Lugan the Steadfast
Legendary
HP

Banner Lords

Increases Ally HP in Faction Crypts by 38%
Some fifteen years before the great Gaellen War, in his prime years, Lugan was a minor Lord of Kaerok administering a poor, swampy, sparsely-peopled barony. Disease there was frequent and healers few and far between. Lugan himself had no great stock of learning, since his duties kept him busy and centers of knowledge were far removed from his dismal demesne. He had strength of arms, as every lord must, for all chivalry stems from martial prowess in Kaerok, but his most valuable trait was relentless drive and stubborn determination, wherefore he was called Lugan the Steadfast, a name he earned many times over.
Though his advisors deemed it folly, Lugan led projects to slowly but surely drain the barony’s swamps, remove their stagnant waters — as he believed them to be a source of pestilence – and reclaim the land. He spared none of his modest treasury to hire expert engineers from afar. When peasants feared or resented the strange pumping machines Lugan imported, he came to work them in person. He spoke to his people and heard their concerns. Some feared for their livelihoods, having adapted to the bog as the source of their sustenance, and Lugan assuaged them. Thanks to no special boons besides persistence and careful planning, Lugan’s barony grew steadily in population, wealth, and infrastructure. Farmland spread across the drier lowlands, and increased productivity led to increased trade. This helped stimulate new services, and the construction of new roads and outposts. The growing populace yielded more recruits of fighting age, and the Kingdom of Kaerok finally looked to the barony as a significant contributor to the national levies.
By this time Baron Lugan was showing his age, but he had lived actively and well, and was little slowed in his tireless work. A fortunate thing, for the Gaellen War came to Anhelt and was soon to drown the land in blood and scorch it with spellfire. Lugan was awarded command of a significant fighting force. His soldiers were loyal to him not out of basic feudal fealty but from a genuine feeling of gratitude. They had seen how Lugan would not give up on their future, how he toiled long and hard alongside them to make it happen. Now, from his elite knights to his fresh conscripts, they were eager to fight and bleed for him.
As waves of Orcs, Ogryn, Lizardmen, and Skinwalkers landed all across southern Anhelt, Lugan’s forces were deployed to hold Yaervan’s Dike, a critical marching route across the boggy delta of Delanos. The logic of his military superiors was that his force had exceptional morale, and they were counting on the Steadfast to live up to his name. He and his troops fought long and hard against the Gaellens, but gradually were dislodged from the Dike and pushed deep into the bayou, caught between hostile armies and the unforgiving muck and mire.
Lugan the Steadfast led his brave forces through twenty-nine months of bitterly-contested survival. They never gave up probing the enemy lines for weaknesses, hoping for a chance to break free. They refused to allow the Gaellens to reduce the size of their pocket, pushed back against the guard units that kept them contained, and staked out a territory. They took pride in being a significant thorn in the Gaellens’ side in the region and a constant drain on their resources and manpower.
Rationing their food and water, and subsequently living off the land, Lugan’s forces starved and suffered. But many among them remembered tales from their parents and grandparents of the hardship that the barony had long endured when it was but a marshy backwater, and how their magnanimous baron had lifted them from such depths of impecunity and want. Knowing this, and knowing Lugan himself suffered alongside them and never hoarded for himself what could be shared with his soldiers, they bore up in stoic solidarity for month after month and season after season. Winters took their brutal toll, but it was during the second winter of their entrapment that they finally got their chance to break their encirclement. A blizzard of unusual intensity struck, and in the whiteout Lugan and the last of the survivors attempted to sneak through the dragnet around them.
Sadly, the record of their fate did not survive the ravages of the conflict. Certainly they were never noted again as an extant military entity. Most likely they died of exposure or were captured, but many swear that Lugan and the Steadfast Cohort, as it came to be called, escaped and even went on to fight in other battles.
Champion Stats
HP22,140
ATK1,013
DEF1,090
SPD103
C. RATE15%
C. DMG63%
RES40
ACC0
Champion Stats
HP22,140
ATK1,013
DEF1,090
SPD103
C. RATE15%
C. DMG63%
RES40
ACC0
Skills

Crushing Blow
Multiplier: 0.23*HPAttacks 1 enemy. Heals all allies by 25% of the damage inflicted.
Has a 50% chance of placing a [Stun] debuff for 1 turn.
When counterattacking, will also ignore 20% of the target's DEF.Damage based on: [HP]

Bodyguard
4 turnsPlaces a 60% [Increase DEF] buff, a 50% [Ally Protection] buff, and a [Shield] buff equal to 30% of this Champion's MAX HP on all allies for 2 turns.
Mark of Silence
4 turnsMultiplier: 0.26*HPAttacks all enemies.
Has an 80% chance of decreasing the duration of all enemy buffs by 2 turns. Also has an 80% chance of placing a [Block Active Skills] debuff for 2 turns.
Will ignore 25% of each target's DEF if this Champion is under a [Shield] buff.Damage based on: [HP]

Stoic Solidarity [P]
Whenever an enemy attacks an ally under a [Shield] buff, counterattacks with this Champion's default skill.
The damage inflicted by this Champion increases by 10% for each active buff on allies placed by this Champion.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

C. DMG
Amulet

HP
Banner
Set Priorities
- 1
Savage - 2
Zeal - 3
Speed
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3HP%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

C. DMG
Amulet

HP
Banner
Set Priorities
- 1
Lethal - 2
Stone Skin - 3
Zeal
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3HP%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.





