Krisk the Ageless

Legendary

Defense

Lizardmen faction banner

Lizardmen

When the City of Dreams was burned by the Telerian League at the end of the Gaellen War, there were few survivors. Some fled the siege early, escaping with little more than their skins. Others came to defend their home to the last, only to arrive too late. Some survived through sheer luck. Many perished inside the walls, unable to save their ruined dreams. The last surviving member of the Gaellen Warclave, Rhazin Scarhide, supposedly died fighting the supreme commander of the Telerian League, Scyl of the Drakes, but their bodies were never found. Some even today speculate they both escaped the bloodshed, somehow. There was one survivor, though, who watched the city fight, and die, all from the great hill overlooking it. They were a great lump of a Lizardman, sporting a strange shell that almost seemed to be part of him. He barely moved, and barely spoke. When the last ember of the burning city had gone out, and the last invader had withdrawn to their ship, Krisk the Ageless let out a long, bitter sigh at last. Had another been standing next to him when he left his post, Krisk might have explained himself. He might have said that he was watching, hoping for a new beginning for his people. He might have shared his disappointment that he had seen it all before – the rise to power, the ambition for the future, and the crippling fall from grace. He was there when the Lizardmen called themselves Dragonkin, who had fully believed in their own strength, and their responsibility to protect the world from chaos. He had seen that strength do great things. Too often, he had seen that same strength destroy them. Krisk would also have shared his hopes for the City of Dreams. Rhazin Scarhide might have believed that the dream of that city was his own, but it was a dream of all Lizardmen and all Gaellens, from the lowest Ogryn to the proudest Orc. The dream that they were equals. The dream that they were strong, and that they no longer had to live in fear. But Krisk would also claim that it was a dream corrupted by a lust for revenge, for power, and to conquer the world for their own. It was the kind of dream that forges an empire, but the kind of dream that kills it, too. Krisk would say that he would know, because he had seen it all before. He was the last Dragonkin who remembered who they had been, and believed in who they could become. But Krisk the Ageless said none of that, because he was alone. He would have another age to wait, perhaps, before he could stand upon such a hill again, and dare to dream.

Champion Stats


HP19,485
ATK760
DEF1,520
SPD94
C. RATE15%
C. DMG50%
RES50
ACC10

Champion Stats


HP19,485
ATK760
DEF1,520
SPD94
C. RATE15%
C. DMG50%
RES50
ACC10

Skills

  • Enter the Morass

    Multiplier: 2*DEF
    Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

    Damage based on: [DEF]


    Decrease SPD 30%Decrease SPD 30%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10%

  • Centuried Vigor

    4 turns
    Multiplier: 3*DEF
    Attacks all enemies. Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places two 15% [Continuous Heal] buffs on this Champion for 1 turn. Increases the duration of all ally buffs by 1 turn.

    Damage based on: [DEF]


    Continuous Heal 15%Continuous Heal 15%
    Ally Protection 50%Ally Protection 50%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +10% Lvl. 5 Damage +10% Lvl. 6 Cooldown -1

  • Invincible Shell

    5 turns
    Places a [Provoke] debuff on all enemies for 1 turn. Places a 60% [Increase DEF] buff on this Champion for 2 turns. Places a 30% [Increase SPD] buff on all allies except this Champion for 2 turns.

    Increase DEF 60%Increase DEF 60%
    Increase SPD 30%Increase SPD 30%
    ProvokeProvoke

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Might of Ages [P]

    At the start of each Round, places a [Shield] buff on all allies for 2 turns equal to 50% of this Champion’s MAX HP. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 50% [Decrease ATK] debuff on the attacker for 1 turn when hit.

    ShieldShield
    Decrease ATK 50%Decrease ATK 50%
    Decrease DEF 60%Decrease DEF 60%

    Lvl. 2 Buff/Debuff Chance +5% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +10%

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    DEF%

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    DEF

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Speed
    2. 2Mercurial
    3. 3Feral

    Substat Priorities

    1. 1DEF%
    2. 2SPD
    3. 3HP%
    4. 4ACC

    Relic & Blessings

    Temporal Chains

    Legendary

    1-4★
    Decreases each enemy’s SPD for each active buff they are under, except for the buffs placed at the start of the Round.

    High Awakening Bonus

    Whenever an enemy receives a third active buff, instantly decreases the Turn Meters of all enemies by a certain amount. (Cooldown: 4 turns)

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    DEF%

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    DEF

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Stone Skin
    2. 2Protection
    3. 3Mercurial

    Substat Priorities

    1. 1DEF%
    2. 2SPD
    3. 3HP%
    4. 4RES

    Relic & Blessings

    Temporal Chains

    Legendary

    1-4★
    Decreases each enemy’s SPD for each active buff they are under, except for the buffs placed at the start of the Round.

    High Awakening Bonus

    Whenever an enemy receives a third active buff, instantly decreases the Turn Meters of all enemies by a certain amount. (Cooldown: 4 turns)

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer