Odin Faefather

Legendary

Support

Barbarians faction banner

Barbarians

SPD aura

Increases Void Ally SPD in Arena Battles by 40%

One of the first Fae created during the Dance of Darkness, Odin is the wise leader of his people in the Redspike Mountains, one all look up to. For over a decade, Odin climbed the peaks, explored the valleys, and observed the wildlife of the Redspikes alone. During this time his only friends were the ravens, mountain horses, and wolves, creatures with whom he found a simple yet satisfying affinity. His closest friend was an eight-legged steed, whom he named Sleipnir. Odin loved to learn, possessing a deep wanderlust, for wherever he went there were new things to see, hear, smell, and feel. His thirst for knowledge was so great he was willing to endure almost any suffering to acquire it. When he encountered the malicious Firstborn, Mimir, a voracious information-seeker, he agreed to pluck out one of his eyes in exchange for the being’s knowledge of Teleria and its history. The Odin who finally encountered more Fae over a decade after he first set foot in the Redspike Mountains learned in his year alone powers of healing, poetry, future-scrying, and battle, and acquired the mighty spear Gungnir. All Fae he met admired him, and there were thousands. Thor loved him for his knowledge and toughness. Freyja loved him for his wisdom and curiosity. To at first have so few friends then suddenly be the leader of thousands was an unexpected change, but Odin saw this as another opportunity to learn. The Fae needed homes, and so he oversaw the construction of Asgard and dozens more keep-houses using knowledge Mimir gave him. Though they loved him as a father, Odin was a distant leader to his new followers. He was prone to becoming lost in thought and never abandoned his love for wandering Teleria. He often disappeared from Asgard without warning, always acting as if nothing had happened when he returned and that he had always been around. In a way, many people of Asgard believed he had, for some of his animal familiars always stayed behind like winged and clawed stewards. The Fae were sure Odin could communicate with the creatures, even seeing and hearing events through their eyes and ears. For centuries, the Redspikes Fae flourished. Early in the Age of Treachery another Fae joined them, called Loki. Quick of wit and sharp of tongue, he was well-liked by almost all. He delighted the young with his shape-shifting abilities. He listened to fellow roamer Odin’s lessons for hours in attentive silence, and in return taught the Wisest Fae of distant lands. What should have been a fruitful relationship however was not quite that for Odin. He was suspicious. Loki never fully laid out his life’s story, and his uncanny ability to always find the perfect thing to say brought much doubt to Odin’s mind. When Loki disappeared from Asgard without warning, Odin was sad, for he would no longer hear tales of distant places and creatures, troubled because Loki could cause much mischief – or worse – elsewhere, and relieved that the trickster Fae would no longer be an influential presence in Asgard — all at the same time. Loki had been gone for decades when the War of Kaerok erupted with the armies of Frostheim surged from the Redspikes into the lowlands of Anhelt, razing towns and cities by the dozen. Despite the ferocity of the assault, the Free Cities of Kaerok were united by Acelin the Stalwart, who rallied their disparate armies and, alongside the Elves and Sacred Order, invaded and conquered Frostheim. The Sacred Order in particular fought to quash the myriad spiritualities that thrived in the Redspikes, and saw this included the Frostheimers love of the Fae. They put dozens of hall-keeps to the torch and killed and displaced hundreds of Fae. Asgard only escaped discovery thanks to Freyja Fateweaver, who cast a great blizzard-shroud over the region to shield it from mortal eyes and blades. Thus isolated, Asgard declined in the years that followed and many Fae departed. Odin took to wandering the empty halls. Where there was once laughter and conversation, there was quiet. Where there was once life and growth, there was decay. These were new experiences for Odin, ones he could not enjoy. Centuries passed, and memories of a bustling Asgard all but faded, including that of the mischievous trickster that once frequented Odin’s great hall-keep. When Freyja suddenly experienced a prophecy pertaining to Loki, the Fire Knight, and the Waters of Life, Odin was stunned and his faith in his own wisdom was shattered. He had had no clue that the Trickster was capable of such catastrophic foolishness. He had thought Loki was untrustworthy, perhaps dangerous to mortals if he was so inclined, but not capable of initiating events that could plunge Teleria into oblivion. Cold fury took Odin.

Champion Stats


HP18,825
ATK1,002
DEF1,321
SPD105
C. RATE15%
C. DMG50%
RES30
ACC10

Champion Stats


HP18,825
ATK1,002
DEF1,321
SPD105
C. RATE15%
C. DMG50%
RES30
ACC10

Skills

  • Sting of Gungnir

    Multiplier: 5*ATK
    Attacks 1 enemy. Has a 50% chance of placing a [Berserk] debuff for 2 turns.

    This debuff cannot be placed on Bosses.

    Damage based on: [ATK]


    BerserkBerserk

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +15%

  • Storm of Familiars

    4 turns
    Removes all buffs from all enemies.

    Has an 80% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. Also has an 80% chance of placing a [Stun] debuff on all enemies for 1 turn.

    Decrease DEF 60%Decrease DEF 60%
    StunStun

    Lvl. 2 Buff/Debuff Chance +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Cooldown -1

  • Asgardian Judgment

    4 turns
    Multiplier: test
    Attacks 1 enemy. Before attacking, steals all buffs from the target. The damage inflicted by this skill depends on the target's Type:

    ATK - will inflict damage based on the target’s ATK

    DEF - will inflict damage based on the target’s DEF

    HP/Support/Bosses - will inflict damage based on the target’s MAX HP.

    This attack will ignore 100% of the target's DEF.

    If the target was killed by this skill, revives a random dead ally with 50% HP and 50% Turn Meter.

    Damage based on: [Enemy MAX HP]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Cooldown -1

  • Odin's Wisdom [P]

    Every 9 turns, places a [Block Damage] buff on this Champion for 1 turn and also applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.

    Block DamageBlock Damage

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Stone Skin
    2. 2Speed
    3. 3Perception

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%
    4. 4C. DMG

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer