Kreela Witch-Arm

Legendary

Support

Orcs faction banner

Orcs

Kreela Witch-Arm was born in a small village in the Lost Isles, under the stars her clan believed signified sorrow and ancestry. The first star proved true all too soon, for Kreela’s mother died in childbirth. The second star marked her as one with ‘Hallowsight’: a connection and ability to commune with the Orc realm of spirits. Soon after Kreela’s birth, a Shaman called Tellok arrived in their village demanding the girl be handed over to her, so that she may be properly trained in the spiritual practices the Orcs of her home islands had observed for generations. Facing losing both his wife and daughter in a matter of days, Kreela’s father refused. Furious, the Shaman cursed the child, and vibrant fuchsia, mauve, and lilac flames erupted from Kreela’s left arm, forever marking her as one who refused the call of the ancestors. Fearful of provoking Tellok any further, the village elders banished Kreela and her father. Kreela’s father sought shelter for them among other Orc clans. They roamed from village to village, isle to isle, and the response was always the same: a firm refusal to welcome the child with the witch-arm. Realizing that she would never be accepted, Kreela’s father accepted life as an outcast, and did his best to raise his daughter with love and optimism for a better life to come. Though their existence was harsh, Kreela grew into a happy, headstrong, and fearsome young Orc, skilled with any weapon, and adept at hunting, fishing, and surviving in the wilderness. When she was old enough to understand, Kreela’s father told her of Shaman Tellok, and how, despite the curse, they would build a better life together. However, a time came when the star of sorrow proved prophetic once more. As Kreela was on the cusp of adolescence, a terrible sickness claimed her father’s life. She wailed and howled for hours until exhaustion overcame her. Kreela collapsed beside her father’s body, and fell into a deep and mournful sleep. After opening her eyes, it was clear to Kreela that she was no longer in the cave in which she was raised. The landscape before her seemed to shift, images appearing then disappearing in mists as if drawn and erased by some spectral illustrator. It was unlike anything she had ever experienced, and though she may only have been dreaming, Kreela thought that somehow she had passed over into the ancestral plane. Unsure of what to do, or what was expected of her, she stood up and inspected this dreamlike place. As she explored, the landscape continued to blur and change, until she saw two Orcish figures, holding hands and walking toward the horizon. She chased quickly, eager to speak, but as she ran the figures seemed to become further away. Then, just as they were almost out of sight, the pair turned. Kreela’s heart almost jumped out of her chest as she saw they were her father and an Orc that looked just like her, except older and without the cursed arm. The stranger gave her a tender smile and Kreela knew she was seeing her mother for the first time. At that very moment, Kreela sat bolt upright, now back in the cave. Filled with immense grief, yet fizzing with a newfound purpose, she knew that she had to find Shaman Tellok and learn from her, so that she may again visit the ancestral plane and speak with her parents. Though it pained her to go to the one who cursed her, the one whom her father had lost everything to keep her away from, Kreela knew that she had to forge her own path, and accept the fate that the stars had laid out for her at her birth. When she found Tellok in a remote hut on an otherwise unpopulated island, the Shaman wasn’t surprised to see the adolescent Orc standing there, for the spirits had told her of Kreela’s coming moons prior. They began training immediately, Tellok keen to make up for lost time, and Kreela eager to learn. Years passed, and Kreela honed her craft and widened her understanding of the rituals, spells, and practices passed down from Shaman to Shaman. Over time Kreela’s power outstripped Tellok’s, yet despite countless attempts, she could not reach that dreamlike place where she had seen her parents. With the old Shaman unable to teach her any more, Kreela set out on her own, desperate to find any clue or magic that might allow her to once again find her family. Lost and alone, she uses her gifts to seek something she may never find, her travels most recently taking her to the pirate port of Bleakhaven. Perhaps one day Kreela will snap out of her introspection, and she will find a new purpose looking outward to the future, instead of inward to the past.

Champion Stats


HP16,680
ATK1,244
DEF1,222
SPD99
C. RATE15%
C. DMG57%
RES30
ACC0

Champion Stats


HP16,680
ATK1,244
DEF1,222
SPD99
C. RATE15%
C. DMG57%
RES30
ACC0

Skills

  • Witchlight Barrier

    Multiplier: 4.5*ATK
    Attacks 1 enemy. Places a [Shield] buff equal to 10% of this Champion's MAX HP on the ally with the lowest HP for 2 turns.

    Damage based on: [ATK]


    ShieldShield

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +10% Lvl. 5 Shield +5% Lvl. 6 Shield +10%

  • Blinding Glow

    4 turns
    Multiplier: 4.8*ATK
    Attacks 1 enemy. Places a [Stun] debuff for 1 turn. Has an 80% chance of teaming up with 3 random allies to attack a random enemy. The allies joining the attack will use their default skills.

    Damage based on: [ATK]


    StunStun

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10% Lvl. 6 Cooldown -1

  • War Weirding

    5 turns
    Multiplier: 4.45*ATK
    Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on all allies for 3 turns, then attacks all enemies.

    Damage based on: [ATK]


    Increase ATK 50%Increase ATK 50%
    Increase C. RATE 30%Increase C. RATE 30%

    Lvl. 2 Cooldown -1

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    RES

    Banner

    Set Priorities

    1. 1Speed
    2. 2Protection
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Supersonic
    3. 3Feral

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Intimidating Presence

    Legendary

    5-6★
    Strengthens your team’s Aura and weakens the enemy team’s Aura.

    If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only 1 Intimidating Presence will work.

    Hallowed Hilt

    Mythical

    Starting Strength
    Unburdened
    Uncontrollable
    Invigorated
    Whenever the wearer heals an ally with an active skill, has a 25% chance to place the [Fervor] buff on the ally for 1 turn.