Lydia the Deathsiren
Legendary
Support

Dark Elves

Increases Ally RES in Arena Battles by 100
The Dreamwalker. It is unclear whether he wanted the War of the Elves to happen, or if he merely supplied all the necessary tools and encouragement to make it possible. He certainly did not act alone – indeed, the Dreamwalker did nothing more than answer questions. It was his answers which latched into the psyche of so many Elves, and drew the Aravians apart like fishhooks pulling open a wound. No Elf asked as many questions of the Dreamwalker as Princess Lydia, daughter of the then Elven king.
Lydia was the youngest of her siblings, and she believed her distance from the throne insulated her from responsibility. She felt free to pursue paths considered by many Elves to be forbidden, and to consort with those a 'proper' Elf would find detestable. When the Dreamwalker began his visitations of the sleeping Elves of Aravia, Lydia was one of the first to listen. When the movement whose members would come to be called the Dark Elves crept into existence, she became its loudest mouthpiece, advocating with all the authority of royalty. When the rumors of shadow magic became too many to deny, Lydia was the first to admit that they were true, and argued that shadow magic was not the evil that so many claimed it to be.
When the King of the Elves called a Conclave to resolve the Dreamwalker issue, Lydia was there, standing against her own father and siblings to defend the people who were in no small part her own. Her advocacy was so ardent, even when faced with accusations of necromancy, that she was eventually given the name Deathsiren – her song of rebellion and injustice was sweet, but it would prove deadly, for war followed the Conclave. In the conflict, Lydia fought for the Dark Elves. She solidified herself as one of the deadliest and most dangerous commanders of the war and destroyed all remaining ties to her family. When a second Conclave was held to try to end the war, Lydia was one of the loudest voices calling for formal separation between the Dark Elves and Aravian loyalists. When the two sides agreed, she led the largest group of Dark Elves into the cruel Durham Forest, head held high, intent on building a better society than what she saw as the corrupt and stagnant Aravia that she left behind.
At this point, Lydia's tale transitions from history to pure speculation. While she was seen by some as the Queen of the Dark Elves, she did not unify her people. Factionalism split the Dark Elves into dozens of different settlements, and their decline from righteous revolutionaries to chaotic anarchists left the Deathsiren's influence smaller and smaller as the years went by. Eventually she vanished entirely, never to be seen again – not even by those who depended on her vision of the future to guide them. Without a guiding hope and trapped in a highly dangerous forest, the Dark Elves twisted into a people who believed in only one truth: the weak are meat, and the strong do eat.
Many ask what became of Lydia. Her mastery of magic and warfare should have made her one of the strongest warlords of the Dark Elves – if she could not do so through peaceful means, then she could have carved a swathe through Durham Forest and united its denizens by the sword, but instead she faded into myth. Many speculate that she did so by choice, but they cannot conceive of why.
A few say that Lydia still lives. Even hundreds of years after the War of the Elves, rumors of the Deathsiren linger – huddled Dark Elves talk of dark magic and powerful witchcraft under the boughs of darkest Durham, or sometimes even sightings. But the sightings are strange: they say she has black wings, webbed with violent crimson energy. They claim she is a Demonspawn – an agent of Siroth. Was she a servant of the Lord of Shadow all along? Another pawn of the Dreamwalker? Was Princess Lydia the innocent she claimed to be in the Conclaves, or a collaborator with evil? Are sightings of her even real, or are they merely the wishful thinking of a people who lost their guiding light?
The Dark Elves may never know the truth. That the Deathsiren does still live, and she does now serve a higher master – one whose goals are as murky as the shadows of Durham. Whether she will come to save her people, or damn them, remains a mystery.
Champion Stats
HP20,805
ATK903
DEF1,288
SPD110
C. RATE15%
C. DMG50%
RES40
ACC0
Champion Stats
HP20,805
ATK903
DEF1,288
SPD110
C. RATE15%
C. DMG50%
RES40
ACC0
Skills

Oppression
Multiplier: 3.75*ATKAttacks 1 enemy. Has a 75% chance of placing a [Fear] debuff for 1 turn. Has a 75% chance of increasing the duration of any [Poison Sensitivity] debuffs by 1 turn.
[Passive Effect]
Attacks enemies with this Skill whenever they place a [Freeze], [Stun], [Fear], [True Fear], or [Petrification] debuff on an ally. The number of attacks increases according to how many debuffs are placed at that time; 1 attack for each [Freeze], [Stun], [Fear], [True Fear], or [Petrification] debuff placed. The first attack will target the attacker, while all extra hits will attack random enemies. Can only attack each enemy once.Damage based on: [ATK]

Siren's Wail
4 turnsMultiplier: 4*ATKAttacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns. Also places a 25% [Strengthen] buff and a 30% [Increase SPD] buff on all allies for 2 turns.Damage based on: [ATK]

Nullification
5 turnsMultiplier: 3.2*ATKAttacks 1 enemy 2 times. The first hit has a 75% chance of placing a 25% [Poison Sensitivity] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Buffs] and [Block Active Skills] debuff for 2 turns.Damage based on: [ATK]

Death Hold [P]
9 turnsDenies enemy revive attempts. This works even if this Champion is dead.
If this Champion is alive when an enemy revive is denied, revives all dead allies with 50% HP and 50% Turn Meter. Grants an Extra Turn instead if there are no dead allies.
If this Champion is dead when an enemy revive is denied, revives this Champion with 50% HP and 50% Turn Meter.
This skill will ignore [Block Revive].
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer








