Elder Skarg

Legendary

Attack

Barbarians faction banner

Barbarians

C. RATE aura

Increases Ally C. RATE in Arena Battles by 30%

Skarg was born in the bitterness of the Winterlands during the Age of Hellfire, where he learned quickly that the deeds of a man defined him, not the environment he faced. Like all Old Norr, he loved his people dearly, and learned to fight at an early age. He was a young man of courage, intelligence, wisdom, and was a born leader. Skarg was forced to use his skills sooner than he wished. After the Battle of the Waters of Life, Sorath the Frost Spider and a horde of Demonspawn descended upon his domain. Though most of the Old Norr were driven from the Winterlands after the battle, Skarg nonetheless won praise for his courage, cool head, and clever organization, which enabled thousands to flee to safety. Witnesses spoke of how he took to battle against the Demonic scourge single—handedly. Many of the surviving Old Norr fled to the Redspike Mountains, and dozens of kingdoms were established, collectively known as Frostheim. Six – of which Skarg ruled one — rapidly became more dominant than the others. To the ambitious, this time of upheaval was an opportunity to seize power, and though Skarg was highly respected, he knew that in turbulent times that could make him a target. In the end, the threat came from his own family. Skarg was ambushed by his half-brother, Rakran, who desired to become king of all the Redspikes. After a bitter fight, Skarg was left for dead. terribly wounded, he later crawled and hobbled to the valley of Queen Larah, ruler of another of the largest kingdoms, and sought refuge. Under her protection, Skarg recuperated and planned his revenge. He was determined to rid the world of his brother — but Queen Larah refused to aid him, not wishing for war. And so he traversed the Redspikes, seeking allies to fight Rakran, but during that time his half-brother invaded the queen’s territory. Skarg raced to the valley, and waged a guerrilla campaign against Rakran, drawing warriors to him over many months. Despite Queen Larah’s pleas, the remaining four principal monarchs of the Redspikes refused to aid her, for all awaited the outcome of the war to see what opportunities it presented. Forced to fight alone, Larah and Skarg joined their strength. Weeks passed before they successfully drew Rakran’s army into an ambush. During the horrific bloodshed, Skarg cleaved his way to his half-brother, and in the bitter duel that followed, beheaded Rakran with his broadsword. The battle was won shortly thereafter, and Skarg reclaimed his old kingdom. Though one war had ended, peace was not brought to Frostheim. There was much jostling for land and power, and the minor kingdoms greatly resented the might of the six strongest. Skarg feared that division would leave each kingdom vulnerable to outsiders, so he gathered the Old Norr monarchs together. Rulers and their entourages nearly came to blows before Skarg rose to speak, his reputation the only thing preventing the spilling of blood. He spoke passionately about betrayal and the dangers the Norr had overcome to achieve what they had in the Redspikes, convincing them that unity and peace were greater than greed and conflict. He proposed a union of all Old Norr in the Redspikes. Disputes would be resolved peacefully and no single kingdom would ever face an attack alone. Few could deny his wisdom. Thanks to Skarg, the Confederation of Frostheim was born. And yet, not all were happy. Dozens of monarchs and warlords felt strong-armed into accepting a life of relative poverty in comparison to their stronger neighbors, and so invaded Kaerok to gain the wealth and status they could not find in Frostheim. This war-migration lasted for decades, with the Frostheimers defeated. Many kings and queens were killed, and in their absence, those monarchs who remained widened and consolidated their holdings so that all Frostheim was controlled by the six most powerful kingdoms. There were pitifully few returning nobles and warlords to challenge the state of affairs, and Skarg confirmed that the Confederation would have six rulers forever more. Impressed by Skarg’s vision, the Arbiter came to the monarchs and gifted them a Shard. She recognized Skarg’s influence and proposed that he exchange his freedom for the immortality a Shard could offer. While he knew this meant his influence could extend beyond the length of his mortal life, Skarg knew that to acquiesce meant that he would never taste life unless called to aid his people. His agreement came with one condition – that only a ruler of Frostheim would be able to summon him. Though the Confederation has long since been replaced with the Kingdom of Frostheim, and the Winter Hall is now the haunt of the Ice Golem, Skarg’s legacy remains. His place in history is enshrined in songs that celebrate this proud warrior whose noble words and daring deeds forged a brighter future for the Redspikes. And like a sleeping giant, his power remains ready, waiting to be roused for battle again.

Champion Stats


HP16,185
ATK1,630
DEF870
SPD105
C. RATE15%
C. DMG63%
RES30
ACC0

Champion Stats


HP16,185
ATK1,630
DEF870
SPD105
C. RATE15%
C. DMG63%
RES30
ACC0

Skills

  • Tide of Steel

    Multiplier: 3*ATK
    Attacks 1 enemy. Places a 30% [Increase SPD] buff on this Champion for 2 turns if this attack is critical. Places a 30% [Increase C. RATE] buff on this Champion for 2 turns if this attack is not critical.

    Damage based on: [ATK]


    Increase SPD 30%Increase SPD 30%
    Increase C. RATE 30%Increase C. RATE 30%

    Lvl. 2 Damage +5% Lvl. 3 Damage +10% Lvl. 4 Damage +15%

  • Hunt the Marked

    3 turns
    Multiplier: 2*ATK
    Attacks 1 enemy 3 times. Places an extra hit for each buff or debuff on the target. Can place up to 3 extra hits. Places a [HP Burn] debuff for 2 turns and a [True Fear] debuff for 1 turn on all enemies if this attack places all 3 extra hits. Steals all the buffs from the target after the attack.

    Damage based on: [ATK]


    HP BurnHP Burn
    True FearTrue Fear

    Lvl. 2 Damage +5% Lvl. 3 Damage +10% Lvl. 4 Damage +15%

  • Elder's Clarion

    5 turns
    Places a 60% [Increase DEF] buff on this Champion for 3 turns. Places a [Fear] debuff on all enemies for 1 turn. Places a [True Fear] debuff for 1 turn on targets under [Block Damage] buffs. Places a 30% [Decrease SPD] debuff for 2 turns on targets under [Shield] buffs. These debuffs cannot be resisted. Also places a [Provoke] debuff on Legendary Champions for 1 turn.

    Increase DEF 60%Increase DEF 60%
    Decrease SPD 30%Decrease SPD 30%
    ProvokeProvoke
    FearFear
    True FearTrue Fear

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Kingslayer [P]

    Receives 15% less damage from Legendary and Mythical Champions.

    Inflicts damage equal to this Champion's ATK when attacked by Legendary and Mythical Champions. The extra hit cannot be critical.

    Damage based on: [ATK]

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Savage
    2. 2Cruel
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Merciless
    3. 3Stone Skin

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.