Errol

Legendary

Attack

Sacred Order faction banner

Sacred Order

ATK aura

Increases Ally ATK in All Battles by 28%

Born the second son of a minor noble family from the Redspike Mountains, Errol lacked purpose in his life. Unlikely to inherit the family estates, and unwilling to make his own way in the world, he contented himself with a life of indolent hedonism, punctuated by bursts of violence toward those he felt had insulted the honor of either himself or his family. Errol became infamous for these displays of temper. The last straw came when he challenged his own older brother to a duel over a point of pride. But the duel was never to take place. His parents, at their wits’ end, used their influence to secure him a position within the Sacred Order. They hoped that the Order might teach their son some discipline – or at the very least, keep him out of trouble. Errol was reluctant, at first. He chafed at the thought of surrendering his freedom to join what he saw as a humorless brotherhood of goddess-botherers. But surprisingly to all, something in the Sacred Order’s creed spoke to him. For the first time, his rank and privilege meant nothing, and he found it liberating. He had always come second in the eyes of his family, but here, at last, he could make something of himself. He eagerly threw himself into the life of a Novitiate, and through a combination of determination and personal conviction, Errol quickly surpassed his fellows and ascended to the rank of Sergeant. It was there that he at last found his true calling; violence had always been in his nature, and he saw the opportunity to direct it toward the enemies of the Sacred Order as a blessing. A Sergeant was meant to be at the forefront of the Order’s activities, ever taking the battle to the foe, whoever or whatever they might be. In the months that followed, Errol vented his wrath against heretics and bandits. Despite his satisfaction with his new purpose, however, he yearned to do something greater — to truly prove his worth to the Order and Lumaya. Time and again, Errol, armed with unyielding faith and a sharp sword, proved himself a match for the enemies of the Order. When the Red Crusade swept across Anhelt, Errol was at its forefront, especially when rooting out any traces of the Skinwalker menace. Now a grizzled veteran, Errol led his fellow Crusaders through the vales of the Redspike Mountains, hunting down any Skinwalkers courageous — or foolish — enough not to flee. Those who sought to fight were slain outright by Errol and his followers; those who fled were hunted down like animals. Errol ordered that any villages that offered sanctuary to the Skinwalkers be put to the torch, and their inhabitants executed. Through it all, Errol’s faith in the rightness of his cause never wavered. Indeed, the greater the carnage, the mightier his sword arm seemed to become… as if he drew strength from the slaughter. Some among his followers believed this to be a sign of Lumaya’s favor; others whispered that it was instead a sort of madness. Regardless, Errol continued his march through the mountains, determined to rid his homeland of every trace of the Skinwalkers, until at last he returned to his family estates — only to find that his kin were providing sanctuary for those they saw as innocent victims of the Sacred Order’s madness. What followed was a tense confrontation between Errol and his older brother — now the lord of the manor — that turned to violence. It is not known who struck the first blow, but Errol struck the last, killing his brother in the same great hall where they had once played together as children. By the end of the night, Errol’s ancestral steading was aflame, and every member of his family lay dead at the hands of the warriors of the Sacred Order. Errol returned from the mountains a blood-drenched killer, empty of everything save an unshakeable belief in the rightness of his holy cause. His fanaticism was such that it unsettled even the most devoted servants of the Order, and few would willingly follow him into battle, fearing that he might turn his blade on them for their insufficient piety. And it was for this reason that the Arbiter, in her infinite wisdom, visited him in his quarters one night to ask him to enter a Shard. Someone so fanatical, she thought, would be a necessary weapon against enemies yet to come, and entering a Shard would keep him away from Teleria’s innocents for at least a time. Errol eagerly accepted her offer, ready to wage war without end in Lumaya’s name.

Champion Stats


HP16,020
ATK1,674
DEF837
SPD104
C. RATE15%
C. DMG63%
RES30
ACC0

Champion Stats


HP16,020
ATK1,674
DEF837
SPD104
C. RATE15%
C. DMG63%
RES30
ACC0

Skills

  • Blazing Sword

    Multiplier: 3.9*ATK
    Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.

    Damage based on: [ATK]


    Lvl. 2 Damage +5% Lvl. 3 Damage +10% Lvl. 4 Damage +10%

  • Helmbreaker

    4 turns
    Multiplier: 1.85*ATK
    Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target's DEF.

    Damage based on: [ATK]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Damage +10% Lvl. 5 Damage +15% Lvl. 6 Cooldown -1

  • Negation

    4 turns
    Multiplier: 5.2*ATK
    Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.

    Damage based on: [ATK]


    Lvl. 2 Damage +15% Lvl. 3 Damage +15% Lvl. 4 Damage +15% Lvl. 5 Cooldown -1

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Savage
    2. 2Cruel
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Merciless
    3. 3Stone Skin

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.