Brakus the Shifter
Legendary
Attack

Skinwalkers
One of the most persistent misconceptions about Skinwalkers is that they transform back and forth, sometimes appearing in Human form to live among Human communities and only assuming the appearance of a hybrid beast under certain conditions. One archetypal myth says that a Skinwalker will be compelled to shift with the rise of a full moon. Other legends describe totems or rituals that can change them back and forth. Historically, many people of Frostheim revered beast-shifters as divinely blessed, and called them forth for war. These Berserkers were said to don enchanted cloaks to transform into bears, wolves, and other beasts. Brakus, a young lad in the Kingdom of Frostheim, grew up enamored with these tales.
A few elements of the Lumayan Church that operate in Frostheim still take a more accepting stance on Skinwalkers, due to this history. Their remote lodges are where Brakus went first to slake his burning curiosity about the Berserkers of old. But he was told that the age of Berserkers was past, and the archaic rituals used to engender their unique powers were no longer practiced, most knowledge of their detail lost in the Red Crusade. The priests encouraged him to live by the example of his heroes of old, but not in such a literal way. And they firmly told him to trifle not with Skinwalkers. The faith may respect them, and hope to guide them on the right path, but each and every one of them was nonetheless a grave potential danger, and that is something Frostheimers and even the Norr of old would agree on.
Brakus refused to accept this answer. He was absolutely convinced the Berserkers of old were true shifters who retained their noble souls, and equally convinced that their glory days could come again in the present age. Abandoning theology, he turned to other sources of knowledge. Folklore and rumors, ancient ballads and cycles of legends, crumbling texts and the mutterings of decrepit elders – no source was too obscure or incredible for Brakus to pursue. Abandoning all else, he traveled all over Anhelt chasing one lead after another until, at last, he located a Dark Elf hermit in the depths of Durham Forest who claimed to be the keeper of an ancient spirit-wolf. The hermit, Khadarak, told Brakus that the creature had been his familiar, but now had gone rampant and could not be tamed or calmed again. Khadarak claimed that the wolf was descended from the very wolves the Old Norr created Berserkers from, bearing a still-pure magical bloodline. He asked Brakus to kill the spirit-wolf, and this, he assured the headstrong Frostheimer, would make Brakus like unto a pure and noble shifter of auld.
Brakus did not hesitate a moment, but girded himself and set forth to find his prey. Thinking himself guided by destiny to bring new honor and glory to his ancestors, he used the keen senses and instincts that a lifetime of searching had built up in him and soon found the creature’s den. He struck in the light of a full moon, and took the massive and strangely lambent creature by surprise, and though it fought back, it did not recover from Brakus’ first savage blow. Brakus stood over the bloodied form of the shining spirit-wolf, and with one killing stroke of his ax, his dream began to come true. But, in ways that he had never anticipated, it became a struggle and a nightmare.
As the hermit had promised, the wolf triggered the Skinwalker curse in Brakus, as if it had been born and bred for it. But if that wolf’s revenant spirit was meant to be somehow pure, it was yet impure enough to overwhelm that of the naïve, young Brakus. He had expected a shower of glory, instead his soul was assaulted and he was challenged to an inner battle more intense by far than any his body had ever known. That wolf had centuries of hunger in its cursed being, and Brakus felt his every memory and aspect being torn apart as if by a thousand jaws. Brakus the Shifter was born, and a cruel affront to Teleria created, a tragic beast that was the exception to prove a Skinwalker rule.
Brakus does shift, for the briefest of moments, on nights that are thick with cloud or storm-wracked. Naked, cold, afraid, he feels his humanity reform for just a moment, and curses his old self, his hubris, for just long enough to remember his endless misery. Then once more the wolves of madness are upon him, and this brief moment of weakness ends, and Brakus the Shifter becomes once again a beast of terror and legendary violence.
Champion Stats
HP19,815
ATK1,465
DEF793
SPD101
C. RATE15%
C. DMG63%
RES40
ACC0
Champion Stats
HP19,815
ATK1,465
DEF793
SPD101
C. RATE15%
C. DMG63%
RES40
ACC0
Skills

Innocent Blood
Multiplier: 3.75*ATKAttacks 1 enemy. Heals this Champion by 15% of the damage inflicted.Damage based on: [ATK]

Full Moon Rampage
5 turnsMultiplier: 0.97*ATKAttacks 1 enemy 6 times. The first hit has a 75% chance of placing a 25% [Weaken] debuff for 3 turns. Heals this Champion by 25% of the damage inflicted.
Heals this Champion by 50% of the damage inflicted instead if the target is under a [Fear] or a [True Fear] debuff.Damage based on: [ATK]

Hunter's Howl
5 turnsMultiplier: 2.3*ATKPlaces a 50% [Increase ATK] buff on all allies for 3 turns, then attacks 1 enemy 3 times.
Each hit has a 50% chance of placing a [True Fear] debuff for 1 turn. Has a 50% chance of placing a [Fear] debuff on 2 random enemies for 1 turn if the [True Fear] debuff is placed.Damage based on: [ATK]

Beast Mode [P]
7 turns[Passive Effect]
Damage increases by 40% when this Champion's HP drops below 40%.
[Active Effect]
Revives this Champion with 20% HP when killed. Immediately grants an Extra Turn.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Savage - 2
Cruel - 3
Merciless
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Lethal - 2
Merciless - 3
Stone Skin
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.




