Multiplier: 3.8*ATKAttacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Will attack all enemies instead if the initial target is under 2 or more debuffs. This attack has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Then places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.Damage based on: [ATK]

Grovetender
4 turnsMultiplier: 5.6*ATKAttacks all enemies. Before attacking, places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Also increases the duration of all buffs on all allies by 1 turn.
After attacking, has a 75% chance of decreasing the duration of all enemy buffs by 1 turn, even if the attack lands as a weak hit. Also increases the value of any [Shield] buffs on all allies by 3% for each enemy buff that had its duration decreased by this skill.
Then places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.Damage based on: [ATK]

Dream Sight
4 turnsTarget an enemy.
First, places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on all allies for 2 turns.
Then, has a 75% chance of placing an [Enfeeble] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns. The [Enfeeble] debuff cannot be placed on Bosses. Has a 75% chance of placing a 50% [Decrease ATK] debuff on Bosses for 2 turns instead.
Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.
Sleeping Sage [P]
[Passive Effect]
Has a 75% chance of transferring any debuffs placed on an ally to this Champion while they are under a [Sleep] debuff. Will not transfer [Block Revive], [Stun], [Freeze], [Fear], [True Fear], [Provoke], [Petrification], and [Sheep] debuffs.
At the start of this Champion's turn, remove any [Sleep] debuffs from this Champion.
[Active Effect]
Transfers all debuffs from this Champion to the enemy with the highest RES if a [Sleep] debuff was removed from this Champion by this Champion's passive skill or by an enemy attack. This effect cannot be resisted or blocked.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer








