Harima
Legendary
Defense

Shadowkin

Increases Ally RES in Arena Battles by 80
Harima grew up laboring in the mines the Mikage were carving into Yakai. Despite the hardships she faced, she steadfastly endured while so many around her broke, refusing to give up on the hope of freedom.
While the excavation of iron ore was the primary purpose of the mine where Harima toiled, it was also the location of a portal to the infernal realm of Anathraad, and its overseer, a brutal Demonspawn named Zeomani the Delver, had a taste for other diversions, especially pit-fighting and gladiatorial challenges staged between workers and slaves brought from other mines. These were indulged by the Mikage’s other leaders as the most successful combatants could be conscripted into the Mikage’s armies, and the presence of the portal in Zeomani’s mines made him an important member of the Autocracy.
Despite her young age, Harima soon proved herself a capable fighter in Zeomani’s combat bouts. Still, the Demonspawn required even the best potential warriors to continue laboring in the mines until the next recruiters from the Mikage’s armies visited. In a way this was fortunate for Harima, for one day the section she had been assigned to excavate yielded an unexpected discovery.
A long-buried, dirt-encrusted bag proved to contain a dao, a weapon with a spear-like shaft and a long, curving blade. Its style was akin to that of the ancient weapons of Yakai, but it was still wickedly sharp and showed no signs of rust or decay. Harima concealed the weapon back in the cut she was excavating, covering it with rubble. She kept it a secret, for she knew Zeomani would not only seize it from her, but might well also use it to execute her.
Harima continued her labors, covertly moving the weapon with her the further into the mine she progressed. Her star continued to rise within the fighting pits, but all the while she worked to secretly foment rebellion, laying plans that would see Zeomani banished and the mine’s slaves freed.
Eventually, the day came when Harima felt confident enough to strike. Smuggling the dao to the edge of the arena in one of the rubble carts used in the mines, she waited until Zeomani was seated on his throne before the pulsing portal to Anathraad before claiming she had a gift for him, recovered from the mines. In his vanity, Zeomani permitted her to approach carrying the dirty bag, only for her to whip the dao free. The blade proved as keen as she had hoped, and lent its razor edge to her strength. With a single fell blow, Harima cut Zeomani’s head from his shoulders.
Uproar gripped the mine as the workers Harima had hatched her schemes with seized the opportunity to rise up. The uprising would likely have been crushed, but the guards had not accounted for Harima’s ferocity, or the weapon that she seemed to wield as though she had trained with it all her life. She blocked the entrance to the portal, its magical energies suffusing her as she slew all who sought to escape. After the last of the Demonspawn attempting to cross through were slain, the miners collapsed a section of the cavern upon the doorway between dimensions, burying it in a cave-in. In the bloody aftermath of the uprising Harima, though touched by the darkness of Siroth’s realm, stood victorious. She took Zeomani’s head as a trophy, and bound it to her belt.
After gaining her freedom, Harima decided to continue her resistance against the Autocracy’s rule. She carried on hunting Mikage autocrats and their followers. Zeomani’s death and the closing of the portal had given her a purpose, and her renown rapidly grew as she added more of Siroth’s minions to her tally. The famous Helm of the Dawnlands, which had belonged to the chief of one of the clans of old, she retook from the Demonic Marshal Ru, while the Cloak of Jade Feathers, a symbol of ancient Yakai kingship, she liberated from the Black Citadel of Akoda. Soon she was known as the Knight of the Dawnlands and the Arch Demonslayer, a modern Yakai fable that struck fear into even the most arrogant of Demonkind.
Although the Mikage were eventually overthrown by the forces of rebellion, Harima found that her work was still far from done. She continued to hound down Mikage Demonspawn who evaded the purge, severing their heads and sealing shut the portals they used to attempt to bring more of their kind to Yakai. Her destruction was soon eagerly sought by the Demons of Anathraad, and yet she continued to prove to be the bane of every spawn of Siroth sent against her.
Champion Stats
HP16,845
ATK925
DEF1,531
SPD97
C. RATE15%
C. DMG63%
RES40
ACC0
Champion Stats
HP16,845
ATK925
DEF1,531
SPD97
C. RATE15%
C. DMG63%
RES40
ACC0
Skills

Debasement
Multiplier: 3.3*DEFAttacks 1 enemy. Has a 50% chance of placing a [Decrease ATK 50%] debuff for 2 turns. Also has a 25% chance of placing a [Decrease ATK 50%] debuff on all other enemies for 2 turns if this attack is critical.Damage based on: [DEF]

Purgative Punishment
4 turnsMultiplier: 1.6*DEFAttacks 1 enemy 3 times. Each hit decreases the target's DEF by 5% (stacks up to 30%). Each hit also increases this Champion's DEF by 5% (stacks up to 100%).
Instantly activates the Celestial Awe skill if this skill kills an enemy.Damage based on: [DEF]

Celestial Awe
4 turnsMultiplier: 3.9*DEFAttacks all enemies. Places a [Provoke] debuff for 1 turn. This debuff cannot be blocked or resisted if the target is from the Demonspawn Faction.Damage based on: [DEF]

Demon Slayer [P]
Enemy [Ignore DEF] effects are decreased by 50%.
Champions from the Demonspawn faction cannot inflict critical hits on this Champion.
This Champion cannot land weak hits on Champions from the Demonspawn faction.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

DEF%
Chestplate

SPD
Boots

DEF
Ring

C. DMG
Amulet

DEF
Banner
Set Priorities
- 1
Savage - 2
Merciless - 3
Speed
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3DEF%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

DEF%
Chestplate

SPD
Boots

DEF
Ring

C. DMG
Amulet

DEF
Banner
Set Priorities
- 1
Lethal - 2
Stone Skin - 3
Merciless
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3DEF%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.


