Mighty Ukko
Legendary
Support

Skinwalkers

Increases Ally SPD in All Battles by 20%
Before he was a Skinwalker, Ukko was an Orc of note among his own remote tribe in the lush but dangerous Lost Isles, far beyond Kaerok’s gentle coastal shores. A prodigious consumer of shamanic wisdom and hearty meals alike, Ukko’s appetite for all forms of power and knowledge led to a misadventure in the deepest reaches of his home island’s dense and mountainous jungle. Coming upon a lost temple, Ukko was attacked by a strange, ancient boar-beast of fearsome power, which seemed, though half-mad, to be bent on guarding the place’s inscrutable secrets. Badly wounded but victorious, Ukko contracted the Skinwalker curse from his wounds and the mingling of his and the creature’s spilled blood. He lost consciousness and his flesh reformed into a new, boar-like state. As he returned to rationality, he endured a series of painful re-awakenings, each followed by the same terrible realization. Whenever he caught a glimpse of his transformation in a puddle or polished bit of stone, his conscious mind was sent fleeing into an atavistic state of rage and panic. The beast within would eventually subside, leaving Ukko to discover the aftermath of yet another frightful rampage he did not remember.
This cycle could have broken his mind. Instead, he remembered the lessons of self-mastery and moderation that his mentors in the shamanic arts had always taught him. He had never seen the true value of their advice, until he had to draw upon it in this crisis. Putting them into practice, he finally stopped his unconscious rages, and set his eyes upon the ruins and the jungle with sound and clear mind again at last. The now boar-like Ukko still yearned to satisfy his curiosity, and discover the truth of the temple ruin that seemed more ancient than any structure he had ever seen or touched. So he spent some time in the ruins, coming to terms with the changes to his mind and body and studying what little he could of the glyphs and signs within the temple.
He could not find any information about his curse, the boar guardian, or the temple’s original builders. But he gleaned a few precious secrets of magic from that primeval place, enough to elevate his refined but limited spell-craft. Powers of life and death, the flow and storage of that power, and the totemic works required – the things that Ukko craved were finally his, at least to some extent. He was still left with the sting of curiosity unsated, and it remained when he broke his self-imposed exile from within the temple.
But Ukko could not face the idea of returning to the village of his upbringing. He could not risk approaching his close-knit community in this strange new form, which he knew required constant vigilance to control. So, rather than return, he did something his people always warned against – hail one of the merchant vessels of Arnoc that occasionally did business in the Lost Isles. Among the seasoned crew who had sailed far and seen much, this strange native Skinwalker was unusual to be sure, but not so bizarre as to preclude accommodation, especially when Ukko’s brews and chants healed one of their sick. He sampled their rations and found them bland, but the delicacies from the mainland proffered to him were delicious. There was knowledge there too, among the so-called civilized folk, and thought perhaps somewhere on the continent of Anhelt, he could find out more about the curse that turned him. So from bustling Arnoc, past the ruins of Narbuk, and through the treacherous Durham Forest he wandered north, sharing tales and insights freely. He expected the same in return, doing favors for monks and peddlers in exchange for meals and knowledge, and sometimes performing purifying rituals.
In time, Ukko’s name and reputation came to precede him, and he found fame to his liking. It seemed to only offer him more and more opportunities to learn. When asked about his shamanic formulae, his secrets and insights, he would simply refer to ‘Ukko’s blessing,’ ‘Ukko’s wrath,’ and so forth. After all, his mentors had taught him much, but with all that he had learned and endured, Ukko had made his magic truly his own. He kept his public persona close to the model of an overconfident, naïve, small-minded islander, which served to mask his true intellect and ambitions. And so tales of the ‘Mighty Ukko’, all the more easy to spread for their simplicity, began to proliferate and give growing weight to his name. But he has not deviated from his original purpose. Having learned much of Skinwalkers in his travels but nothing of the curse’s cure, he now approaches the storied lands of Aravia, home of the High Elves. How their sensibilities and his will clash remains to be seen.
Champion Stats
HP18,495
ATK1,233
DEF1,112
SPD109
C. RATE15%
C. DMG50%
RES30
ACC10
Champion Stats
HP18,495
ATK1,233
DEF1,112
SPD109
C. RATE15%
C. DMG50%
RES30
ACC10
Skills

Ukko Smash
Multiplier: 2.5*ATKAttacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.Damage based on: [ATK]

Ukko's Fury
4 turnsMultiplier: 2*ATKAttacks all enemies 2 times. Each hit has a 75% chance to remove 2 random buffs from the target.
Places a [Block Buffs] debuff and a 50% [Decrease ACC] debuff for 2 turns on targets that have no buffs after the attack.Damage based on: [ATK]

Ukko's Mercy
6 turnsRevives all dead allies with 40% HP, then places a [Block Damage] buff on them for 1 turn.
Also places a 30% [Increase SPD] buff on all allies for 2 turns. Will place the [Increase SPD] buff even if there are no dead allies.
Totem Warden [P]
Has a 50% chance of stealing 1 random buff from a random enemy each time a buff is placed on the enemy team. Will only attempt to steal one buff for each type of buff placed simultaneously (for example, only one random buff may be stolen if 3 [Shield] buffs are placed at the same time). Any stolen buffs become protected.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

RES
Banner
Set Priorities
- 1
Speed - 2
Protection - 3
Bolster
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Pinpoint - 3
Stone Skin
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer





