Gnishak Verminlord

Legendary

Attack

Skinwalkers faction banner

Skinwalkers

ATK aura

Increases Ally ATK in All Battles by 30%

The saga of the Verminlord and the Breaker has become a staple in every alehouse and bard’s college across Teleria. The truth of the story is thus all the more obscure, and buried in one of the darkest chapters in the history of the Free City of Arnoc. In the Age of Treachery the rate of Skinwalker awakenings exploded, and the resulting turmoil nearly ended the history of Kaerok before it began. The period suffers from a lack of hard historical evidence and first-hand accounts, as is so often the case in times of great crisis – few had time to record the ravages unfolding around them, and fewer still possessed the will to honestly and accurately describe the gruesome truths. In the case of Gnishak, it is indisputable that a noble prince became a monstrous menace. But the house of his provenance, his lineage or surviving relations, his siblings, his issue, all go historically unrecorded. This is highly unusual for a nobleman of Kaerok. Even in periods of great upheaval, they were and are careful to preserve such information, for it is the source of much of their legitimacy and thus their power. This suggests that the relevant information was purged deliberately, perhaps to protect the dignity of those related to the fallen Skinwalker-prince. This omission allowed the Verminlord to become iconic, a stand-in for every corrupt and petty overlord who lacked empathy for lesser beings, making the story all the more popular as it spread. In the tale, Gnishak casually kills a rat underfoot and is cursed by its vengeful spirit. Many hearers wished similar vengeance upon one lord or another. Some felt as if they were the ‘rats’ in the story themselves, or their friends, or relatives, all feeling crushed under a noble boot. After his transformation, Gnishak disappeared into the sewers and quietly grew his festering power in the depths for thirteen long years. Out of sight and out of mind as more overt Skinwalkers wrought havoc above, Gnishak cultivated mastery over the swarms of rats he would have once disdained. Another tale of a deadly ‘Rat-man,’ the wandering killer Sniktraak – who also attracted and exploited a swarm of rats – is often conflated with the Verminlord narrative. But where Sniktraak was an impoverished peasant who killed rats to make ends meet, Gnishak was a petty princeling who killed casually while dreaming of greatness. Correspondingly, where Sniktraak’s horde was a crawling, chaotic manifestation of their master’s torment and madness, the legendary swarm of the Verminlord was an army of soldiers wielded by a mad monarch. Gnishak coveted the vast demesne and legions of followers he always felt he deserved, and he carefully directed his growing rat army to gnaw out a vast and impenetrable lair for him, enlarging and augmenting swathes of the sewers of Arnoc into his personal castle. He even dressed his bloated, hairy form in the fine clothing he had taken with him after his flight, and had new and hideous adornments made for him to match his delusional new title of lordship. Then, when the time was right and all of Arnoc was gathering in dense crowds to celebrate the holy lights of the Yuletide festival, Gnishak unleashed a long-plotted act of terror against the surface-world. Boiling up from the grates and dripping hosepipes, pouring from every opening of building after building as each was overrun in turn, the rat-tide he unleashed was hideous to behold, all the more so for the vile pestilence that coursed in their diseased veins. Each one was laden with grotesque pustules that spread a pox the likes of which no healer on the face of Teleria had ever witnessed. Had Gnishak found a way to manipulate the forces of plague and pestilence, or had the virus simply developed within his swarm on its own? No one knows for sure, though it was said that the plague had a fell tenacity and almost living will as it wracked its victims. Most folk believe the Verminlord’s Plague originated with the Verminlord himself, and that he poured into it all his malice and spite and his urge to debase all that was upright and wholesome. No remedy, whether poultice or potion or purifying magic, could do more than slow a victim’s doom and prolong the agony. There could be only one solution: the eradication of the swarm and its terrible source alike. As brave citizens battled the rats with torches, spears, and bullwhips, one spotted the Rat-King himself returning to his subterranean lair after a brief sortie. This man, a professional rat-catcher in many tellings of the tale, presented this evidence to Arnoc’s council of burghers, who were aghast to learn that Gnishak had been lurking below their feet all along. This set the stage for the rise of Georgid the Breaker.

Champion Stats


HP17,175
ATK1,365
DEF1,068
SPD105
C. RATE15%
C. DMG50%
RES30
ACC20

Champion Stats


HP17,175
ATK1,365
DEF1,068
SPD105
C. RATE15%
C. DMG50%
RES30
ACC20

Skills

  • Pestilent Censer

    Multiplier: 1.2*ATK
    Attacks 3 times at random. Each hit has a 40% chance of placing a [Bomb] debuff for 2 turns.

    [Bomb] debuffs placed by this skill on enemies whose MAX HP is equal to or higher than 200,000 will deal double damage.

    Damage based on: [ATK]


    BombBomb

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +5% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +5%

  • Verminlord's Command

    4 turns
    Multiplier: 4.6*ATK
    Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

    Also has a 75% chance of decreasing the detonation countdown of all [Bomb] debuffs by 1 turn, and increasing the duration of all [Poison] debuffs by 1 turn.

    Damage based on: [ATK]


    Decrease ATK 50%Decrease ATK 50%

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Cooldown -1

  • Unclean Banquet

    5 turns
    Multiplier: 4.5*ATK
    Attacks all enemies. Has a 75% chance of placing 2 [Bomb] debuffs on each target for 2 turns, then grants an Extra Turn.

    [Bomb] debuffs placed by this skill on enemies whose MAX HP is equal to or higher than 200,000 will deal double damage.

    Damage based on: [ATK]


    BombBomb

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Cooldown -1

  • Rat Plague [P]

    Every time a [Bomb] debuff placed by this champion detonates or is removed, places two 5% [Poison] debuffs for 2 turns. These debuffs are protected.

    Poison 5%Poison 5%

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    ATK%

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    ATK

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Savage
    2. 2Cruel
    3. 3Merciless

    Substat Priorities

    1. 1ATK%
    2. 2ACC
    3. 3C. RATE
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    ATK%

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    ATK

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Stone Skin
    2. 2Perception
    3. 3Pinpoint

    Substat Priorities

    1. 1ATK%
    2. 2ACC
    3. 3SPD
    4. 4C. RATE

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.