Chaagur

Legendary

Attack

Lizardmen faction banner

Lizardmen

ATK aura

Increases Ally ATK in All Battles by 33%

Chaagur’s spawn-mother has a great deal to answer for. Born into a brood in the sewers of the Free City of Arnoc, Chaagur grew up to be just one of the teeming thousands of Lizardmen that infest the settlement’s underbelly. Life there is cheap, and those who do not belong to one of the many gangs swiftly become outcasts. Chaagur might have turned into just another cutthroat sluice-runner, or hired muscle, were it not for the stories he was told as a spawnling, stories that went on to shape both his personality and fate. Chaagur’s mother enjoyed spinning tall tales to her offspring, perhaps trying to shield them from the brutality of life beneath Arnoc. She spoke of far-off lands and wondrous places, but most of all, she told them accounts of a time before so many of their kind had been reduced to a criminal underclass, an age gone by when they not only possessed freedom, wealth, and stability, but also strength and power. She told them of the days of the Dragonkin Empire, and none listened more intently than Chaagur. He listened so carefully because, when speaking to him alone, his mother told him of the dragons. Wise, powerful, winged creatures. Chaagur himself had wings, a rare trait among Lizardmen, prized in history but now regarded with suspicion, for his people had forgotten so much of their once glorious past. He could not help but feel special, important. Chaagur took the stories to heart and kept them close, making them a source of comfort and inspiration throughout the difficulties he endured. He believed desperately that they were more than mere fables, that his mother’s accounts were true retellings of the past of his people, a time when their empire had spanned the world and guaranteed peace and prosperity for all. The reason for the empire’s eventual defeat had been left nebulous, blamed on treachery and shortsightedness. Surely a time would come when the Lizardmen would realize how far they had fallen and seek to renew their old glories? As he came of age, Chaagur swiftly proved himself in Arnoc’s underworld, earning a reputation as a skilled blade for hire, deadly with his twin swords. He worked for a number of gangs, his abilities earning him respect, but always he longed for something more. As he played his part in the brutalities plaguing life in the Free City, he became disgusted with what he saw as the degeneration of his people. There had to be another way, a future beyond the greed, crime, and impoverishment. Chaagur began to cause trouble, claiming that the Lizardmen of Arnoc needed to change their ways. Even worse, he styled himself as the one who was going to bring about that change, who could unite his people and lead them into a new and enlightened future. Understandably, such an attitude did not sit well with Arnoc’s under-lords and crime-broods. It wasn’t long before Chaagur’s work dried up, and that was followed by a slew of assassination attempts that the Lizardman barely survived. Chaagur realized that Arnoc was not ready for change. Worse, he knew that his rabble-rousing was putting his own brood-kin, especially his mother, in danger. It was with a heavy heart that he chose to flee the city, fixing his hopes on a new beginning. Among her fables, Chaagur’s mother had often told him of the distant Sorrowlakes of Peltas, home to the largest Lizardmen population in Teleria. If Arnoc was not ready for a return of the Dragonkin Empire, perhaps the clans of the Sorrowlakes would be. The journey from Arnoc was long and arduous, but the aggression Chaagur suffered from Human villagers, roving Skinwalkers, and traveling priests merely hardened his resolve. Having never known anything other than the sewers of the Free City, he naively believed that the leaders of the Sorrowlakes would see him as a savior. Instead he discovered a Lizardmen society little different from the desperate backstabbing and scrounging of Arnoc. The clans were beset by disunity and infighting over the Sorrowlakes’ sparse resources. The realization filled Chaagur with sorrow, but he refused to give up on what he saw as his life’s purpose. Since arriving in the Sorrowlakes, Chaagur has worked tirelessly to unite the Lizardmen clans and remind them of their former strength and majesty. As in Arnoc, there is much resistance, but not all scorn his efforts. The former gang swordsman has skill and charisma, and some lesser tribes and leaderless bands have rallied to him. Each new follower only reinforces Chaagur’s determination. He is convinced that greatness is beckoning him on, and he will not stop until he is slain or his peoples are reunited and reigning once again.

Champion Stats


HP13,545
ATK1,542
DEF1,134
SPD100
C. RATE15%
C. DMG57%
RES30
ACC20

Champion Stats


HP13,545
ATK1,542
DEF1,134
SPD100
C. RATE15%
C. DMG57%
RES30
ACC20

Skills

  • Stupor

    Multiplier: 3.5*ATK
    Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn.

    Damage based on: [ATK]


    SleepSleep

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +15%

  • Venom Storm

    4 turns
    Multiplier: 1.9*ATK
    Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% [Poison] debuff for 4 turns. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns.

    Damage based on: [ATK]


    Poison 5%Poison 5%
    Decrease DEF 60%Decrease DEF 60%

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +15% Lvl. 6 Cooldown -1

  • Heart Stopper

    4 turns
    Multiplier: 2.9*ATK
    Attacks 1 enemy, then attacks 1 time at random. If the target is under a [Poison] debuff, will ignore [Shield], [Block Damage], and [Unkillable] buffs.

    Grants an Extra Turn if this attack kills an enemy. Also resets the cooldown of the Venom Storm skill if this attack kills 2 enemies.

    Damage based on: [ATK]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10%

  • Constant Agony [P]

    Instantly attacks enemies with the default skill whenever they receive damage from [Poison] debuffs placed by this Champion.

    When hitting enemies under [Poison] debuffs, heals this Champion by 10% of the damage inflicted.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Savage
    2. 2Cruel
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Merciless
    3. 3Stone Skin

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.