High Keeper Prysma
Legendary
Support

High Elves

Increases Ally DEF in All Battles by 30%
The largest of the Arbiter’s vaults in Aravia is protected by High Keeper Prysma. He has performed this duty since the end of the First Great War, upon being gifted a spear and shield of pure light by the Arbiter, weapons she herself crafted. Though Prysma has many servants, none know his identity. Many have hoped to be appointed by him as a successor, but none ever have. Prysma always endures. It is said by some of his warriors that should the light of his divine weapons ever fade, he will die, his vault will be stormed by Demonspawn, and Aravia itself will be destroyed for good. Little do they know how right they are in one regard. The Arbiter’s gifts have preserved Prysma for far longer than an ordinary Elf’s lifespan.
There is more to Prysma’s gifts and capabilities than a unique spear and shield. He is a preternatural luminancer. Without such skills, he could never unleash the full incredible potential of his crystalline wargear: to him, light itself is a weapon to be unleashed on the forces of Darkness and any other threats to his vault. Prysma can brighten his spear and shield to such a degree their light sizzles a foe’s retinas to ash or sets cloth and wool aflame. In the chaos this causes, he and his allies dance around their blinded and distracted foes with ease, driving blades into exposed flesh or weak points in armor. In contrast, he can snuff out enemies’ torches at will, bathing them in sudden darkness. By constantly restoring or putting out light he can disorientate and frustrate his foes, even make them vomit. Prysma has driven any a would-be interloper with these powers, without them ever knowing what was truly happening.
Prysma’s skills are far more nuanced still. He can bend luminescence to his whim for any purpose. With a gesture of his hand or spear, he can make it appear to a foe he is standing elsewhere, or that there are two or more of him or his comrades.
Perhaps his most potent ability is to ‘lightmark’ a target. This method of tracking is something only powerful mages could even begin to detect. Prysma imprints a symbol of invisible and all but otherwise undetectable light on a foe which he, or permitted servants, can follow from miles away. In this way, should Prysma be operating far from his vault, he can give the guardians in situ an early warning of attack. Furthermore, should an enemy pierce the vault’s wards and escape — something that has yet to happen — they would not travel far with their ill-gotten prize.
Prysma needs every ounce of his power to protect his vault, the Cavern of Mirrored Stone, named for the walls of obsidian and polished granite in its most important sanctums. Within, thanks to the Arbiter’s magic, the tunnels and corridors and halls have immensely more room than the physical space they occupy should be able to. In this way the Cavern is home to hundreds of Vault Keepers and their guards and servants, as well as thousands of Shards, relics, and tomes. Its location in Aravia is secret even to the highest echelons of the royal family and their inner circles, close enough to the capital for protection but far enough away to avoid detection. There is no single entrance but many, and each is so cleverly disguised by magic as well as physical design that one could stand around them searching for hours, completely oblivious.
The world has no idea what Prysma and the Cavern protect. Each of its Shards contains the soul of a great Telerian hero, mostly Elves. Should Prysma command it, Athefin Goldblade, a legendary commander of the Royal Whitemanes could ride to war once again. Ellisar Silvertongue, the finest orator ever produced by Elvenkind, could regale court and tavern alike with sublimely told tales of glory and, in the process, reaffirm Aravian pride for generations. Another example is Nylathria of the Waves, a hydromancer of such potence she once single-handedly diverted a typhoon that would have destroyed much of Aravia’s north-west coast into frozen outlying islands of the Winterlands.
Prysma’s talents and centuries of dedication inspire impeccable loyalty from the Vault Keepers and others who serve him. He is also renowned among his peers, those responsible for vaults around Teleria. The Dwarf Uvrilda Slowspeak, Keeper of the Cyan Mountain, never fails to give an otherwise rare, sagely nod when Prysma’s name arises in conversation or news. Even the Fae Monoka Ungal, Keeper of the Burrow Mycelia which she has kept secret and safe in the heart of the Stormwind Wastes, describes him as ‘nigh on peerless’. Should Prysma ever need a successor, it is a great reputation indeed they will need to uphold.
Champion Stats
HP21,810
ATK936
DEF1,189
SPD103
C. RATE15%
C. DMG50%
RES30
ACC20
Champion Stats
HP21,810
ATK936
DEF1,189
SPD103
C. RATE15%
C. DMG50%
RES30
ACC20
Skills

Sunburst Hail
Multiplier: 2.5*ATKAttacks 1 enemy 2 times.
Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.
After attacking, transfers all debuffs from the ally with the most debuffs to the target. Will not transfer [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], [Petrification], and [Sheep] debuffs.Damage based on: [ATK]

Shining Blitz
5 turnsMultiplier: 6.5*ATKAttacks 1 enemy. Before attacking, removes all buffs from the target.
The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill and ignore 35% of the target’s DEF.
If the enemy is killed by the ally joining this attack, activates an [Instant Turn] effect on that ally.Damage based on: [ATK]

Revival Radiance
6 turnsRevives a dead ally with 75% HP and 75% Turn Meter.
Places a 50% [Increase ATK] buff and a [Perfect Veil] buff on that ally for 2 turns.
Lightmarked [P]
At the start of this Champion’s turn, has a 40% chance to remove any [Block Debuffs] buffs from each enemy and replace them with [Block Buffs] debuffs. Also has a 40% chance to remove any buffs positively affecting stats, and replace them with their mirrored debuff equivalent, such as [Increase ATK] being replaced with [Decrease ATK]. Buffs such as [Continuous Heal] and [Strengthen] will be replaced with [Heal Reduction] and [Weaken] debuffs respectively.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

RES
Banner
Set Priorities
- 1
Speed - 2
Protection - 3
Bolster
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Stone Skin - 3
Feral
Substat Priorities
- 1SPD
- 2HP%
- 3RES
- 4DEF%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer



