Holsring
Legendary
Attack

Sacred Order
Holsring the Witchfinder. Holsring the Silent. Holsring the Penitent. Holsring the Mad. Each is a fitting sobriquet, for Holsring is all of those things and more. A grim pilgrim, he wanders the roads of Teleria, traveling from one place to another on a never-ending journey. He is a tall man, clad in piecemeal armor and a battered coat, his mouth sewn shut with coarse, black string. His scarred features are eerily blank, even as he wields his sword and war-pick in battle, hacking down his foes with brutal efficiency.
Few know Holsring, save by reputation. He rarely stays in one place for long, preferring his own company to that of others. Even on the rare occasions that he seeks sanctuary in a chapterhouse of the Sacred Order, he rarely mingles with the inhabitants, choosing instead to spend his time alone, in silent meditation. Or perhaps, as some believe, in contemplation of his many suns.
Just what those sins might be, none truly know their full extent. There are rumors, of course. There are always rumors surrounding men like Holsring. Some believe that he was once a witchfinder; an inquisitor tasked with rooting out heretics and Skinwalker covens. Others claim he suffers under a vow of silence for some ancient treachery or murderous act; that his wandering is not by choice, but an act of penance. A few believe that he is not a man at all, but instead one of the Lightbringers — the divine servants of Lumaya, incarnated in mortal form. No one knows the truth of Holsring’s identity, save the man himself. On the few occasions that an inquisitive — not to mention courageous – Witness has tried to broach the subject with the silent wanderer, they have received no answer save an unsettling stare. Even his age is up for debate, for there are certain records dating back to the founding of the Sacred Order itself that mention a warrior suspiciously similar in appearance and demeanor to Holsring as being present during both the Second Great War and the Red Crusade.
Regardless of his origins, Holsring is not well-loved by the leadership of the Sacred Order. While he is not considered an out and out renegade, he is never welcomed in the chapterhouses and monasteries where he seeks shelter. And for good reason — his silent presence has an unnerving effect on those around him. Many of those who have endured an evening in proximity to Holsring complain of nightmares the next morning. Those who have spent more than a few days in his company often suffer from sleepless nights and persistent fears of being watched or hunted by something – or someone — they cannot name.
Thankfully, to those who might accompany him or fight beside him, Holsring seems to be aware of his effect on others and does what he can to ameliorate it. He isolates himself where possible, and when that he cannot do that, he departs at the first opportunity – so long as he has accomplished what he came to do. But nothing can make him depart until he has completed his task, be it uncovering a nest of Undead or something much more incomprehensible to those around him.
How Holsring identifies what he must do is unknown. But every member of the Sacred Order knows that his presence heralds an unseen threat. Often, Holsring will see to these matters himself. On the rare occasion that he requires aid, he will visit the nearest Sacred Order chapterhouse and communicate his needs to the Deacon or Mother Superior. They will then dispatch as many warriors as they think are required to aid their visitor in his quest, however grudgingly. Holsring never acts as leader of these expeditions, instead leaving such responsibilities to others. Indeed, he barely acknowledges his allies even in the middle of combat, as he advances to where the fighting is thickest. He fights without honor or mercy, chopping through the ranks of the enemy with an unnerving precision and a horrid efficiency that would sicken even the most brutal soldier of the Sacred Order. He batters his foes to the ground, hamstrings them or guts them, leaving them to bleed out. To Holsring, an enemy is merely an obstacle – something to be removed as quickly as possible. And when the battle is done, and the task complete, he departs without a sign of thanks.
It is a credit to Holsring that despite his grim reputation, he is never refused in his requests for assistance or sanctuary. The masters of the Sacred Order understand that a warrior like Holsring is an invaluable asset, despite his off-putting manner. Though he is not their most beloved servant, he is a faithful one, and a proven enemy of Darkness is all its many guises. The Sacred Order has precious few of those in these troubled times.
Champion Stats
HP15,195
ATK1,509
DEF1,057
SPD105
C. RATE15%
C. DMG63%
RES30
ACC0
Champion Stats
HP15,195
ATK1,509
DEF1,057
SPD105
C. RATE15%
C. DMG63%
RES30
ACC0
Skills

Rampant Blows
Multiplier: 1.7*ATKAttacks 1 enemy 2 times.
If this Champion is under a [Veil] or [Perfect Veil] buff, each hit has a 50% chance to decrease the target's Turn Meter by 15%.
Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.Damage based on: [ATK]

Overthrow
4 turnsMultiplier: 1.95*ATKAttacks 1 enemy 3 times.
If the target is under a [Hex] debuff, each hit will ignore 25% of the target's DEF. Will ignore a further 25% of the target's DEF if they are also under a [Decrease SPD] debuff.
Will also ignore an additional 25% of the target's DEF if they are from the Banner Lords or Knights Revenant Factions.Damage based on: [ATK]

Witchfinder
5 turnsMultiplier: 1.75*ATKAttacks 4 times at random.
Each hit has a 75% chance of placing a [Hex] debuff for 3 turns and a 30% [Decrease SPD] debuff for 2 turns. Champions from the Banner Lords and Knights Revenant Factions cannot resist these debuffs.
Each hit also has a 75% chance to steal 25% of the target’s Turn Meter. If the target is from the Banner Lords or Knights Revenant Factions, steals 50% of the Turn Meter instead.
Also places a [Perfect Veil] buff on this Champion for 2 turns.Damage based on: [ATK]

Hunter's Guile [P]
If this Champion attacks a target under a [Hex] debuff and a [Decrease SPD] debuff, places a [Perfect Veil] buff on this Champion for 1 turn. This effect will not activate when counterattacking.
Also increases this Champion's C. DMG by 30% while attacking under a [Perfect Veil] buff.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Savage - 2
Cruel - 3
Merciless
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Lethal - 2
Merciless - 3
Stone Skin
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.




