Belletar Mage-slayer

Legendary

HP

Ogryn Tribes faction banner

Ogryn Tribes

HP aura

Increases Ally HP in All Battles by 33%

The Ogryn known as Belletar Mage-Slayer was born in the slave markets of Velyzar, destined for a short and savage life. Intended as fodder for the arenas, Belletar learned to fight, but little else. He might well have ended his days injured and discarded on a midden heap had his owner not been in need of money, and a notorious merchant in need of a caravan guard. Belletar was sold to the merchant and chained inside a wagon, with barely enough room to heft his war-club. The young Ogryn was assigned to watch over a delivery of fine silks, bound for lreth. But the caravan never reached its destination. Instead, it was attacked by Nomad raiders; among them was a towering Ogryn warrior… the infamous Cagebreaker Gruzl Steelbelly. Gruzl discovered Belletar and shattered Belletar’s chains. Confused by this unexpected turn of events, Belletar allowed Gruzl to guide him away from the plundered caravan and into the desert. In the months that followed, Belletar learned a new trade: that of Cagebreaker. Under Gruzl’s stern tutelage, the previously unprepossessing Ogryn became a warrior second only to his mentor. On one raid against a caravan of slaves bound for lreth, Belletar bit the head off a mage-overseer. As the magically-infused lifeblood of his victim filled his belly, Belletar felt something other than satisfaction. In the weeks that followed, Belletar found that he had imbued some of the dead mage’s magical ability, including a gift for healing. But as his skill with this stolen magic grew, his desire to spend his days fighting waned. In time, Belletar took his leave of Gruzl, and the life of a Cagebreaker. While he’d found much satisfaction in freeing others from Velyzar’s cruelty, something told him that his fate lay elsewhere; not as a warrior, but as a shaman. Wishing to fully explore his magical skill undisturbed, Belletar traveled deep into the desert, where even Nomads feared to go. There, in a dying oasis, Belletar spoke with the spirits of the desert and the wastes. As the years passed, he learned how to strengthen a warrior’s flesh and sinew, or drain them of strength, as well as how to draw upon the blessings of the wind and the sand. He took the broken remnants of armor and weapons left behind by fallen travelers and hammered them into a panoply befitting an Ogryn, using his blunt fingers to shape symbols representing the spirits who spoke to him. He did the rest of the forging with his magic, honing and shaping the old metal into something ornate and elaborate even as he worked it with his bare hands. In time, word of his presence at the oasis spread, through the few Nomad tribes who dared trade with him for food and healing. Others sought him out, including sages from Velyzar and lreth, seeking the Ogryn hermit who dwelt in the dead oasis. Some came to seek his wisdom; others, to slay him. He spoke freely to the former, and killed the latter. On occasion, he attempted to learn why someone might seek his death, but the answers were rarely satisfactory; mostly it was confusing talk of portents and prophecies. The spirits showed Belletar that the thread of his fate lay tangled with the skein of another, when he brought his learnings to them. They whispered a name… Gharol Bloodmaul… and showed him a horde of dark shadows loping in pursuit of the warrior in question. He heard the rattle of chains, and the laughter of dead men, and knew that her pursuers were far more dangerous than a patrol of slave-takers. He could not allow the warrior to perish. His enemies were her enemies, and they were fated to fight them together. Belletar set off at once, following the whispers of the spirits. Many days of travel later, the wind brought the sounds of a conflict to him; he followed the noise and found himself on a ridge overlooking a bloody battlefield, where the necromancers and their Undead minions of the vision were locked in a struggle with a small band of Orcs. Leading the latter was a gigantic, reptilian-tailed figure wielding an enormous hammer that appeared to be cased in molten rock. Belletar knew instantly that the towering warrior was Gharol, the one he’d come to find. He joined the battle, calling upon the spirits to bolster his new allies as he did so. The Orcs were momentarily taken aback by the thundering new arrival, but soon saw that he was on their side, when he reinvigorated their tired muscles and healed their injuries. Belletar’s timely arrival helped the Orcs to scatter the enemy. As Gharol Bloodmaul pushed through the cheering Orcs to greet him, Belletar wondered what the future held in store for them.

Champion Stats


HP21,975
ATK848
DEF1,266
SPD108
C. RATE15%
C. DMG50%
RES50
ACC0

Champion Stats


HP21,975
ATK848
DEF1,266
SPD108
C. RATE15%
C. DMG50%
RES50
ACC0

Skills

  • Fume Ax

    Multiplier: 0.22*HP
    Attacks 1 enemy. Has a 75% chance of decreasing the cooldown of a random skill of the ally with the highest Turn Meter, except this Champion, by 1 turn.

    Damage based on: [HP]


    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +15%

  • Slayer's Roar

    4 turns
    Multiplier: 0.22*HP
    Attacks all enemies. Places a 50% [Increase ATK] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Also heals all allies by 20% of this Champion's MAX HP and fills all allies' Turn Meters by 20%.

    Damage based on: [HP]


    Increase ATK 50%Increase ATK 50%
    Increase DEF 60%Increase DEF 60%

    Lvl. 2 Damage +5% Lvl. 3 Damage +10% Lvl. 4 Cooldown -1

  • Mercy of the Oasis

    6 turns
    Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Shield] buff on all revived allies for 2 turns, equal to 20% of this Champion's MAX HP. Also places a [Block Debuffs] buff on all allies for 2 turns.

    Block DebuffsBlock Debuffs
    ShieldShield

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Critical Juncture [P]

    Has a 75% chance of decreasing all of an ally's skill cooldowns by 1 turn whenever they are revived.

    Once per turn, if an ally is killed, reduces the cooldowns of all this Champion's skills by 1 turn.

    Lvl. 2 Buff/Debuff Chance +10% Lvl. 3 Buff/Debuff Chance +15%

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    RES

    Banner

    Set Priorities

    1. 1Speed
    2. 2Protection
    3. 3Bolster

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Stone Skin
    3. 3Feral

    Substat Priorities

    1. 1SPD
    2. 2HP%
    3. 3RES
    4. 4DEF%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer