Masahiro the Bell Monk
Legendary
HP

Shadowkin

Increases Force Ally SPD in All Battles by 25%
<i>‘If I must slay the foes of heaven for ten thousand years to quieten my ghosts, I shall. If each day of those ten thousand years were itself ten thousand years, I would struggle on throughout those eons. And if not even an eternity of righteousness can save me, then, hopeless, I will still fight forever.’
– Masahiro the Bell Monk</i>
*
Masahiro was known as a healer, philosopher, and martial artist, devoted to protecting Valley Uplifted to the Heavens, a famous monastery located in a secluded Yakai vale. Seven times a day, Masahiro struck the monastic bells with his great club, announcing times for prayer, eating, exercise, and study. He mentored many pupils and was acclaimed for the perfect harmony between his powerful body and wise mind. His calm, friendly demeanor masked terrible secrets and a grim past, however.
Masahiro was once Mazaka, one of the elite Pale Mask Corps of the Mikage Lord Takana. Of all the hardened killers amongst these terror troops, Mazaka was perhaps the most vicious and dedicated. He and his men would dismember half a village suspected of harboring rebels and force the other half to parade around the outskirts of town bearing their loved ones’ limbs attached to long poles, weeping and wailing as blood dripped onto them. This served to draw out rebels from nearby hills and forests. The frenzied, grieving attackers were easy prey for the Bloodless Demons.
Takana was pleased by Mazaka’s depravity, and offered to make Mazaka a nobleman under his vassalage, and the chance to ascend to Demonhood. But the cruel aristocrat demanded something in return: Mazaka’s children. His sons would become Takana’s eunuchs and his daughters Mikage concubines. Mazaka had been willing to oppress and slaughter thousands of strangers, but the prospect of his own progeny being ripped from him awakened him to the evil of the Mikage.
When he refused, and threatened to leave the Corps, he was attacked without parley nor quarter. His Pale Mask was damaged – a grave disgrace, were he still loyal to that cause – and he barely escaped with his life. He kept his shattered mask, to match his broken soul, to remind him always of his sins, and to hide a face whose reflection he could not bear to see. His misery was only compounded when he discovered that his family, for whom he had sacrificed everything, had been unable to escape Takana’s wrath. Takana’s minions had slain them all by the time Mazaka reached his home.
Mazaka traveled to Valley Uplifted to the Heavens, having heard it was a place of rebirth and refinement. He was wracked with grief, guilt, and self-loathing, and only with the help of the monastery’s mystics could he hope to achieve inner peace.
He gave his name as Masahiro, and became Masahiro the Bell Monk, a polar opposite of who and what he was before. Over many years, Masahiro was so thoroughly reformed that the <color=#774418>Arbiter</color> took note of his moral transformation. Before he became too old to fight, she asked him to serve her in a Shard, and told him that to do so would put true redemption within his grasp. Masahiro himself is not convinced that even an eternity of holy service will cleanse his soul, but he will struggle forever, regardless.
Champion Stats
HP24,450
ATK782
DEF1,167
SPD109
C. RATE15%
C. DMG50%
RES30
ACC20
Champion Stats
HP24,450
ATK782
DEF1,167
SPD109
C. RATE15%
C. DMG50%
RES30
ACC20
Skills

Ring Of Dissonance
Attacks all enemies.
Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.Damage based on: [HP]

Redemptive Fervor
4 turnsAttacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target.
Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.Damage based on: [HP]

Humble Savior
5 turnsAttacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies.
Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.Damage based on: [HP]

For My Sins [P]
All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Prevents the revived ally’s turn meter from being reduced before they take their turn, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.





