Greenwarden Ruarc

Legendary

Defense

Sylvan Watchers faction banner

Sylvan Watchers

DEF aura

Increases Ally DEF in All Battles by 30%

The bond shared between the Sylvan and the Mistwood remains a mystery to those outside the dark forest, and in truth many of the Sylvan who hear the Rhythm are unable to explain its workings. It endlessly evolves to the needs and wants of the masses, forever changing the forest and its people. Sometimes, those changes can affect the very nature of a Sylvan's character. Such is the case of the Fae known as Greenwarden Ruarc. In the times before Darkness fell on the Mistwood, Ruarc was a frequent visitor of Sylvan halls. He would appear on a summer's breeze, shrouded in petals and leaves, to invite all gathered to compete in daring challenges. These varied greatly, including spoken games of mind and soul where contestants were asked to solve a riddle, define the beauties of the Mistwood, or to compose a song that could bring any listeners to tears. Many challenges were physical: a race on the wind, a climb to the forest's canopy, or a test of strength. Ruarc's favorite challenge was a game of courage and honor. He would wander the woods and burst into the glade-halls of Sylvan lords, calling for them to use his famous Sword of the Glades to do unto him anything they desired. In return, he would repeat the act upon them. If challengers pleased him and respected the terms, Ruarc would offer them a gift he deemed worthy of the boldness and honor they displayed in the trial. Most challengers took up the sword and delivered a blow to Ruarc's body. This became a point of glory among those in the Sylvan court. The harder they hit and the deadlier their swing, the braver they were. As promised, Ruarc returned the strike, matching the exact point of contact and strength behind the blade. The result was many scars from slashes across the chest or face, and stabs to the gut that healers would have to rush to mend. But if someone cowered from Ruarc when he came to return their blow, he sometimes cursed them to forever jump at shadows, for he would one day strike them in the dark, or promised to make them suffer every time they drank, for he would one day poison their water. Little to the cursed-one's knowledge, Ruarc would not deliver his threatened penalty, but the constant dread and paranoia that would plague them while awaiting their punishment was in itself enough of a curse for their cowardice. It was to Ruarc’s greatest amusement that so few realized the full potential of this challenge – that they could simply do unto him an act of goodwill. A challenger could use the sword to help Ruarc complete his errands, such as defending the forest from interlopers. To these Sylvan, Ruarc returned their good deed and protected them and theirs, becoming a personal guardian who watched over them. When the first Heart Tree was corrupted, and the Rhythm changed, Ruarc's jovial air sombered. He could no longer divert himself with silly games or laugh with others. Instead he fought by their sides, his petals and soft smiles replaced by hard armor and an expressionless helm, to help him clear the Mistwood of Demonspawn and the corrupted. He found purpose in helping the forest to regrow in the wake of the devastation they caused, sowing new seeds for new life. Centuries have passed since that disaster, and an increasing desire to expand their lands spread among the Sylvan as the Rhythm began to drum a steady beat like marching feet, and vice versa. In the Mistwood, flowers sprouted thorns and trees oozed toxic sap, and Ruarc’s ruthlessness festered. He needed to see the Mistwood’s vines sprawl from the forest’s borders and choke all other life to take root in their remains. Where once the Greenwarden's Sword of the Glades had been a part of well-intentioned games, and later a symbol of defiance and rebirth during the corruption, it had become a glorious tool of conquest. Leading raiding parties past the borders of the Mistwood, Ruarc preemptively attacked potential threats to the forest and tangled lands in barbed vines, wiping out all present life so as to make room for the expanding forest. There are those who remember and lament the Greenwarden's old games and riddles. They believe that once the Mistwood is safe from outside threats, once it is vast and powerful enough to dissuade any thoughts of invasion from the minds of outsiders, the Rhythm and the forest may settle into a soothing tune. Ruarc might one day laugh and pose challenges of bravery and valor again.

Champion Stats


HP19,650
ATK771
DEF1,498
SPD102
C. RATE15%
C. DMG50%
RES50
ACC0

Champion Stats


HP19,650
ATK771
DEF1,498
SPD102
C. RATE15%
C. DMG50%
RES50
ACC0

Skills

  • Sword of the Glades

    Multiplier: 2.5*DEF
    Attacks 1 enemy. Transfers all debuffs from this Champion to the target. Heals this Champion by 5% of their MAX HP for each debuff transferred.

    Damage based on: [DEF]


    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +10%

  • Rust Consume You

    4 turns
    Multiplier: 3.3*DEF
    Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

    Also steals all [Continuous Heal] buffs from each enemy. This effect cannot be resisted.

    Damage based on: [DEF]


    Decrease ATK 50%Decrease ATK 50%

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Cooldown -1

  • Call of the Wild

    6 turns
    Places a [Taunt] buff, a 60% [Increase DEF] buff, and a 25% [Strengthen] buff on this Champion for 2 turns.

    Increase DEF 60%Increase DEF 60%
    Strengthen 25%Strengthen 25%
    TauntTaunt

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Knight of Vines [P]

    1 turns
    Whenever an ally loses 10% or more of their MAX HP from a single hit, places a [Shield] buff on that ally for 2 turns equal to 10% of their MAX HP. This Skill has a 1 turn cooldown.

    ShieldShield

    Lvl. 2 Cooldown -1