Loki the Deceiver
Legendary
Support

Barbarians

Increases Ally ACC in All Battles by 60
One of the last Fae created in the Dance of Darkness, Loki emerged as innumerable monsters and malign forces were brought into the world. Far from horrifying him, however, their sheer variety fired his imagination. Possessed of a deep sense of mischief and a thrill-seeking nature, he taunted the seemingly endless stream of new hideous creations at leisure until the Dance of Darkness suddenly stopped. Disappointed, Loki set out to see the world.
He found peoples, lands, nations, flora, and fauna. When Loki was not entertained by them, he entertained himself. He transformed into different people and creatures to fool those he encountered, leading them on wild chases into the middle of nowhere, or tricking them into believing he was a friend or family member.
Loki was content only with his own company for many years. He had no desire to belong to any society he saw their laws, guidelines, and codes, and sneered in disgust. Many people he saw claimed to be free, but he knew that with all their obligations to lords, land, and families their chains were merely invisible. For Loki, Teleria was to be enjoyed without moderation.
During the Great Divorce, Loki watched the torturous meatgrinder that was the Firstborn-on-Firstborn battle. Not even the Great Trickster could find delight in what he beheld — for the first time, he realized that the creators of Teleria had just as much power to destroy as to make. After, as centuries wound on, Loki witnessed unimaginable slaughter dealt in the gods’ names. Meddlers. Rule-setters. That’s what they were. They couldn’t leave well enough alone and seemed content with destroying the world Loki loved to experience. The gods had to be removed. Should either win, he believed, they would assert their will over Teleria without challenge.
Until he found a way to ensure the gods could no longer influence Teleria, Loki fought to maintain their stalemate. In conflicts such as the First Great War, he shapeshifted into commanders and gave false orders. In battles, he changed sides multiple times, slipping between the ranks to kill powerful warriors or sabotage war machines to tip the balance. With a nigh peerless charm and charisma, he won nobles, chieftains, and warlords over easily only to give them ruinous advice
and turn them against their most loyal followers and associates.
Loki tried to find the gods’ weaknesses all the while. He shrugged off ideas about opening closed portals to Anathraad, for they helped Siroth too much and, given they had been closed before, could be closed again. He considered freeing Hellrazor the dragon, but knew such an act was too small to draw the attention of the gods. Frustrated, Loki journeyed to the Redspike Mountains to rest his mind. There, quite unexpectedly, he discovered an entire Fae civilization, based at a great
hall-keep called Asgard. All the Fae there were older than him, with different knowledge and perspectives. Loki listened to them all closely.
As much as he could talk with Freyja Fateweaver about the beauty of the world, the two never bonded. Part of the fun of life was its unpredictability, and her future-scrying was incompatible with that. Loki however enjoyed the company of Thor, a stern, chest-thumping hulk of a Fae, though he didn’t quite know why. A being so different to him, with an overwhelming sense of duty, shouldn’t have been a friend, but he was. Loki should have found the humourless Fae quite insufferable, but they had a shared love of adventure. There was something amusing in how unalike they were, the Trickster decided.
Loki had almost forgotten about his desire to unseat the gods until a chance moment in a conversation with Odin, leader of the Redspikes Fae. Loki learned about the Fire Knight, the Waters of Life, and the Painsmiths during his travels and conversations with other Fae. But then Odin pondered what might happen if the Waters of Life, frozen by the Arbiter in the Age of Hellfire to prevent Siroth tapping into the Darkness at Teleria’s core, thawed. Such an act, Loki realized, would be the first in a chain that would guarantee the gods’ intervention and, if he made the right moves, their defeat. With the Painsmiths, he could free the Fire Knight and together, they might have the brute strength, technical ingenuity, and magical power to melt the frozen Waters. His mind racing at what he saw as the ultimate mischief, he left Asgard without a word of warning, barely containing his glee. Little did he know it would take centuries for his plans to come to fruition. Even then, he had a feeling his deeds would not escape the notice of Freyja once they were put in motion, who would waste little time in alerting Odin and Thor. He would need to prepare.
Champion Stats
HP19,155
ATK980
DEF1,321
SPD105
C. RATE15%
C. DMG50%
RES40
ACC20
Champion Stats
HP19,155
ATK980
DEF1,321
SPD105
C. RATE15%
C. DMG50%
RES40
ACC20
Skills

Flames of Mischief
Multiplier: 3.6*ATKAttacks all enemies.
Has a 30% chance of increasing the duration of all enemy debuffs by 1 turn.
If this Champion is under a [Veil] or [Perfect Veil] buff, the chance increases to 50%.Damage based on: [ATK]

Deceiver's Gambit
4 turnsMultiplier: 0.5*HPSelect a target. If the target is an enemy, has a 75% chance of placing a [Block Active Skills] debuff and a [Block Buffs] debuff for 2 turns. If the Champion using this skill is under a [Veil] or [Perfect Veil] buff, also applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies.
If the target is an ally or this Champion, heals them by 50% of this Champion's MAX HP and places a [Perfect Veil] buff on them for 2 turns. If this Champion is under a [Veil] or [Perfect Veil] buff, also applies a [Buff Spread] effect, taking a random buff from the target and placing it on all allies.
Bandit Flash
5 turnsHas a 75% chance of stealing all buffs from a target enemy and 100% of their Turn Meter. These effects cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.
If the target’s Turn Meter was not stolen, fills the Turn Meters of all allies by 15% instead.
Also places a 50% [Increase ATK] buff on all allies for 2 turns.
Mist Step [P]
4 turns[Passive Effect]
Places a [Perfect Veil] buff on this Champion for 2 turns at the start of each Round.
Also places a [Perfect Veil] buff on this Champion for 1 turn whenever their HP drops below 50%.
Has a 15% chance to Evade an enemy skill and all of its accompanying effects. If this Champion is under a [Veil] or [Perfect Veil] buff, the chance to Evade increases to 30%.
[Active Effect]
If this Champion’s HP is below 50% when targeted by an enemy skill, has a 100% chance to Evade that skill and all of its accompanying effects. This guaranteed Evade then goes on cooldown.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer




