Korugar Death-Bell
Legendary
HP

Ogryn Tribes

Increases Ally HP in All Battles by 30%
The tolling of the bells in Anhelt was once a call for brave soldiers to take up arms, or a sign of victory and blessings. Now, many are cautious when they hear a distant chime. It may belong to Korugar Death-Bell. As a mockery of those who had wronged his kin, this Ogryn warrior took up the holy symbol of the bells and anointed them in blood.
Like many of his kin, Korugar grew up with a view over the City of Lost Dreams — a once magnificent city, now a husk of fallen pride, thanks to the armies of the Telerian League. Even as a youth, Korugar understood the injustice scorched into the earth and listened with ever growing rage to the Orcs and Lizardmen who ranted about the Humans and their beautiful stone cities. It was surprising to none when he picked up an ax and joined a raiding force, determined to exact what revenge they could.
Korugar traveled the world with his band of Gaellen comrades. The further he ventured, the more he saw how his kin suffered, exiled to far reaches of forests and wastelands, or living among Humans and Elves as little more than servants as they were. His youthful rage became a bloodlust. He had found a cause worth fighting for.
Proving himself a leader, Korugar defended Skinwalker settlements, assisted Lizardmen raids, and liberated Ogryn from oppression. The more he fought and the larger his band grew, the more his infamy spread across Anhelt.
News of this fierce band of Gaellen rebels unsettled the coastal—dwelling Human and High Elven nobles, some of whom now thought twice before turning away a cold Skinwalker or underpaying their Ogryn farmhands. But to the Gaellens, the name Korugar was a spark of hope. A budding flame of pride began to smolder among the Ogryn, something they had rarely felt since the time before the loss of their great City of Dreams. They shared tales of a great warrior who fought for Gaellen justice and a fairer world. A leader who fought in the vanguard with his comrades and defended the wounded.
Korugar’s reputation led Ogryn from all corners of the world to heed his call to arms and join his ever expanding force. Besides brave fighters came Ogryn of many talents — cooks, builders, and craftsmen were among the many who came to join Korugar in his efforts. One of these craftsmen supplied warriors with sturdy steel and forged a new, flaming ax for Korugar.
With his army behind him, Korugar headed to Aravia and marched into the towns and villages from which his people had been driven. He demanded that the citizens pay for the mistreatment of the Gaellen races and that they mend the wrongs of their ancestors by allowing Gaellen folk to reside in the lands as equal citizens. When Korugar was refused, he left those towns and villages as smoldering ash. Yet with every battle, his forces were only met with more resistance. Korugar moved gradually south, indiscriminately attacking Elf and Human settlements. But his campaign was halted at a small town of little prior importance, where Korugar and his army suffered its first defeat. When Korugar arrived at the town walls, he was met by ringing bells and an army of the Sacred Order. The battle was long and the losses were many. While Korugar risked his life to save one warrior, another would fall. For every knight he cut down, two of his warriors met their end.
When the Sacred Order rang their ceremonial bells for the second time, it signaled their victory, and Korugar knelt, wounded and exhausted, surrounded by the bodies of his warriors. As Humans celebrated, Korugar was forced to withdraw, the bells mocking his failure. The ringing stayed long in his head, taunting him in his sleep. In the weeks following his defeat, he rebuilt his forces and vowed he’d never again retreat. Korugar later returned to the site of the battle — this time his army crushed the Sacred Order’s knights and Korugar took the town’s bells as trophies. Korugar continues to fight for his kin, the once holy bells he carries now announcing his arrival on the battlefield. Soldiers and knights have learnt not to trust distant chimes, for not all signal an approaching priest or traveling merchant. Too many tales have been told by wounded survivors of a haunting peal of bells before death descended upon their ranks. When the bells toll, living with the shame of fleeing from battle seems a fair price for many soldiers, for the Death-Bell shows no mercy.
Champion Stats
HP21,645
ATK881
DEF1,255
SPD103
C. RATE15%
C. DMG50%
RES50
ACC0
Champion Stats
HP21,645
ATK881
DEF1,255
SPD103
C. RATE15%
C. DMG50%
RES50
ACC0
Skills

Strange Animus
Multiplier: 0.21*HPAttacks 1 enemy. Heals this Champion by 10% of their MAX HP.Damage based on: [HP]

Bell's Toll
4 turnsMultiplier: 0.24*HPAttacks all enemies. Has a 75% chance of filling the Turn Meters of all allies by 30%.
Also has a 75% chance of removing all debuffs from all allies.Damage based on: [HP]

Conduit of Agonies
5 turnsPlaces a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns.
Violence Locus [P]
Increases this Champion’s RES by 20 and DEF by 10% for each [Ally Protection] buff on allies. Also increases ally RES by 15 and DEF by 5% for each [Ally Protection] buff on allies. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Counterattacks whenever an ally under an [Ally Protection] buff is attacked. Can occur once per enemy turn.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

RES
Banner
Set Priorities
- 1
Speed - 2
Protection - 3
Bolster
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Stone Skin - 3
Feral
Substat Priorities
- 1SPD
- 2HP%
- 3RES
- 4DEF%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer


