Mathias Blackflail
Legendary
HP

Sacred Order
When the Skinwalker Plague came to Arnoc, the Free City was torn apart. Citizens were butchered in the thousands as rats rose from the sewers and ravenous, slobbering man-beasts attacked the city. Thousands succumbed to the disease’s ravages, adding to the misery and slaughter. One survivor was a boy named Mathias. Broad, tall, and strong for his age, he had been the pride and joy of his mercenary captain father, a man of rough humor and immense bulk. Before the plague, when not learning to fight, Mathias explored Arnoc, beating up and even killing ‘sewer rats’ — a term he used for both rodents and the city’s poorest boys and beggars. It made his father proud.
All Mathias’ malice and brutality counted for nothing during the Plague. He was helpless as his sire was ripped limb from limb in front of him by rat-Skinwalkers. Bitter and furious tears streaming down his face, he fled the city, making for the safety of the Land of Rebirth, home of the Sacred Order.
Revenge soon became Mathias’ obsession. He demanded he be given arms, excelled in the Order’s brutal training regimens, and bullied his way to dominance over his comrades and fellow orphans. Years passed, and Mathias grew to be a towering brute of a man, merciless and ruthless in victory and furious in rare instances of defeat. He attracted dozens of lackeys, each cruel and sycophantic, who became his closest followers. He regarded them all as pathetic, but they worshiped him, and so he kept them. When word came that a purgation crusade had been declared against Skinwalkers, Mathias’ roars of elation echoed throughout swathes of the Eternal Citadel. His vengeance was finally at hand.
At the Retaking of the Granite Bastion, Mathias was the first to storm the Orc-held ramparts. There he cut down a score of the ‘creatures’, buying time for more Order warriors to climb the ladders set against the fortress’ walls. When he learned that hundreds of Orc civilians were hiding inside the central keep, he set the first torch to it, delighting in purging ‘vermin’ in such fashion. At the Kyron Ravine Massacre, he led the charge against a ragged column of Ogryn and Lizardmen refugees and set upon them with wild, bloody abandon, cursing every last one. He spent an hour culling enemy wounded as they lay helpless on the blood-soaked ground, never stopping for rest or water. For four more years, Mathias slaughtered his way around Kaerok, his every kill an act of vengeance for the slaughter he beheld in Arnoc years before. Then, fighting against a monstrous bovine Skinwalker during the Langden Town Uprising, the creature severed his sword-arm at the elbow. He hacked the beast to a bloody pulp in a pain-fueled rage and fought for another hour, suffering more wounds before retiring.
Mathias demanded the Order’s healers make him fit for battle. They cauterized his injuries with iron made hot in the fires of burning Skinwalker corpses and chanted praise to Lumaya over his stump while treating it with holy water and crushed herbs from sacred gardens. At the same time, he ordered smiths to provide him with a weapon he could use in lieu of his blade. What they produced, which they revealed to him scant a day after his wound was declared healed, brought a wicked smirk to his face. A black iron flail as large as a battle helm, integrated into a false forearm. Mathias longed to wield it in anger, and he soon had his chance. Crusaders, searching for Skinwalkers, discovered the Bone Temple in the Free City of Narbuk and swept through it with Mathias among them. He pulverized heretic after heretic with his flail and shield, splattering their brains and shattering their spines against catacomb walls. He considered every kill a holy smiting sanctifying the city.
‘The Blackflail’, as he became known, disappeared shortly after Narbuk was purged. Stories spread that he was murdered in the night by weasel-like Skinwalkers too cowardly to face him man—to-man. But the truth is that the Arbiter saw Mathias and knew, for all his brutish, murderous nature, he was a weapon she needed. Siroth’s hosts were full of loathsome monsters, and she knew only beasts of her own could counter them. Mathias has only been released from his Shard four times — alongside warriors such as the fanatic, Errol, and other Red Crusaders known for savagery and bloodlust – for the most desperate and dangerous purgation missions. On each occasion, he ruthlessly bloodied the forces of Darkness. It has not escaped the Arbiter’s notice that with every unleashing, Mathias has appeared even more frenzied. She fears that with barely a handful more battles, he will be impossible to control.
Champion Stats
HP22,965
ATK914
DEF1,134
SPD100
C. RATE15%
C. DMG50%
RES50
ACC10
Champion Stats
HP22,965
ATK914
DEF1,134
SPD100
C. RATE15%
C. DMG50%
RES50
ACC10
Skills

Darken the Sky
Multiplier: 0.07*HPAttacks 1 enemy 3 times. Each hit has a 30% chance of removing 1 random buff from the target.
Each hit also heals this Champion by 20% of the damage inflicted.Damage based on: [HP]

Deathwhirl
4 turnsMultiplier: 0.2*HPAttacks all enemies. Places an extra hit on enemies under no buffs. The extra hit will ignore 20% of the target’s DEF.
Each hit also heals all allies by 20% of the damage inflicted.Damage based on: [HP]

Face the Blackflail!
6 turnsPlaces a 50% [Increase RES] buff and a 30% [Reflect Damage] buff on all allies for 2 turns.
Also places a [Taunt] buff on this Champion for 2 turns.
Red Mist [P]
Counterattacks with the Darken the Sky skill when hit while under a [Taunt] buff placed by this Champion.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

C. DMG
Amulet

HP
Banner
Set Priorities
- 1
Savage - 2
Zeal - 3
Speed
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3HP%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

C. DMG
Amulet

HP
Banner
Set Priorities
- 1
Lethal - 2
Stone Skin - 3
Zeal
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3HP%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.



