Mithrala Lifebane

Legendary

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Dark Elves faction banner

Dark Elves

ACC aura

Increases Ally ACC in All Battles by 80

There are many pirates who ply their trade in the southern seas. The Lost Isles are scattered with old Dragonkin Empire ruins that offer plentiful shelter for pirate crews to call home, and a place where they can avoid unwanted eyes. From these strongholds, reavers plunder the rich convoys that trade between Yakai, Velyzar, and the Free Cities of Anhelt. While many pirates have earned their fortune in the Lost Isles, fortune is a fickle thing. The higher one climbs, the further one can to fall, and few appear to have fallen as far as Mithrala Lifebane. Mithrala began her journey poor in resources, but rich in ambition. Forced to flee her home of Durham Forest with her band of thieves, she took her band to the high seas to escape her vengeful victims. After carving out a name for herself as a pirate, she forged an alliance with Rissix the Seeker – a veteran marauder of the Lost Isles. From that day, the Kingdom of Pirates was born. With Rissix’s charisma and Mithrala’s talent, they accomplished great things together, including establishing the port of Bleakhaven. What began as a business partnership prospered into a wealthy trading empire, ruled by Rissix and Mithrala as its king and queen. Even the greatest of empires can reach too far. Hungry for glory, Mithrala and Rissix dared attack the Dwarven Treasure Fleets of the Skyiron Dominion – each one a great prize. While the pirates were formidable fighters, and Rissix and Mithrala genius commanders, their lightly armed vessels were no match for the iron warships of the Dwarves, or that race’s sheer tenacity. In the brutal war, the Dwarves shattered the Kingdom of Pirates, with Mithrala's flagship retreating from the final battle in flames, while Rissix was last seen fighting aboard his doomed vessel, surrounded by foes. That, so they say, was the end of the King and Queen of pirates, and another victory for Alundi Seabreaker, the Skyiron Admiral, reputedly the greatest hydromancer to ever live. Despite this defeat, some say that it was not the end of the pirate kingdom. To this day, Bleakhaven remains a vital holdout to the pirates of the southern seas. Many believe that the final battle between the Kingdom of Pirates and the Dwarves was not the end of Bleakhaven’s rulers, either. Some claim that Mithrala repaired her flagship, and pursued Alundi, following him to the heart of the Void Reef. Others swear that Rissix the Seeker did not perish, but instead was captured by Alundi, who used him to help locate a vast treasure buried within the Lost Isles. Tellers of this tale never fail to mention the massive vortex at the center of the Void Reef, which some claim was not always there, and suggest that only a hydromancer could have created it. Nobody knows what truly lies within, for most sea captains dare not draw close. All who know of Mithrala Lifebane however know that she would feel no fear plunging her ship into such a place. Separately, there are those who claim they have seen the dreaded pirate queen stalking the high seas, no longer truly a Dark Elf. They say her ship is manned by a ghostly crew, her form has been twisted by forces no storyteller can determine, and that she plagues the trade routes, killing all in her path and seeking vengeance against the Dwarves of the Skyiron Dominion. Never forgetting the Pirate War, Skyiron’s fleets sail with additional guards, and they are fearful of ambush by her revenant vessel. None doubt she will destroy any ship that crosses her path – no matter whom they may belong to. These are only stories. The high sea is a cruel mistress, and sailors often see things as they ply the waves. No port has seen Mithrala for years, alive or dead. Nobody knows the truth. Some say there are no ghost ships. No sea-demons. No curses. The Lost Isles are thick with jungles, ruins, and pirates, but no vengeful, undead corsair queens have been confirmed. So people say.

Champion Stats


HP20,310
ATK870
DEF1,354
SPD109
C. RATE15%
C. DMG50%
RES30
ACC10

Champion Stats


HP20,310
ATK870
DEF1,354
SPD109
C. RATE15%
C. DMG50%
RES30
ACC10

Skills

  • Libation of Pain

    Multiplier: 2*DEF
    Attacks 2 times at random. Each hit has an 80% chance of placing a 5% [Poison] debuff for 2 turns.

    Damage based on: [DEF]


    Poison 5%Poison 5%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10%

  • Sigil of Toxic Glory

    5 turns
    Multiplier: 4*DEF
    Attacks all enemies. Places a [Hex] debuff for 2 turns. Also places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on all allies for 2 turns.

    Damage based on: [DEF]


    Increase ATK 50%Increase ATK 50%
    Increase DEF 60%Increase DEF 60%
    HexHex

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Brimming Cylix

    5 turns
    Removes all debuffs from all allies, then places a 25% [Strengthen] buff and a [Shield] buff equal to 30% of this Champion's MAX HP on all allies for 2 turns.

    Strengthen 25%Strengthen 25%
    ShieldShield

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Gaze of Stone [P]

    Whenever this Champion is attacked by an enemy under a [Hex] debuff, has a 50% chance of applying a [Petrification] debuff on the attacker for 1 turn.

    Whenever an ally is attacked by an enemy under a [Hex] debuff, has a 30% chance of applying a [Petrification] debuff on the attacker for 1 turn.

    Also increases this Champion's RES. The amount by which it is increased is equal to the amount of ACC this Champion has.

    PetrificationPetrification

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Pinpoint

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer