Gurptuk Moss-Beard
Legendary
Support

Ogryn Tribes

Increases Ally RES in All Battles by 50
Durham Forest is a vast sprawl of woodland harboring more than just deep, creeping darkness. A traveler foolish enough to wander into its depths might be enslaved or murdered by the cutthroat Dark Elves, or preyed upon by any number of vicious monstrosities, from writhing nests of carno-grubs to the packs of snap-jaw forest wolves, or flocks of blood-sucking blackwing bats that make their nests in the dense canopy. Nor can the forest’s flora be ignored, for there is little in Durham that isn’t inimical to life, be it razor-leaf flowers or strangling vines.
Durham is a dark and deadly place, so it is with great surprise to a small number of travelers that they have stumbled across a space in the forest that, on first glance, is neither of those things. According to the few who have made it out alive, there is a clearing somewhere within Durham where the light of the sun dares make its presence known, shining down upon a humble hut of timber and moss thatch. Its quiet, peaceful nature seems utterly out of step with the nightmares of the eves surrounding it.
The occupant of the hut is just as expectation-defying. He is an Ogryn, connected by his magical abilities to the roots of the woods, who wears a great beard woven with moss and carries a twisted staff of living briarbracken wood that burns forever with the spirit-flame of the forest. His name is Gurptuk Moss-Beard, and none pass through his particular patch of Durham without his knowledge or permission.
How an Ogryn with expertise in the ways of the wood came to settle in an unusually peaceful part of Durham is a riddle many have sought to unravel. Some say that as a child Gurptuk wandered into the forest after being abandoned on its edge by his tribe, who were distrustful of the innate magical connection he held with woodlands. Others believe he was a Dark Elf slave who escaped and then tamed the forest around him. There are many theories besides. Regardless, it seems that, driven by sheer bloody—mindedness, Gurptuk carved out the clearing himself, and simply annihilated any and every beast or Dark Elf that tried to claim him. Among the latter was a Dark Elf sorcerer who Gurptuk turned into gnarled wood, and whose face he now bears on his back as a trophy. Certainly all agree that Gurptuk is a druid with a great affinity for the trees among which he makes his home, for he is one of the few beings who does not seem to have to adapt to the dark and deadly spirit of Durham, but can make it bend to his will instead.
Gurptuk’s own spirit is highly mercurial. Those who have encountered him are just as likely to declare that he turned their traveling companions into mushrooms for his brews as they are to claim that his nettle soup healed their grandmother’s gout. Gurptuk might render those who enter his clearing down into his latest ingredients, or he might get them drunk on fungus beer and tall tales before sending them on their wandering way, to be snapped up by the nearest bristlebark beast. A few he might even guide to safety. It seems as though he does not hold to common ideals of morality but is as unpredictable as the forest around him. When a visitor attracts his ire, however, his wrath is terrifying to behold. Such trespassers at best Gurptuk will pulverize with his biotic staff, or at worst find themselves prisoners trapped within his root cages, waiting to become part of the next brew that requires fresh elements.
Of late, parts of the forest Gurptuk relies on are growing bare and fallow. Some say there is a malignant force at work within the woodland, some scheme set by Siroth or his minions. More and more, the Ogryn druid scavenges outside his domain, even beyond the edge of Durham, seeking out strange ingredients for a special elixir that will stop the rot and revitalize the woodland. Any allies he makes along the way have good cause to remain on their guard, for said concoction might need more than a few of their body parts.
Champion Stats
HP18,825
ATK1,079
DEF1,244
SPD100
C. RATE15%
C. DMG50%
RES50
ACC0
Champion Stats
HP18,825
ATK1,079
DEF1,244
SPD100
C. RATE15%
C. DMG50%
RES50
ACC0
Skills

Biotic Staff
Multiplier: 2.2*ATKAttacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.Damage based on: [ATK]

Druidic Boon
3 turnsRemoves all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Cloud of Spores
4 turnsPlaces three 2.5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked.
Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Symbiotes [P]
Allies under [Poison] debuffs inflict 7.5% more damage for each [Poison] debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills.
Also increases each ally's RES by 15 for each [Poison] debuff on them.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer




