Diamant Coppercoin
Legendary
Support

Ogryn Tribes

Increases Ally SPD in All Battles by 20%
The Arena City of Velyzar is famous for being a place where the downtrodden can make a name for themselves. Many a lowly gladiator has clawed their way up from the most underground fighting pit to the heady heights of the Grand Arena. But Velyzar’s most famous rags to riches tale does not concern a scrappy pit fighter. It involves an Ogryn orphan who came to the desert city with nothing but a single copper coin in his palm, and became the richest individual in Pehas.
This Ogryn is Diamant Coppercoin: the ‘merchant-mogul’ of Velyzar. He often strides among Velyzar’s hoi polloi, meeting and greeting, adorned with the various honors and tokens of gratitude the city’s guilds and foreign dignitaries have bestowed upon him. On these strolls, he often tosses out gold coins from the giant chest he straps to his back to the roars of adulation from ‘his’ fawning public.
If Velyzar needs repairs to its central market, Diamant gladly foots the bill. Whenever disaster has laid the city’s structures low, builders from Diamant’s Corporation are the first on the scene to repair – free of charge. His investments, particularly to elevate Ogryn out of poverty, have paid great dividends, creating a thriving class of Ogryn merchants, doctors, blacksmiths, and performers. All in Velyzar owe a great debt to their beneficent sponsor.
Underneath this golden veneer however, hides Diamant’s true motive. From his gleaming pleasure palace, he effectively rules over Velyzar, puppeteering the city’s council of five guild leaders with his pudgy fingers. While he remains a private citizen, Diamant acts as Velyzar’s unappointed sovereign, with his will being done via his vast Corporation.
The Corporation is a huge crime syndicate that has its hands in every level of Velyzari society. Members sit in the highest positions of the Arena Guild, rigging matches while Corporation bookmakers fix favorable odds. Weapons, narcotics, and slaves are smuggled in and out of Velyzar’s docks under the eyes of Merchant Guild foremen on the Corporation’s payroll. New buildings are only constructed if they are supervised by Corporation overseers or built atop land within Diamant’s vast holdings.
It is through this pincer hold of both polite and impolite society — as a generous public financier and grim private tyrant — that Diamant keeps his gilded grip upon Velyzar. He leaves the majority of the Corporation’s day-to-day running to his underbosses, only stepping in to officiate on matters of treachery. He deals with these cases swiftly — fatal bludgeoning with his bejeweled, bladed rod of office is his preferred method.
Most in Velyzar know the truth of Diamant’s character but look the other way. None are blind to the war raging in Anhelt and the stability and strength Diamant has given the city is preferable to anarchy. For all the blood the Corporation has spilled, it has not been that of the working people, who remain Diamant’s strongest supporters thanks to his programs of slum clearance and urban renewal. Even if a group were to rise to challenge Diamant, they would be buried under the foundations of a new Corporation tollhouse before they could organize.
It is also common knowledge that the tale of Diamant’s origin is a fabrication – one maintained by his legion of pamphleteers and journalists. The truth remains a well-kept secret. Diamant is no gutter urchin; he was born to a line of wealthy Ogryn traders who made their fortune selling secrets and arms to the Telerian League during the Gaellen War. Diamant has taken great pains to scrub any mention of this from the historical record, replacing it with the fanciful tale of building his empire on the back of a single copper coin. His eponymous coin is indeed real, but it has a blood-soaked origin — it is all that remains of the last payment Diamant’s ancestors received for selling the Telerian League weapons; weapons that helped set the City of Dreams
ablaze.
With his Corporation in firm control of Velyzar, Diamant’s sights have turned outward, with lreth being his current focus. He longs to bring the dread city under his control, as its former leader, Bad-el-Kazar, reneged on a major deal and rumors reached him of extensive Ogryn exploitation and experimentation within the foul former colony. Diamant wants nothing more than to see lreth remade in his image, decorated with the heads of the lunatic arcanists who have tortured his kind and betrayed his trust.
He has found fast friends in the massing army of a certain Gharol Bloodmaul, who also have their sights set on toppling lreth’s overlords. Diamant sees great potential in the Orc warlord — so much so that he has commissioned Corporation smugglers to run weapons, armor, and food to Gharol’s ramshackle host. With this careful investment, Diamant sees a bright future ahead — one where he rules all of southern Peltas.
Champion Stats
HP19,650
ATK1,145
DEF1,123
SPD112
C. RATE15%
C. DMG50%
RES40
ACC0
Champion Stats
HP19,650
ATK1,145
DEF1,123
SPD112
C. RATE15%
C. DMG50%
RES40
ACC0
Skills

The Hand of Diamant
Multiplier: 3*ATKAttacks all enemies.
Heals all allies by 5% of this Champion’s MAX HP. Heals by an additional 2% of this Champion’s MAX HP for each buff on this Champion.Damage based on: [ATK]

Charitable Donation
5 turnsMultiplier: 4*ATKAttacks all enemies.
Increases the duration of all ally buffs by 1 turn.
Fills the Turn Meter of all allies by 20%.Damage based on: [ATK]

Protection Racket
5 turnsPlaces 3 [Intercept] stacks on a target ally.
Also places a 50% [Increase RES] buff and a 25% [Strengthen] buff on all allies for 2 turns.
Kingpin [P]
Has a 50% chance to convert a debuff into a buff before it is placed on an ally. Works with the following debuffs:
- Converts a 25% and 50% [Decrease ATK] debuffs into a 50% [Increase ATK] buff
- Converts a 30% and 60% [Decrease DEF] debuffs into a 60% [Increase DEF] buff
- Converts a 15% and 30% [Decrease SPD] debuffs into a 30% [Increase SPD] buff
- Converts a 15% and 25% [Decrease C. RATE] debuffs into a 30% [Increase C. RATE] buff
- Converts a 15% and 25% [Decrease C. DMG] debuffs into a 30% [Increase C. DMG] buff
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

RES
Banner
Set Priorities
- 1
Speed - 2
Protection - 3
Bolster
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Stone Skin - 3
Feral
Substat Priorities
- 1SPD
- 2HP%
- 3RES
- 4DEF%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer



