Kroz Wallbreaker
Legendary
Attack

Ogryn Tribes

Increases Ally ATK in All Battles by 30%
‘No, not an earthquake. I’m telling you, it was a living beast – an Ogryn, biggest I’ve ever seen, with a fist like a battering ram, hurling strange… things that exploded with smoke, fire, and foul stench. Arrows bounced off it, spells splashed against it like water. It was all we could do to evacuate the garrison before we were buried alive. Yes! Just a single Ogryn!’
— Stregolei, Aravian guard-captain
The terrifying Ogryn who came to be known as Kroz the Wallbreaker was abducted as an infant and raised by the Dark Elves to be a war-slave. To tame his rebellious spirit, torturer after torturer worked him over, leaving his skin a patchwork of hideous scars and his mind crushed. When they were finished he was scarcely more coherent and self-aware than a war hound or a trained destrier — a living weapon, with little trace of individuality.
The Dark Elves exploited Kroz’s enormous strength, and his deadened senses of fear and pain, by girding him in titanic heavy armor. They armed him with massive spiked metal fists, and loaded him down with back-breaking payloads of bombs created by Dark Elf chitin-seers using caustic, explosive compounds secreted by giant bombardier beetles. A living siege engine, Kroz’s extraordinary capacity to blast breaches in barricades, hurl enemy warriors about like dolls, shatter otherwise unbreakable formations, and generally smash his way through whatever was in front of him earned him the nickname of ‘Wallbreaker’.
His thoughtless, mindless demolition eventually led to Kroz being captured from his Dark Elf overlords and taken into the service of the Arbiter’s cause. He was busy smashing apart an Aravian bulwark when violent explosions from his explosives and his earth-shaking fist caused a sinkhole to open up, and half the battlefield plunged into a deep, dark abyss.
Kroz awoke amid the rubble, boulders, and countless mangled corpses, to be confronted by a High Elf mage bearing a Shard – the cave whose roof had collapsed was one of the Arbiter’s Vaults, and the Elf was a powerful Vault Keeper. In fact, the Aravians had constructed their fortress directly above the Vault on purpose, with the full cooperation of its Keeper, to lure Kroz into a pitfall.
They knew that Kroz had to be stopped if the war was to be won, and captivity within a Shard was judged the more practicable way to defeat the hulking, nigh-indestructible Ogryn. The Keeper brandished the Shard and chanted an ancient spell, unsealing the Shard’s power and unleashing its consuming hunger upon Kroz, and the terrible menace of Durham Forest, the Wallbreaker, was safely contained.
Though she tried strenuously, not even the redeeming power of the Arbiter could undo the horrific torments that had stolen Kroz’s mind away from him. He was doomed to remain a living weapon, one that the Arbiter unleashes only in the most dire circumstances. She keeps the hapless Ogryn cocooned in the peaceful, timeless slumber of the Shard as much as possible, believing it is the only mercy she can bestow upon his wretched soul.
Champion Stats
HP16,350
ATK1,454
DEF1,035
SPD110
C. RATE15%
C. DMG50%
RES30
ACC20
Champion Stats
HP16,350
ATK1,454
DEF1,035
SPD110
C. RATE15%
C. DMG50%
RES30
ACC20
Skills

Pulverizing Pummel
Multiplier: ATK*1.5Attacks 1 enemy 3 times.
Each hit has a 30% chance of decreasing the detonation countdown of all [Bomb] debuffs on the target by 1 turn.
Also has a 30% chance of placing a [Stun] debuff on the target for 1 turn.Damage based on: [ATK]

Battlefield Sapper
5 turnsHas a 75% chance of placing 2 [Bomb] debuffs on each enemy that detonate after 2 turns.
Fills this Champion’s Turn Meter by 25% for each enemy with a [Bomb] debuff.
Mangonel Maul
4 turnsMultiplier: ATK*4.35Attacks all enemies.
Has a 75% chance of decreasing the detonation countdown of all [Bomb] debuffs by 1 turn.
Also has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.Damage based on: [ATK]

Bomb Breacher [P]
Fills all allies’ Turn Meters by 5% each time a [Bomb] debuff detonates.
Has a 20% chance of activating an [Instant Turn] effect on this Champion whenever an ally or an enemy is killed by a [Bomb] debuff.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

ATK%
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

ATK
Amulet

ATK
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1ATK%
- 2SPD
- 3ACC
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

ATK%
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

ATK
Amulet

ATK
Banner
Set Priorities
- 1
Lethal - 2
Merciless - 3
Stone Skin
Substat Priorities
- 1ATK%
- 2ACC
- 3SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.



