Lord Champfort
Legendary
HP

Banner Lords

Increases Ally HP in Dungeons by 50%
King Tayba assumed Kaerok’s throne during a troubled time, at a troubled age. His father was murdered by Dark Elven assassins, leaving the seventeen-year-old Tayba to don the crown and try to bring together a kingdom close to fracturing. While they had showed proper respect for king and kindred at court, the Banner Lords had spent the last century indulging in all manner of petty disputes, moving boundary stones, questioning bloodlines, throwing insults, brawling, and, again and again, the escalations would not stop until blood was spilled. Only one held himself above it all: Lord Champfort, the King’s Blade.
Lord Arohn von Champfort was not born to great influence, but was trusted enough to train and care for the young Prince Tayba up until the king’s death. Then, in his first act after being crowned, King Tayba made Lord Champfort his right hand: the King’s Blade, trusted with the king’s life and the peace of the realm.
Within a year of Tayba’s coronation, Lord Champfort had quelled six territorial disputes that had escalated to bloodshed. Barons, dukes, and viscounts had fought over woodlands, rivers, and mines, killing hundreds of peasant levies in pointless battles. Lord Champfort ended each conflict with the edge of his blade, and noble heads rolled in his wake.
But that was only part of Champfort’s duties. King Tayba had not forgotten the murder of his father. Everyone knew that Dark Elves were only mercenaries and King Tayba was convinced that a Banner Lord had paid for his father’s death, and he would not allow them to escape justice. A few years after assuming the throne, King Tayba called upon the Sacred Order to find the traitor. They sent a group of inquisitors, who became known as the Eyes of Kaerok.
Lord Champfort was the Eyes’ chief liaison with the crown. He searched for the traitor with vigor, without success, and as the years rolled into decades Lord Champfort met a new problem: the theft of his wits.
Lord Champfort was only in his fifties when he began to suffer from serious memory lapses and unpredictable bouts of confusion. As the symptoms worsened, terror gripped his heart, and so great was his desperation that he made the pilgrimage to the temples among the ruins of Narbuk. He prayed for an answer, a way to continue serving his King. His prayers were answered in the form of a cleric: a woman who could brew a potion that could stave off his madness.
The potion cleared away the clouds from Lord Champfort’s mind, even sharpened it… but only briefly. He needed regular doses. The cleric returned to Kaerok with him to produce more, and Lord Champfort became dependent on it and on its brewer. It was something he came to regret. Champfort otherwise returned to his duties. The Eyes of Kaerok suggested that the men responsible for the murder of King Tayba’s father were slain during Lord Champfort’s purges, but King Tayba refused to believe it. Forced to continue the search, Lord Champfort found another use for the Eyes of Kaerok: the destruction of any who opposed the king. Nobles he accused were stripped of lands and titles, keeping the Eyes occupied and consolidating Lord Champfort’s power. But that power, once consolidated, could be leveraged by more than himself.
After ten years, Lord Champfort stumbled upon a secret meeting between the cleric and a dark figure clad in blackened steel – a Knight Revenant. Lord Champfort reached for his blade, but the black-clad knight and the cleric only laughed. Without the Knights Revenant, there would be no more potions, they said. Lord Champfort would lose his mind in days. He would do as they asked, or he would go mad.
Champfort could have wept from the strength of his fury, but his terror won out. Madness was too terrible for him to face. His heart heavy, Champfort did as they asked.
The Knights Revenant acted quickly. A potion of a different sort was brewed en-masse – a potion of complete mental domination. Champfort had it smuggled to the Eyes of Kaerok so the Knights Revenant could take control of them. These now puppet-judges quickly directed King Tayba’s vengeance to the Free City of Arnoc — war was clearly the Knights’ goal, but Lord Champfort could not understand why. Once King Tayba was convinced that Arnoc had plotted his father’s death, though, not even his daughter Valerie could stop the army’s march. Lord Champfort could do nothing at all.
And so Champfort sat in Kaerok Castle, left to watch over an empty throne, standing side-by-side with guards who swore allegiance to Siroth instead of their king. He realized, far too late, that he should have died before betraying his realm. He should have died long ago.
He did not have to wait long before death came to him.
Champion Stats
HP22,305
ATK1,079
DEF1,013
SPD97
C. RATE15%
C. DMG50%
RES40
ACC20
Champion Stats
HP22,305
ATK1,079
DEF1,013
SPD97
C. RATE15%
C. DMG50%
RES40
ACC20
Skills

Annihilation
Multiplier: 0.2*HPAttacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns.Damage based on: [HP]

Earthshaker
4 turnsMultiplier: 0.23*HPAttacks all enemies. Places a 50% [Decrease ACC] debuff and a 50% [Decrease ATK] debuff for 2 turns.Damage based on: [HP]

Thornsphere [P]
2 turnsMultiplier: 0.2*HPAt the start of each turn, places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns. Will place a 15% [Decrease SPD] debuff for 1 turn on whichever enemy attacks this Champion.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer





