Khoronar

Legendary

HP

Skinwalkers faction banner

Skinwalkers

RES aura

Increases Ally RES in All Battles by 80

The tale of Marquess Khoronar has been told before: how the haughty nobleman was cursed by the Arbiter for his callous ways and lived as an imprisoned beast, but was yet redeemed by his love for Minaya who loved him in turn. As it was told and re-told, often changed and abridged by mistake or for the sake of brevity, taste, and censorship, variations on its theme emerged, and the story was rubbed smooth of many details. Its archetype became embedded in the psyche of the Humans of Teleria, especially among the romantic Banner Lords, from whom the most detailed retellings derive. At tale's beginning, the marquess is a man of monstrous character in a Human body, and by its end his monster's body holds a true man's, much changed and purified. His redemption comes at the cost of much suffering, but that suffering does not break his will, it does not send him into a spiral of despair and self-pity. He continues to do right by himself and eventually learns to live for others as well. Most readily understand that Khoronar's suffering and healing are an allegory for the fatal flaws all people possess and must address, and of the power of love and mutual compassion. But there is another layer of meaning, less obvious in most tellings of the tale, but more clear in the earliest fragmentary versions based on first-hand accounts. Weaved into the story is a subtle but very real fear of Skinwalkers, and the spread of their bestial curse. Although in the story the righteous hand of the Arbiter is the one that damns Khoronar, every peasant hearing the tale knows that any one of them could also suffer the same fate but from cruel, random chance or lack of vigilance. All listeners know that the vivid accounts of Khoronar's rampages aren't drawn completely from imagination, but yield from so many generations' traumatic memories of living with Skinwalkers. Faithful tellings, however, are more than a simple cautionary tale, for the Khoronar fable is one of redemption, and the Arbiter's forgiveness in the tale is an allegory for what is possible for all Skinwalkers. Though they are permanently changed by their animal possession, their minds and their souls are still capable of tenderness and love, valor, and nobility. This story's heart reassures listeners that the terrible Skinwalker curse does not have to truly mean the end. The most fascinating thing for some, about Khoronar's tale, is its end, or rather its lack of a definitive end. Each ending has Minaya slain and Khoronar triumphant but heartbroken, only for the Arbiter to appear once more and return Minaya to life in acknowledgement of Khoronar's genuine turn of goodness. But afterward, the narratives diverge. The high chivalric tradition of Kaerok, with its romantic genre of literature, ends the tale with Khoronar returned to his Human form, restored to his lordly title with Minaya as his bride, their rule long and blessed. The Sacred Order's hatred of Skinwalkers means that he can not, in official canon, remain one and be a respected ruler. But folk tellings from Kaerok and the Land of Rebirth often omit the Arbiter's lifting of the Skinwalker curse from Khoronar. In this rendition of the tale, he remains a Skinwalker and reigns regardless. This twist reveals the peoples' fears and uncertainties regarding the mere possibility of a Skinwalker becoming a lord or a lord becoming a Skinwalker, and what would come of it. In yet another ending, Khoronar does not return to rulership at all, but still manages to live happily ever after with Minaya, leaving his land and title behind along with his arrogance and cruelty. This ending is most loved among peasants. And then there is the most fascinating ending of all… Some say that the Arbiter told Khoronar that his debt to the forces of goodness and Light was still unbalanced, and left Khoronar a Skinwalker, perhaps by his own choice. Minaya, having been raised from death by the Arbiter, refused to be parted from his side. And so, both of them offered their eternal service to the Light and had their souls bound to Shards. When the world reaches a crisis it cannot bear, and the end times descend, Minaya and Khoronar will return to the battlefield to save Teleria, or else fight to the last in the name of the Goddess.

Champion Stats


HP27,090
ATK815
DEF958
SPD99
C. RATE15%
C. DMG57%
RES50
ACC0

Champion Stats


HP27,090
ATK815
DEF958
SPD99
C. RATE15%
C. DMG57%
RES50
ACC0

Skills

  • Flourish of Slaughter

    Multiplier: 0.16*HP
    Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 10%.

    If Minaya is on the same team, attacks all enemies 2 times and the chance to decrease each target's Turn Meter becomes 100% instead. The damage of each hit will be decreased by 50%.

    Damage based on: [HP]


    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +5% Lvl. 5 Damage +5%

  • Beastly Bellow

    4 turns
    Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Also places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.

    If Minaya is on the same team, the [Provoke] debuff placed by this Champion cannot be resisted.

    If Minaya is on the same team, also removes all debuffs from all allies and then places a [Block Debuffs] buff and [Increase DEF] buff on all allies for 2 turns.

    Increase DEF 60%Increase DEF 60%
    Block DebuffsBlock Debuffs
    ProvokeProvoke

    Lvl. 2 Buff/Debuff Chance +10% Lvl. 3 Buff/Debuff Chance +15% Lvl. 4 Cooldown -1

  • Battle Waltz

    4 turns
    Multiplier: 0.3*HP
    Attacks all enemies. Places a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.

    If Minaya is on the team, these debuffs cannot be resisted.

    Damage based on: [HP]


    Decrease ATK 50%Decrease ATK 50%
    Decrease DEF 60%Decrease DEF 60%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +10% Lvl. 5 Cooldown -1

  • Ferocious Guard [P]

    Counterattacks when hit by enemies under [Decrease ATK], [Decrease DEF], or [Decrease SPD] debuffs.

    Always counterattacks when hit if Minaya is on the same team.
  • Spectacle [P]

    Places a 60% [Increase DEF] buff on all allies for 2 turns if this Champion kills an enemy.

    Increase DEF 60%Increase DEF 60%

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Pinpoint

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer