Magnarr

Epic

HP

Demonspawn faction banner

Demonspawn

DEF aura

Increases Ally DEF in Doom Tower by 30%

Magnarr was born in the Age of Hellfire, in the foothills of the Dawnmounts. The son of a blacksmith from a small old Dragonkin colony called Akalu, he was taught honesty and dedication by his hard-working parents, and grew up strong of arm, accustomed to the heat of the forge. Until Magnarr reached early manhood, life was hard, but peaceful. He loved his town and people, and so never spoke of his boredom. But then the sorcerer, Davalo, came. He believed there was life in a dormant volcano close to Akalu, and intended to use its raw heat to further his pyromantic research. A ruthlessly driven man, he thought nothing of the danger that reawakening the volcano would pose. Davalo stirred up the mountain’s heart, and when the leaders of Akalu went to him and demanded he cease, he refused, burning them to ash. In response, a militia was mobilized in Akalu, Magnarr among them. He took up his great blacksmith's smelting hammer and pieces of offcast armor from his workshop. Strong, plain-speaking, and eager, he inspired his fellows, who dubbed him the Forge Warrior. He never spoke of his excitement at the unfolding events. Despite the arming of the townsfolk, Davalo still refused to halt his experiments, and when the soldiers tried to seize him, he used the volcano's rumbling power to conjure fire spirits and magma golems to attack them. Most were killed, burning holes punched through them with flaming fists, or their flesh melted from their bones with blasts of primordial heat. A few, however, survived, Magnarr among them, his armor and hammer well used to searing temperatures. Even then, he was horribly burned, kept standing only by adrenaline and hatred for the sorcerer who had killed so many of his people. He forced his way to Davalo by sheer strength of will. The sorcerer laughed, and told Magnarr he was too good, too strong, for this place. His talents could be put to greater causes, if he so wished. The Forge Warrior was tempted, but anger and loyalty saw him bring his enormous hammer down on Davalo's head. In that instant, the fire-riven wizard became a cloud of ash, rather than a pulverized mush of flesh and bone. Magnarr barely had time to acknowledge the bizarre death of the sorcerer when a voice entered his head. It said that he had done well, but he was too late. The sorcerer's work was finished, and the volcano would erupt. Unless, that was, Magnarr pledged his hammer, mind, and muscles to the voice. His ego stroked, the thrill of perhaps some new life being opened to him, as well as desire to save his town, all swayed Magnarr. He did not know the voice was Siroth, and if he did would not have known what that truly meant. He accepted. The Shadow God channeled the fury of the mountain into Magnarr, expending the energy as it fused with the man in the same instant that Siroth’s magics warped him. Gone was the bold and honest young blacksmith – now he stood transmuted, a creature of perpetual magma and fiery resolve. The instant this was complete, he made for a portal to Anathraad, and went to Siroth, who made him a Demonspawn. Since that day, the former Forge Warrior has worked dutifully as Siroth’s chief smelter and blacksmith, his former personality melted down by centuries of service in the workshops of Anathraad. And while the hammer that he still carries he employs most often in beating white-hot metals into tools of war, he can use it just as easily to pulp the flesh and shatter the bones of Siroth’s enemies.

Champion Stats


HP20,970
ATK837
DEF1,068
SPD100
C. RATE15%
C. DMG50%
RES30
ACC15

Champion Stats


HP20,970
ATK837
DEF1,068
SPD100
C. RATE15%
C. DMG50%
RES30
ACC15

Skills

  • Superheated Hammer

    Multiplier: 0.23*HP
    Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.

    Damage based on: [HP]


    Decrease DEF 60%Decrease DEF 60%

    Lvl. 2 Damage +5% Lvl. 3 Buff/Debuff Chance +5% Lvl. 4 Damage +5% Lvl. 5 Buff/Debuff Chance +5% Lvl. 6 Damage +10% Lvl. 7 Buff/Debuff Chance +10%

  • Percussive Pound

    4 turns
    Multiplier: 0.22*HP
    Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.

    Damage based on: [HP]


    StunStun

    Lvl. 2 Damage +5% Lvl. 3 Buff/Debuff Chance +5% Lvl. 4 Damage +5% Lvl. 5 Buff/Debuff Chance +5% Lvl. 6 Damage +10% Lvl. 7 Buff/Debuff Chance +10%

  • Fan the Flames

    4 turns
    Multiplier: 0.37*HP
    Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turn.

    Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.

    Damage based on: [HP]


    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +10% Lvl. 5 Damage +10% Lvl. 6 Cooldown -1

  • Fleshmelter [P]

    Heals this Champion by 1% of their MAX HP each time a Champion taking part in the battle suffers damage from a [HP Burn] debuff.