Marichka the Unbreakable

Legendary

Support

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Banner Lords

SPD aura

Increases Ally SPD in All Battles by 24%

For the longest time, Marichka’s life did not seem blessed. Born into the service of Malevena Neferas, a Dark Elven sorceress, all Marichka knew of her true parents is what she was told. Her mother had been taken captive, and her father killed, in a raid by Malevena’s servants on a trade caravan. Malevena attempted to ransom Marichka’s mother back to several lords, but she had refused to tell them her name, and no lord would pay the ransom for an unnamed hostage. So, Marichka’s mother was placed into servitude within Malevena’s derasar — the sorceress’ temple — the Sanctum of Midnight Dreams. Weeks later, she died in labor. Feeling a twisted form of pity for the orphan Marichka, Malevena chose to raise her as her own. But the dark sorceress saw only an opportunity to raise an apprentice, not a child. Marichka was forced into intense training and study of shadow magic as soon as she was able to walk. For two decades, her every waking hour was filled with study, practice, and evaluation in the immediate presence of her mistress. After she had become a formidable sorceress in her own right, Marichka escaped the derasar by using a spell to blast through its six walls. Malevena sent dozens of mercenaries after Marichka, but the girl’s skills as a sorceress made her difficult to track. Still, magic leaves traces, and the sorceress’ servants were able to pursue her to the plains of Tilshire, east of Durham Forest. As Marichka sprinted across the plains, hunters at her heels, she slung spell after spell behind her to maim or kill as many as she could. Her attempts caught the attention of wandering Taras, who had been traveling to Tilshire to claim a bounty. He turned his horse to the battle and rode to the aid of the lone girl, saber drawn. Taras rode down many of Marichka’s pursuers before his horse was run through with a spear. He leapt from his steed before it fell to the ground, and laid Malevena’s hunters low. He cut them down one by one, his saber a storm, his strikes lightning. Marichka joined the fight, hurling spells at any who threatened to overwhelm her savior. Together, they drove her pursuers into a retreat. Taras brought Marichka to his homestead, in the north of the Tilshire plains, where she could recuperate, and form plans for the immediate future. Marichka was not quick to trust Taras, for in the derasar, no kindness was without an unspoken expectation. She took leave in the night, but not without Taras’ keen ears hearing a gate clatter close. He followed her, for her own protection. This proved wise, for Malevena, furious at the failure of the first party, had come for Marichka herself. Unbeknownst to Marichka and Taras, the remnants of the first party had followed them at a careful distance, found the homestead, and had then taken this knowledge to their mistress. As Marichka skulked through the night, she was ambushed. Fighting off her attackers in a strategic retreat back to Taras’ homestead, Marichka bought herself enough time for Taras to see flashes of magic in the distance. While dozens of Malevena’s untrained fanatics posed little threat to Marichka and Taras, the presence of the dark sorceress gave Marichka little hope of escape. Only the knowledge that Malevena wanted her alive gave Marichka the edge. Using the most dangerous magic she knew, she launched explosive fireballs, deadly miasmic clouds, and sharpened stones at her mistress. Malevena was forced onto the defensive, enraged that she had taught Marichka too much too quickly. Taras fought off the foot soldiers with ease, with the light of clashing spells bathing the battlefield in eerie glows of crimson, green, and yellow. As her fighters were slain around her, Malevena reluctantly ordered a retreat, fearing the combined might of her relentless enemy. While the battle was lost, Malevena chose to bide her time — the opportunity to reclaim her apprentice would one day present itself. Taras returned home with a weak and frail Marichka. The old warrior nursed the wounded sorceress back to health, doting on Marichka day and night until she recovered. She was so moved by Taras’ care for her that when the time came for her to leave, Marichka refused to go. An unbreakable bond had been forged. From that point on, Taras took care of her as a daughter, not an apprentice, and Marichka learned all she could from the wise man of the plains. The two fought side by side for many years, entering at annals of legend as stalwart defenders of those who yearn for freedom. They are now said to ride together at the head of the Arbiter’s host, heralded by hoofbeats and a bold song of victory.

Champion Stats


HP21,810
ATK892
DEF1,233
SPD110
C. RATE15%
C. DMG50%
RES40
ACC0

Champion Stats


HP21,810
ATK892
DEF1,233
SPD110
C. RATE15%
C. DMG50%
RES40
ACC0

Skills

  • United We Triumph

    Multiplier: 3.5*ATK
    Attacks 1 enemy. One random ally will team up and join the attack. The ally joining the attack will always use their default skill.

    If Taras the Fierce is on the same team, they will always be the one to join this Champion’s attack.

    Damage based on: [ATK]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Damage +10%

  • Font of Tenacity

    4 turns
    Fully restores any allies’ decreased MAX HP, then heals all allies by 40% of this Champion’s MAX HP.

    Places a [Shield] buff and a protected [Strengthen] buff on all allies for 2 turns. The value of the [Shield] buff is equal to 20% of this Champion’s MAX HP.

    Strengthen 25%Strengthen 25%
    ShieldShield

    Lvl. 2 Heal +10% Lvl. 3 Shield +10% Lvl. 4 Heal +10% Lvl. 5 Shield +10% Lvl. 6 Cooldown -1

  • Nurtured Friendship

    6 turns
    Removes all debuffs from all allies, then fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each debuff removed from them.

    Increases the RES of all allies by 5 for each debuff removed. Grants an Extra Turn if 5 or more debuffs were removed.

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Giving All [P]

    Revives all dead allies with 50% HP and 75% Turn Meter whenever this Champion is killed.

    [Active Effect]

    Places a [Block Damage] buff on all allies for 1 turn whenever an ally receives a [Bomb], [Poison] or [HP Burn] debuff.

    If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    Block DamageBlock Damage

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    RES

    Banner

    Set Priorities

    1. 1Speed
    2. 2Protection
    3. 3Bolster

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Stone Skin
    3. 3Feral

    Substat Priorities

    1. 1SPD
    2. 2HP%
    3. 3RES
    4. 4DEF%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer