Gliseah Soulguide

Legendary

Defense

Sacred Order faction banner

Sacred Order

RES aura

Increases Ally RES in All Battles by 60

While it is a challenge to find any modern preacher of the Sacred Order willing to say it, the old records do not lie. Lumaya’s own immortal Firstborn – the Lightbringers – once fought at the head of the Order. Dusty, rotting tomes buried in libraries in Velyzar, Aravia, and Yakai all proclaim the names of these otherworldly warriors, reciting their deeds with pride, and quoting their adherence to the Sacred Order’s dictates. The Lightbringers have long since abandoned the Sacred Order, however, and one of their number is Gliseah. Head ringed with an auric halo and laurel, clad in golden armor, possessed of wings seemingly made of razor-sharp blades and ice crystals, and wielding a magical spear called Icepiercer, she has been an enemy of evil since the Great Divorce. In the early days of the Sacred Order, few Lightbringers could match Gliseah’s zeal in fighting the forces of Darkness. For years, she was one of the heads of the Sacred Order’s militant forces, combating Demonspawn and Undead wherever they emerged. Under her watch, the Sacred Order prospered, welcoming in rogue bands of would-be heroes, and training them to be fine, faithful warriors. Despite her success, Gliseah’s single-minded commitment to duty made her inflexible, and her discipline could not be matched by her mortal comrades — or even by some Lightbringers. Ultimately, she gave her position of supreme commander to a trustworthy mortal, and her fellow Lightbringers agreed to obey the new leader’s commands. At first this change was successful, but as time passed, the Sacred Order changed, transforming from the organization the Arbiter had created. Its preachings against the Skinwalkers grew harsher and harsher, climaxing in the Red Crusade in which not only did warriors of the Order slaughter and banish Skinwalkers, but Lizardmen, Orcs, and Ogryn as well. It was this event that caused Gliseah to leave the Sacred Order out of shame. She flew north, alone, in search of others who may have had the same change of heart. After many years, Gliseah arrived at a frozen lake, drawn by the sound of battle. On one side roared a magnificent beast of ice and rime, back to back with a towering warrior clad in plate armor, wearing a crimson, fur-lined coat, and armed with an immense greatsword. Encircling them were a number of individuals. They were draped in black robes, wreathed in dark magical energy, and followed by hordes of shuffling Undead who seemed to obey their every whim. Necromancers. Gliseah dived down to the aid of the beast and the warrior. Together, the three fought and slew the necromancers, after which their few remaining Undead collapsed to the ground, inanimate. After the battle, Gliseah marveled as the beast talked with great knowledge and kindness. He called himself Tatura Rimehide, and Gliseah learned that he had spent many years observing Teleria, and defending the Winterlands from Demonspawn and necromantic incursions. The warrior was another Lightbringer, called Sir Nicholas. He told Gliseah of his mighty hall in the Winterlands, from which he protected the region against the forces of evil. Gliseah was overjoyed upon hearing his tale, for his kindness and righteousness were legendary and she told him she had hoped to find someone like him, like herself. Together, these heroes talked of events across Teleria. Gliseah spoke of her sadness and rage following Sacred Order’s Red Crusade, and talked of her decision to turn from the world. Bonding with Sir Nicholas and Tatura Rimehide, Gliseah found a renewed desire to fight injustice wherever she found it. Defending the Winterlands together, this mythical trio continues to be spoken of in legends that give hope to the innocent and the suffering, and cautionary tales to all who would seek to do evil.

Champion Stats


HP18,660
ATK826
DEF1,509
SPD100
C. RATE15%
C. DMG50%
RES40
ACC20

Champion Stats


HP18,660
ATK826
DEF1,509
SPD100
C. RATE15%
C. DMG50%
RES40
ACC20

Skills

  • Glittering Slash

    Multiplier: 3.2*DEF
    Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff for 1 turn. Also applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies under [Freeze] debuffs.

    Damage based on: [DEF]


    FreezeFreeze

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +10%

  • Breath of Rime

    3 turns
    Multiplier: 3.3*DEF
    Attacks all enemies. Steals all buffs from all enemies.

    Places a 25% [Weaken] debuff for 2 turns.

    Damage based on: [DEF]


    Weaken 25%Weaken 25%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +10%

  • Everwinter

    5 turns
    Places a [Block Debuffs] buff on all allies for 2 turns.

    Has a 75% chance of placing a [Freeze] debuff on all enemies for 1 turn.

    Fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each [Freeze] debuff placed by this skill.

    Block DebuffsBlock Debuffs
    FreezeFreeze

    Lvl. 2 Buff/Debuff Chance +10% Lvl. 3 Buff/Debuff Chance +15% Lvl. 4 Cooldown -1

  • Timeless

    This Champion's skills cannot be put on cooldown.

    Whenever an enemy tries to put either this Champion's skills or an ally's skills on cooldown, places a [Freeze] debuff on that enemy. The [Freeze] debuff cannot be blocked or resisted.

    Also has a 50% chance of denying the cooldown increase effect. That chance increases by 25% for each enemy under a [Freeze] debuff. Will not deny cooldown increasing effects from Bosses.

    Whenever an enemy tries to put either this Champion's skills or an ally's skills on cooldown, activates an [Instant Turn] effect on this Champion. Occurs once per turn.

    FreezeFreeze

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    DEF%

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    DEF

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Speed
    2. 2Mercurial
    3. 3Feral

    Substat Priorities

    1. 1DEF%
    2. 2SPD
    3. 3HP%
    4. 4ACC

    Relic & Blessings

    Temporal Chains

    Legendary

    1-4★
    Decreases each enemy’s SPD for each active buff they are under, except for the buffs placed at the start of the Round.

    High Awakening Bonus

    Whenever an enemy receives a third active buff, instantly decreases the Turn Meters of all enemies by a certain amount. (Cooldown: 4 turns)

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    DEF%

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    DEF

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Stone Skin
    2. 2Protection
    3. 3Mercurial

    Substat Priorities

    1. 1DEF%
    2. 2SPD
    3. 3HP%
    4. 4RES

    Relic & Blessings

    Temporal Chains

    Legendary

    1-4★
    Decreases each enemy’s SPD for each active buff they are under, except for the buffs placed at the start of the Round.

    High Awakening Bonus

    Whenever an enemy receives a third active buff, instantly decreases the Turn Meters of all enemies by a certain amount. (Cooldown: 4 turns)

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer