Fu-Shan

Legendary

Attack

Lizardmen faction banner

Lizardmen

SPD aura

Increases Ally SPD in All Battles by 24%

Life for Lizardmen in the Free City of Arnoc is either passable, or terrible. Fu-Shan arbitrates that line, and he decides which side of it nearly all his fellow Lizardmen live on. Thanks to his role as gatekeeper to a better life, Fu-Shan is one of the most powerful people in the entire city. Arnoc’s Lizardmen live either in the sewers or in its ghetto. The ghetto has fresh air, access to the sky, and guards to police the streets. Lizardmen in the ghetto can rent a lot, build it up, assemble a workshop – as long as Arnoc’s guilds get their cut – and make a life for themselves. Non-Lizardmen cannot enter the ghetto without an escort, and the district is walled off from the outside, making it difficult to sneak in. A Lizardman living in the ghetto cannot be easily robbed and murdered by Humans or Elves – unless the would-be criminals have Fu-Shan’s permission, as he pays the guards. He also owns the land, and maintains the walls, the streets, and the relations with the rest of the city. Inside the ghetto, a Lizardman might have a future, but it means living and dying by Fu-Shan’s word alone. The alternative is worse. The sewers beneath Arnoc are massive and overbuilt, with hundreds of extra tunnels dug around the proper sewer system – some say they connect to an old Dwarven settlement underneath the city, but cave-ins and spider infestations keep the curious near the surface, and none have ever delved deep enough to confirm the rumors. If a Lizardman clan can’t afford Fu-Shan’s prices to dwell on the surface – or don’t want to live in his shadow – they live here instead, scratching out a living as brute laborers for the city above. But they are far from free here, because Fu-Shan is not just a landlord, he is a gang lord. The sewers are thick with a motley collection of criminals known as the Skinners, who assert control over and recruit from the sewer clans, extracting coin for ‘protection’ and making deals with topsiders for the labor that the sewer clans provide. If any clans 'struggle' with this arrangement, the Skinners punish them, sometimes even going so far as to live up to their name. Control over the sewer clans is hardly the extent of the Skinners’ ambitions, however. They also use the enormous space under the city to set up certain businesses far from the prying eyes of the topsiders, such as drug dens, gambling parlours, smuggling routes, thieves ‘guilds’, brothels, prisons, or whatever else there is demand for. All those businesses send a hefty cut to the one who makes it all possible: none other than Fu-Shan himself. If a topsider needs something 'sensitive' carried out, they know who to ask. And so Fu-Shan holds the ‘Free’ City of Arnoc by its feet – with the ghetto and the sewer clans, he controls the city’s cheap labor force. With the Skinners' operations, he controls the underworld markets. The guilds say they manage Arnoc’s economy, the city militia say they manage Arnoc’s security, and the council says they manage Arnoc’s laws, but should Fu-Shan make a 'humble request', he is quietly obeyed. Whenever these orders sit down to meet, each of them keep an empty chair at the table. Nobody ever sits in it, but everyone knows who it is for. At least, that is how things once were. King Tayba of Kaerok’s war changed everything. When the Banner Lords broke centuries of mutual defense treaties to storm the gates of Arnoc, chaos engulfed the city. Soldiers, peasant levies, and mercenaries roved through the streets, killing and stealing everything in sight. But they left the sewers alone – not because they feared the reputation of any gang, but because of the stench. Fu-Shan, having lorded over the sewer clans for decades, was forced to huddle down among them, as terrified of discovery by the rampaging army as the lowest of his slaves. Later Fu-Shan realized that the sewers were no sanctuary, either. For many years, the Cult of the Skullsworn – a pack of ancestor-worshippers that Fu-Shan had always dismissed as fools and madmen – had been cultivating their numbers. With the city burning and the old powers crippled, the Skullsworn seized the opportunity to rise up and protect the Lizardmen. They seized huge swathes of the Skinners’ territory and killed hundreds of the criminals in a lightning war. His forces backed into their few remaining strongholds and his grand web of influence torched to ash above him, Fu-Shan lurked in his hideout, waiting for opportunity to give him an opening at his enemies… or for them to finally bring the hammer down, and end his reign for good.

Champion Stats


HP16,680
ATK1,443
DEF1,024
SPD106
C. RATE15%
C. DMG63%
RES30
ACC0

Champion Stats


HP16,680
ATK1,443
DEF1,024
SPD106
C. RATE15%
C. DMG63%
RES30
ACC0

Skills

  • Howl

    Multiplier: 4*ATK
    Attacks 1 enemy. Has a 25% chance of placing an extra hit.

    Damage based on: [ATK]


    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +15%

  • Frightful Claws

    4 turns
    Multiplier: 2*ATK
    Attacks all enemies 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.

    Damage based on: [ATK]


    StunStun

    Lvl. 2 Damage +10% Lvl. 3 Damage +15% Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Cooldown -1

  • Shred

    5 turns
    Multiplier: 1.8*ATK
    Attacks 4 times at random. Each hit has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

    Damage based on: [ATK]


    Decrease DEF 60%Decrease DEF 60%

    Lvl. 2 Damage +10% Lvl. 3 Cooldown -1 Lvl. 4 Buff/Debuff Chance +25% Lvl. 5 Cooldown -1

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Savage
    2. 2Cruel
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Merciless
    3. 3Stone Skin

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.