Mountain King
Legendary
Attack

Dwarves

Increases Ally ATK in Dungeons by 25%
The Dwarves of Teleria are divided into two realms: Gloomdeep Hold, and the Skyiron Dominion. Both call themselves kingdoms, for both are ruled by kings. But that is where most of their similarities end.
In Gloomdeep Hold, the Mountain King has absolute power over his territory, both above ground and below it. He bears the weight of ultimate authority in his kingdom, and if disaster strikes his lands he will be held responsible for any harm his people suffer. It is not a weight one carries lightly, and the pressure can sometimes push the Mountain Kings of Gloomdeep to foolish action – it has already nearly cost the kingdom its royal line. In recent times, King Duran the Avaricious pressured his eldest son, Prince Gnut, to embark on a foolish adventure in the hopes that the boy would recover artifacts that could prove the glory of Gloomdeep Hold. It was a journey that would nearly cost the prince his life, all for the sake of competing with the Skyiron Dominion.
The Skyiron Dominion is ten times the size of Gloomdeep Hold, and is not one kingdom, but many. The Dominion is divided into cantons, which stretch both above and below the vales of the Cloudspire Mountains, and each has its own Skyiron Mountain King. A Mountain King's authority within their canton is strong, but far from absolute – they compete with guilds, nobles, militia captains, and others. Some groups have legal rights that the king cannot abridge, while others hold tremendous soft power and can compel the king to action or inaction. Then there is the political titan that is the Skyiron Navy. This and a few other institutions hold seats on the Grand Council of the Dominion, where matters affecting all Dwarves in the Cloudspire Mountains are discussed. If the Navy demand a tax of iron or soldiers, it is all but impossible for the kings to deny them. Some might see this as weakness, rulers bowing to the wishes of their officers. Those who say such things have likely never faced the wrath of a Skyiron warship. It is because of the Navy's strength that the Mountain Kings do not resent their shared strength, and they bear their titles with pride.
However different the Skyiron Dominion and Gloomdeep Hold might be, they both trace their origins to the under-empire, a unified Dwarven realm that once stretched beneath the whole of Teleria. As a result, the armor and weapons of the Mountain Kings across the world are much the same. They speak the same oaths on their coronation, they carry similarly styled enchanted axes, and they wear identical crowns over their brows. In its heyday, the under-empire united every Dwarven holdfast in a vast network, some of which even wound beneath the seas. Most of the under-empire was lost long ago, but there are some who whisper that one of the lines of Mountain Kings reaches all the way back to the Dwarven Emperors of old. If this is true, it means that one king has the blood-right of absolute authority over all Dwarvenkind.
For now, these ideas remain only rumors. The kinship between the Dwarven realms has been so strong for so long, none have felt any need to unite them under a single banner. But relations between the cantons of the Skyiron Dominion and the cold fastness of Gloomdeep have strained in recent years, as the two are pulled apart by different alliances, different neighbors, and different beliefs. If the two Dwarven realms should someday turn on one another, those rumors of a potential Dwarven Emperor existing may rise up from the ashes of history to become a rallying cry. It may only be a matter of time before a power-hungry Mountain King seeks to reunite his people – not in brotherhood, but by the axe.
Champion Stats
HP31,050
ATK1,432
DEF1,112
SPD95
C. RATE15%
C. DMG63%
RES90
ACC0
Champion Stats
HP31,050
ATK1,432
DEF1,112
SPD95
C. RATE15%
C. DMG63%
RES90
ACC0
Skills

Thunder Cleave
Multiplier: 0.27*HP+1*ATKAttacks 1 enemy.
Fills this Champion's Turn Meter by 10%. Fills by an additional 2% for each buff on the target.Damage based on: [ATK] [HP]

Enchanted Axe
5 turnsMultiplier: 0.3*HP+1.8*ATKAttacks 1 enemy.
Will ignore 50% of the target's DEF.
Grants an Extra Turn if this attack kills an enemy.Damage based on: [ATK] [HP]

Regal Force
5 turnsMultiplier: 0.35*HP+1.8*ATKAttacks 1 enemy.
Will ignore [Shield], [Strengthen], [Unkillable], [Ally Protection], and [Block Damage] buffs.
Decreases the cooldown of the Enchanted Axe skill by 2 turns if this attack kills an enemy.Damage based on: [ATK] [HP]

Fabled Skill [P]
Increases this Champion's ATK by 50% each time this Champion kills an enemy. Stacks up to 100%.
Immune to [Decrease ATK] and [Block Active Skills] debuffs.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

C. DMG
Amulet

HP
Banner
Set Priorities
- 1
Savage - 2
Zeal - 3
Speed
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3HP%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

C. DMG
Amulet

HP
Banner
Set Priorities
- 1
Lethal - 2
Stone Skin - 3
Zeal
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3HP%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.
