Cleopterix

Legendary

Attack

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Skinwalkers

Cleopterix began her life in the Krokhan Desert among the ranks of a band of highwaymen, the Ergkarakk, who operated out of a number of camps between the Deadlands and the Krokhan proper. In those treacherous badlands, it was easy for them to conceal various hideouts and caches. From there the Ergkarakk swooped in to prey upon merchant caravans trundling along the timeworn trade routes of central Peltas. In skirmishes with caravan guards, Cleopterix honed the arts of combat, preferring spears and polearms as her weapons. From her fellow Ergkarakk she learned the honor of thieves and the ways of a family of outlaws: fairness to her brothers and sisters in banditry, stony silence to all outsiders, and violent resistance to the forces of law, order, and tyranny. From the desert and badlands, she learned the lessons of nature’s merciless trials. Her mentors called the falcon the model bandit, for the predatory birds they often saw hunt always struck from on high with speed and grace. Cleopterix accumulated influence and prestige due to her victories, and thought that a place on the council of Ergkarakk leadership would surely await her. But her rapid rise caused jealousy in the more established of her band. Together, they agreed that while changes in leadership were to come, Cleopterix and her followers would never be suitable power-holders. Their reasoning was spurious and Cleopterix’s merits were undeniable, but it was the will of the old guard that she be made an example of, a warning to others tempted to risk upsetting the order of things. And so it happened that she fell for a trap. The Ergkarakk patriarchs heard of a powerful Dwarven merchant-prince who loathed the band and plotted to divide and weaken them. Seeing a chance to rid themselves of Cleopterix and maintain an alibi, the band's leaders struck a deal with the Dwarf behind her back. Cleopterix and her loyal raiders were sent to intercept a caravan that resembled any other. Not long after their attack began, previously concealed elite heavy infantry comprising battle-hardened Humans, Orcs, and Dwarves poured forth from the wagons. After heavy fighting, Cleopterix alone survived, having fled deep into canyons that were unknown to her. Wounded and without provisions, Cleopterix felt doom creep close as a day and a night passed in those barren chasms. Thirst and hunger weakened her, and falcons and buzzards circled overhead. She cursed her fate and her betrayal again and again, wishing she could strangle the foolish old leaders of the Ergkarakk who did this to her, for by now she realized her folly. Though weak, she summoned the strength to break the long, spindly necks of the handful of vultures that came near her. She did not eat their flesh, for she knew that when raw, it would sicken her. For three days, Cleopterix lay in a stalemate between death and its carrion birds. The scrawny vultures had by now learned that though Cleopterix was dying, she was still too dangerous to go near. Then a falcon swooped down among the vultures, unaware of what they knew, and approached her. Slipping into delirium, Cleopterix stared at the bird. She recalled how her treacherous mentors revered the falcon for its virtue in hunting and its noble, handsome lines. Their faces flashed before her eyes. The virtues they had taught her had been the lies of hypocrites. With a last burst of vigor, she seized the falcon just like she did the vultures, and killed it with her hands and teeth, suffering grievous wounds from its claws and beak in the struggle. Facing death and the horror of being eaten by the vultures, she wanted to feast one last time. She drank the falcon’s blood and ate its flesh raw, as a last, savage act of living before death could finally take her. Stories tell of how when Cleopterix drank the bird’s blood, a wild and furious power rushed into her and thrashed within her being, fighting for dominance, demanding a place. She screamed to the sky and the buzzards dispersed in a massive cloud, squawking in panic at what had been created. For she was now a Skinwalker, a hybrid of raptor and Human, and when she fully regained control of her body and her senses, she found a new chance at life had been granted to her. Whether it will be a life of bloody vengeance or a journey on a new and different path is a question whose answer is unfolding even now.

Champion Stats


HP14,535
ATK1,531
DEF1,079
SPD102
C. RATE15%
C. DMG63%
RES30
ACC10

Champion Stats


HP14,535
ATK1,531
DEF1,079
SPD102
C. RATE15%
C. DMG63%
RES30
ACC10

Skills

  • Death Dive

    Multiplier: 3.5*ATK
    Attacks 1 enemy. Has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. The chance increases to 50% if the target is under a [Hex] debuff.

    Places a [Perfect Veil] buff on this Champion for 1 turn if this attack kills an enemy under a [Hex] debuff.

    Damage based on: [ATK]


    Perfect VeilPerfect Veil
    Weaken 25%Weaken 25%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10%

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Savage
    2. 2Cruel
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Merciless
    3. 3Stone Skin

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.